I know you want to find a purpose for him and whatnot. I feel like the easiest way to do that is to begin collaborating with someone so you can bounce off ideas rather than working alone.
I also know he is/was in the Kido Corps, so,
I was wondering if you would like Gekkou to be Kanaya Hizakura's initial mentor in the Kidou Corps after she was admitted from the Shino Academy? I'd imagine someone from the Shino Academy isn't going to be a full-fledged member from the get-go so she'd need a mentor to teach her advanced Kido theory and practice.
This way we can bounce ideas off each other regarding repertoire between the characters and can flesh out each other's histories and such as well.
I ain't Con but I like interfering in this sorta stuff. Dunno why.
Anyways, I'mma just outright say that most of Mikado's Zanjutsu is just fluff, and not actual substance. You go into depth about how he's "trimming the excess" and that the "blade is me" and etc, but there's no apparent visualization of how that's shown in his combat style. Even his mastery of "form" is left kinda barebones.
Your base is good, but you need to actually start from there and move in.
I will have to agree with Ash. But in a more helpful way.
Me and you do the same thing, Brave. We talk too much about how fucking awesome this thing is but never really display it. So one thing I would note is write how he is in perfect synchronization. How does it effect his movement? You started good with the horizantal strike but lost momentum. What I recommend is learning about the sword style you are using, so like if you are basing it off of Iaido, read about it. Research it. See what real masters use and tips they have and incorporate it.
Too much fluff gives a feeling of stroking ego.
If you need help, let me know, we can work on it together.
....Anyway. When I was writing his Zanjutsu section I kinda felt like something was missing. Like a burger with no meat. Or cheese. Or anything else that makes it delicious. So it's not like you're telling me something that didn't already suspect. So, I'll try feeling the burger with with meat and cheese in my next posts.
Dude that's exactly it. What you have there is already genius. So I would say keep it. But add onto it. Give me some directions on what he does. Show how he meditates. His wrist movement. Something that wen I read it, I see it with my third eye.
Yo, Brave. With my return to the Fanon, I’ve decided to pick back up on some old topics — mainly those concerning Gekkō and Mukei. Now, as we are both aware, we tend to go overboard with those characters ( in particular ). So, I come with yet another proposition. Though, don’t misunderstand — I intend to right the wrong we’ve both implemented into these characters. I will be taking over the article that houses Kōsa’s father, Kuroi Hoshikuzu, and turn him into something different than what we ( initially ) planned. If you’re curious as to what I intend to do, you can find information on that in every indentation ( offset paragraph ) I make following this insert. However, the naturally aligned inserts will dictate / announce what I plan to incorporate into my ( Mukei Tsuki ) character’s plot.
Shinseina Yami, otherwise known as Kuroi Hoshikuzu, will be renamed — preferably to something relating to twilight. He will end up being one of the focal points in Kōsa’s story, and will no longer hold the position of the Sōzōshin’s father. Instead, in order to combine what I originally had thought up with what is currently transpiring, I have decided to make Kōsa’s father Sōzōshin — similar to his mother. However, both of them will be commoners in relation to Seireitou and Kamui; removing any real relevance in their heritage in relation to anyone else on the site. Kuroi ( who has yet to be renamed ) will have walked a path completely different to what his son has chosen. This will influence Kōsa’s story in the same way it already has, presenting an unnatural degree of chaos within his very soul.
Mukei was spiralling down the path of pessimism during his first rework. Due to the events of the Opposition, which affected me more so than my character, Mukei was pushed to pursue power. However, seeing as I do not want him to buff up through sheer disgust, I have taken to empowering him with negativity — dropping him to the status of an Ashura. Mukei will walk a path similar to Takasugi Shinsuki, and act in accordance with his own ideals. I do not necessarily know how Gekkō will fit into the situation, but I intend for Mukei to have a variety of run-ins with the Shinigami. Though, I want to make this clear. Given the type of people we are, there isn’t any way for our major characters to lose to each other — our egos just won’t let it happen. So, I come with a suggestion. In the event that the two face off, we force a stalemate; each character being the epitome of a counter to the other. Until we can establish a degree of skill between us, as both writers and fighters, there is no need to rush a win-loss ratio.
Characters that have appeared prior to Mukei and Gekkō’s grudge, like Yorokobi, Kodokuna, and Misora, will appear in practically any major conflict between the two. You can have either one of them put into danger, forcing some phenomenon boost in mental power, or present the character with a conflict — concreting the bonds between them all. However, any fight between Kodokuna and Yorokobi would be forced to be taken the same way as a fight between Mukei and Gekkō; an inevitable stalemate. Either that, or we can set conditions for loss and victory, essentially making it like a game of objective. Oh, and there will be new characters ( ones previously having held my attention ) that will be introduced on the side of Mukei and Kōsa. Some of them won’t necessarily be required to live, so any battle with them can go either way ( unless there is a plan to kill them off as some focal point of the character’s stories ).
In the event of actually getting to finish my Roleplay with Seireitou, I’ll have had Kōsa learn the basics in regards to his own martial arts practice. I’ll present him with a choice, similar to what Ichigo faces, and allow him to choose ( based on how the roleplay goes ) whether he wants to continue down his path, or make a complete detour. In the event that he takes a detour, he’ll walk the same path as his father — becoming a duplicate of Mukei. If everything goes well, he’ll just become his own person, using whatever means he sees fit to achieve greatness. Though, there will be trials that I feel only you ( as my equal ) can present for me. So, if you’re game to run interference, then let me know. Aside from that, it’ll be a fresh start for the character.
