- Name: Mikio Koda
- Skill and Power: Mikio achieved Fullbring as a child, although up until this point he has yet to master it completely. His Fullbring is a Dual-Type, which grants him the ability to create spaces out of his liking and manipulate water. While he is capable of creating and altering spaces in accordance to his liking, he is more of an Aquamancer, capable of generating and manipulating water into his very weapon and shield. As of recent, as a product of his tireless training, he has demonstrated the ability to create spaces filled with water as a form of an extended arsenal that he can manipulate into becoming his ultimate weapon. Through these spaces, he is also capable of trapping himself and his enemies within, and within these spaces Mikio can easily go on a rampage, creating massive waves of water, storms, and hurricanes, also shaping his water into having the form of an actual weapon such as a sword and or a shield. He has also demonstrated the ability to manipulate the sharpness of his water, allowing them to cut through his enemies as if it was an actual sword. Mikio himself, on the other hand, is an excellent swimmer, and is quite creative when it comes to creating his attacks, most of which include riding and or swimming alongside the waves of water he forms to add additional damage to his enemies at the form of swift punches and kicks. In spite of possessing a wide degree of what his powers are capable of, Mikio, as stated above, has yet to master his Fullbring completely, thus pointing a direct and obvious weakness he has, as the spaces he creates can often distort.
- Fighting Style: Mikio is not concerned about plans of attack or strategies whatsoever, and typically charges into his enemies head-on with whatever powers he has in store for them. Though seen by many as reckless, Mikio has, as stated before, a wide degree of capability utilizing his powers, thus his enemies may never guess and or find out what his next move may be. Mikio tends to begin a battle by entrapping himself (and his allies) alongside his enemies within a space he creates filled with water before utilizing his water manipulation powers in order to optimize the use of his powers and attacks.
- Reason for Membership: Mikio's reason for joining Xstence is his lack of control over his Fullbring, which may be very dangerous to those around him if not taken care of and completed soon. Furthermore, he has the need of joining a group that at least sees the world in the same way he does.
- Position Number: 024. 24 is a good number, and Mikio likes every number that is related to the number 2. Furthermore, Mikio is quite late when joining the Xstence due to reasons unknown.
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Fanon Canon Applications (Archived)
Name: Takumi Kurogane
Power & Abilities: Due to the wealth of his family, Takumi has completed the greatest of martial arts training. His small size gives him great speed, but he lacks the power needed to let loose a powerful punch. Takumi is capable of catching on to things quickly, making it extremely easy for him to fight alongside anyone. Being able to adapt to his partner's fighting style, and covering their weaknesses. His Fullbring is known as "Gun Show". Takumi pulls the soul out of two bracelets he received from his parents, which transform into his twin pistols. His skills in marksmanship excell past that of an average human thanks to his Fullbring. From his gun, he can fire his bullets and use the bringer light to accelerate the speed of them. The bullets at this point can pierce through the metal made by his parents' company.
Fighting Style: Takumi's style of fighting is at melee range. An odd style for one who practices marksmanship. Shingi likes to utilize his martial arts abilities to get up close, and shoot off shots at point blank range. Most of his attacks aren't launched from his hands, but either by the clip area of his guns, or his feet and legs. He likes to knock people off of their feet, and shoot them on spot.
Reason for Membership: Wanting the protection of his parents to be ensured, Takumi protected them on various different occasions. After realizing that Xstence and its goals were similar to his own, Takumi decided he'd join them. Now he would be able to protect more than just his parents, but many others.
Number: I would like number #012, because for my basketball team I was formerly number 3. After an incident in a game, I had to switch to number 6. After that, we had to change my jersey number to 12. Now at this point, I'm kiking 12 more than my original number.
