I've been keeping my eye on him for a while and I really think you've pulled through with him, certainly to a greater extent than what I would have been able to do. I think you've done him justice, and I'd actually like to RP with him sometime (if I can ever actually finish a character -.-)
Right, following our discussion yesterday, here's a list of all the Witch Bullets available to Vengeance. Along with a general explanation of how they work. I'll begin with that.
Unless otherwise specified, the bullet count is how many he has available on a roleplay-to-roleplay basis.
How they Work: Ordinarily, curses require a name to significantly affect a target in any meaningful way. The Witch Bullets differ in this regard in that they take affect once they've made contact with a spiritual body, at which point the curse originates from within, effectively bypassing most of their natural defenses. For the curse to take effect it must penetrate the victim however, otherwise it will accomplish nothing. Once inside it would disintegrate of it's own accord in order to unleash this spell, but as we discussed before, it only works for low-to-mid level curses. Anyway, on to the good stuff.
Witch Bullet - Weakness: Probably the most common of the Witch Bullets, this one would deal with what we discussed earlier. It weakens the victims ability to exert and manipulate their reiatsu, making them progressively easier to harm, as well as reducing the damage they might do. Each additional hit from the same type of Witch Bullet empowers the effect. I surmise he'd have around 24 of these per fight.
Witch Bullet - White Crawl: These bullets are more or less tranquilizers, in that each of them is enchanted and enwoven with a powerful Hakufuku spell of around Shigenaga's level of skill. Can also be used in order to murder someone while they're incapacitated. It's rarer than the former, at around 12 Bullets.
Witch Bullet - Abolishing Flame: As the name states, these bullets are enchanted with the flames of Haien. The enchantment is exceptionally powerful and anyone hit directly would combust and be reduced to ash almost immediately. It's also got the ability to scorch it's way through almost anything, but, it's quite rare at only 6 bullets.
Witch Bullet - Namelessness: Shigenaga might send him to shoot specific targets without killing them at some points, in such cases, this would probably be the bullet used. The bullet contains a fairly advanced curse that is about as powerful as the witch bullets permit. If you read the name you can probably guess that it's about eroding or, more accurately, sealing away most of the memories of the victim. This would happen fairly slowly at first, with them appearing forgetful at first, before more and more crucial memories would be sealed as well. Until at last they'd struggle to remember their own children or lovers, never mind their own names. At this point, Shigenaga would be free to steal their former name and give them a new one, allowing him to assume complete control over them with a Geas. These bullets are probably limited to one
Witch Bullet - Severing: This one is a bit unusual in that it's a low-level curse with an immediate effect, and with a duration that's mainly suitable for combat. If struck by this kind of Witch Bullet, a Shinigami or Arrancar would find themselves shut off from their Zanpakutō. They'd be able to feel it's presence, but they could not converse with it or call upon it's powers. If used on someone who already has released their Zanpakutō, it would forcibly reseal. The effect lasts for a couple "rounds" so to speak, and when it fades they can access their Zanpakutō freely again. He'd have only three of these, as they're quite rare.
'W'itch Bullet - Reversed Elements: For use primarily dealing with the typical battle-mage. This curse originates within the target and makes it difficult for them to gather reishi and cast spells that have elemental qualities, by disrupting their spellcraft in a sense that makes their intentions imprecise. A Kido Specialist hit by this would find that their elemental powers would have reversed, and the method to conjure a flame might suddenly produce a harmless splash of water instead, while ice spells might produce fire. a Tenran spell would conjure a slab of dirt, and a Hachitoge spell would create several gusts. With they can learn to work around it, but it would greatly reduce their battle potential for the rest of the fight otherwise. Provided he manages to hit them though. Like with the Severing, he'd have three such bullets.
Witch Bullet - Piercing: The final Witch Bullet for now, this one produces a lance of energy when shot which causes solid structures, such as barrers or other energy-based defenses to weaken and crumble in it's wake, should it reach a target it would do very little damage to compensate. But it would allow him to pierce many defenses he would otherwise struggle against.
I like all of them pretty well. I also think it's interesting that he can only carry a certain number of each. One variation of Witch Bullet I thought of was something along the lines of Scattershot, a bullet that, when fired, detonates into hundreds or even thousands of shards and can cover a massive radius if there is enough distance between them and their target, but would otherwise function as a shotgun bullet of sorts. He'd only carry 4 at a time. What do you think?
True enough. I was also thinking that he carries a special witch bullet in his cigars, and should he ever be disarmed and his opponent is making a charge towards him, he can essentially fire one more, extremely powerful bullet from his cigar and likely kill his opponent in one hit if they're close enough. A last resort weapon if you will.
I have a question or two about something that is not addressed in the decided rules and guidelines listed on the RPCQE page and i dont want to use something and later find out it will be deducted so if you could get back to me as soon as reasonibly possible for you i would be grateful.
Well, hmm... that's a good question. When I took the exam I remember something being said about additional images being subracted from the final byte count. So basically what I'd say is: add as many images as you want, but unless the image is absolutely necessary to the article, (such as the infobox or a really fitting Zanpakutou and/or personality picture, etc.) don't expect those images to be considered as part of the final byte count. That's what I would say, anyway.
Btw, User:Zf6hellion is the head of the RPCQE exam comittee, so if you have more questions like this and want a more specific answer, you should contact him.
I looked through the list of those who have passed the exam and I haven't seen any comments about a particular article having too many pictures in use. That being said pictures rarely detract from an article. It's best though to ere on the side of caution however, so I suggest you do what SCB says and talk to Hellion.
Pardon my intrusion, but images, as well as the infobox as a whole, are to take away from the total byte count of any individual article, for obvious reasons. I've seen pages in the past that have had more images than text, yet the author, for whatever reason, can only seem to applaud himself for breaking the 100k plateau.
The point of this exam is to prove yourself of being worthy enough to handle advanced topics, quite evidently. So, with that being said, adding an unprecedented amount of images to a page --because an image's byte count in itself is often times quite large-- comes across as taking the easy way out, or to people such as myself, cheating. Not accusing you of anything, so please do not be offended; just wanted you to grasp ahold of why things are the way are.
To clarify i wasnt trying to bump my byte count by using images lol but i wanted to make sure that i wouldnt lose points or anything for images. I am making a visored and i wanted to add an image of the mask but i decided it would be smart to check first. So i was correct that the image would be subtracted from the byte count but i wont lose grade points for additional images?
It depends, really. Images aren't bad by any means, it's just when they're so frequent that they become like clutter. An image is a physical example on what you're trying to convey, so they're important nonetheless. I'm sure you can be a pretty good judge of that yourself; just ask yourself, Am I overdoing it?
To answer your question, I don't think anyone here is going to dock you points for putting up a few images. But if you end up throwing in an entire gallery for any one thing, then they probably will. We're understanding people; we're not looking for ways to harm you, but rather the exact opposite.
Looking at your character's page, which has no more than an infobox image, I can already tell you that you're fine. An image for the Zanpakuto and Hollowification sections isn't going to hurt your changes or anything.
I read it before i started my character, again i was just being cautious. Thank you for answering my questions ^.^ I should be able to finish my entrance character today or tomorrow, i saved my most hated category for last though.