I don’t know about you, but my goal is still to be able to stand against Seireitou. I do not wish to be like him, nor do I wish to follow the same path as him ( with my characters, or my plot development ) — I simply want to beat him. Though, I’ve gained a few interests in other authors as well. Ash, Z, Shonen, and even Njalm ( who is practically just as far ahead of me as any of the others, unique in his writing and development ) are all people I want to try and throw hands with. Hell, even you, Brave. Though, I’m more of an Ora! Ora! Ora! Ora! Ora! Ora! fighter — I don’t rely on tactics as much as I do instinct and brute force. So, let us see if I can make a change., huh?
The character for Mukei to beat is Gekkō, for the sake of ending their grudge.
The character for Kōsa to beat is Minato ( in terms of Hakuda ), for the sake of bettering his specialization.
As for everyone else, I don’t have any development that I need to pursue in relation to them. Fighting them would simply be interesting, and would surely push my brain to some Super Saiyan God Super Saiyan Kaioken x10 level.
Actually, Epzi. I've left that one-sided rivalry between Gekko and Seireitou in the dust long ago, though I don't mind helping out if that's still your goal. You're 100% about me going overboard with Gekkō, but that's been something I have since tried to tone down - seeing as how I've hit a perpetual wall when it comes to writing I simply can't make him as explosively amazing as I would like. I would rather think that doing so is simply out of my current abilities rather than outright impossible.
As for Kuroi, if you would like to transfer him from one state to another that is perfectly fine. He's your character as much as he is mine. However, one problem I think we have (as you state in later paragraphs) is our ego. And to be honest, the Opposition affected me as much as it did you, both in character and characters. All I wanted to do was stand against Seireitou in a rematch that would shake the fandom to its core (hyperbole of course). Yet, in pursuing that goal, I lost what made editing here fun. Which is part of why I just...stopped? Writing became all about beating Sei and that's what drove most of my characters to be blank slates.
Hence, I just stopped using Seireitou's concepts altogether and went on to see what made MY characters stand out. Now, I'm pretty much fine with the character development of Mukei and crew, but I just don't think that your (or my) motivation should be using our characters to satisfy our egos. I'm sorry if this sounds offensive but that's just the vibe I'm getting.
I mean, you kind of strayed from what I was initially talking about. You also ignored the fact that I simply said I wanted to beat him, and that I (by no means) wanted to be like him. Though, I don't want to reiterate. I'd like to get an actual response on my insert about Mukei and Gekko -- as you neglected to say much about it.
I also would like to roll back the clock in The Iron Eating Tiger, and try and pick it up from a less destructive point. We aren't trying to blow mountains away. It's also a fight between Hakudaka -- so we need to focus more on close quarters.
Sorry, didn't mean to miss the points you were trying to make. You have to understand, though, you left a long ass message, so it's kinda difficult for me to hit on every point. As for Gekkou and Mukei's rivalry, I think you could agree that stalemate after stalemate would grow dull rather quickly. So, I would much rather we set up specific conditions for each win/loss. I think we're both mature enough to set aside for the good of the story. Same goes for Yorokobi and Kodokuna.
As for the characters who aren't necessarily required to live, when it becomes too bothersome to keep track of them alongside the main cast, we can either write them off or kill them.
Now, on to Kousa and his martial arts; hopefully, things will go well and he will be a potential rival for Souretsu in hand-to-hand combat. Simply put, Souretsu is already a manifestation of the darker aspects of my personality. We don't need two Sasukes. A Naruto needs to show up somewhere. As for providing challenges and trial for the character, unless fate decides otherwise I'll be happy to do it.
As for me, I have relatively no interest in defeating Seireitou, when the time comes that we may RP again then it will come. Until then, I'm going to build up my skills with the authors you mentioned.
Gekko has already beaten Mukei, so he would have nothing to gain from fighting him again other than to hone his own skills until the point comes where he's simply out of his league. However, that's not to say that Mukei won't pull a Gohan and get his potential unleashed and start opening cans of whoop ass all over the place. Other characters have no reason to fight. It's always been Gekko v. Mukei or Yorokobi v. Kodokuna. And for the sake of simplicity I think it should stay that way.
Of course, Brave. I'd never have our characters simply duke it out for the sake of Roleplay. If it works with what we're ding, and an actual conflict arises, they can engage in battle. Though, as of right now, I agree with you. Oh, and about that Gohan reference; Kosa will be somewhat similar to that. I don't know if Seireitou remembers, but we discussed a method of using Kaido to enhance one's body (as it is a kid based around body management), and he proposed something similar to Kosa's unlock potential. If he actually works toward making that, I plan to work toward the prerequisites for it (in regards to Kosa). Kosa is all about power as quick as possible. He doesn't have time to wait around for centuries to get stronger. His friends need protecting now, not later.
Of course. But it should be more than a simple mission given to him by the Gotei 13. I don't know if Vengeance had any deals that went bad. But, I was planning on having Mikado hunt him because of a "job" that personally cost him.
She's a target too. I wanted Mikado's history to be tied with the Coven, somehow. So, I figured that they would have a hit on Mikado's parents after he was born to give him proper motivation to seek them out.
Should we pick it up on present day? Or, during a time period parallel to that of Turn Back the Pendulum where Mikado would be as old as Byakuya but training under Nanashi? That's where he'll finally be ready to ask his grandfather about the fate of his parents.
He's stern and benevolent, yet not exactly willing to answer questions about Mikado's parents. If you want, Naomi could be the one who recruits Mikado for a mission from the Gotei 13, that would divert the conversation while simultaneously introducing Vengeance into the present.