- Name: Emi Tenka
- Skill and Power: Due to the Ōda welled up inside her soul, Emi exhibits a rather intense degree of spiritual power for a Human. She is technically experienced and deeply immersed in combat and all other manner of skills that pertain to conflict, though her amnesia makes her unaware of this fact, relying on her past years of training out of instinct and muscle memory rather than any true conscious thought. Though a woman of limited means, she has a great sense of pride in her attachment to past friends and her own existence, this has left her with multiple foci for her Fullbring to manipulate. Though she is not a literal Togabito, the powers of one have been contained within by her Ōda, allowing her to bolster herself to some degree beyond the means of normal Humans, which she personally believes to be a third Fullbring. Perhaps most unique about her powers is the fact that the normally dormant Hollow Reiryoku within Fullbringers is active within her, awake and aware, it is capable of manifesting itself in the physical world. And it is no friend of Emi's.
- Fighting Style: Emi is a melee-oriented fighter, despite how disadvantageous that can be for a Human, especially in regards to spiritual opponents. Hailing from a time where the art of warfare was far more personal, Emi has went through rigorous training regimen's suiting someone head-to-toe in plate armour, slugging around greatswords. Applying this to regular brawler-style fist fighting gives her a significant upperhand as far as delivering blows and taking them is concerned. Her Fullbrings, All in the Wrist and Second Skin are both melee-oriented as well, further bolstering the damage she can inflict during engagements.
- Reason for Membership: Emi took a part time job at the Shima Ikebana Shop, while searching for her sister in Ikeda, as a means of keeping herself active when the trail got cold. As it turned out, the owner of the shop, Michiyo Tanaka was a Fullbringer as well. Through Michiyo, Emi was able to meet Tetsuo Momohara and Xstence. Her recruitment was an exchange, she has whatever information they have on the traffic and dealings of spirits that Xstence can keep track of, and Xstence gets itself a powerful fighter.
- Position Number: #005
- Relationship to Soul Fragment: She doesn't have one, and would be unlikely to obtain one as (Aside from being unnecessary for her) the Ōda she carries would likely reject the Soul Fragment, preventing them her from merging with it.
Name: Hōsen Sanosuke
Skill and Power: Due to his experience as a Captain of the Police Force within Osaka as well as an official bodyguard, Hōsen bears a large amount of experience in combat training. Beyond his Fullbringer abilities, Hōsen is very physically fit, possessing keen reflexes, heightened speed, agility, strength and durability. Furthermore, Hōsen is also very perceptive and cunning due to his time as a police officer, making him able to discern almost any relatively humane threat in a few moments. Hōsen uses a Fullbring, called "Dead on Center" that enables him to pull on the soul of one object and target the other, thus forcing the collision of both to occur after an indeterminable period of time, although it has its associated weaknesses. However, because of this, Hōsen manages to fight with his marksmanship skills very well, as his Fullbring-enhanced bullets are able to cause injuries to durable spiritual beings such as Arrancar. Overall, I would place him as approximately 3rd or 4th Seated Officer level.
Fighting Style: Hōsen fights with a combination of his melee combat and his ranged combat, alternating between the two in order to exploit his enemy's weak points and thus go for the kill as soon as he has the opportunity to. Against spiritual beings, he doesn't appear to instantly use his Fullbring visibly, instead making use of it through the environment in subtle manners prior to fully revealing his arsenal. He makes use of Bringer Light quite often as well to enhance his close combat skills.
Reason for Membership: Hōsen, following the death of his wife and child, believes that Xstence may be the only place that he is able to once again live for. Due to being ostracized for his abilities in his childhood and teenage years, Hōsen finds the cause of Xstence, as well as Tetsuo himself, very admirable. As to how Tetsuo came to find him, I'd imagine that rumors of a cop with "supernatural powers" would be flying around all the time in Osaka, hence the reason for their eventual meeting and partnership.
Position Number: #004
You were the one who wanted this, here she is:
- Name: Ran Kobayashi
- Skill and Power: Ran, like many others, achieved her Fullbring by means to protect herself and her family from harm, and awakened the very existence of her Fullbring at young age which allowed her to survive up until now. Though she failed to protect her family as her Fullbring activated shortly after their deaths by the hands of a serial killer (no Hollows), she gained mastery over its powers as she tirelessly trains everyday. Her Fullbring, a normal set of shoes her parents had gave her days before they died, can be activated into a set of boot-like materials which cover the entirety of her calves. These boots allow her to run at the speed of lightning, maybe exceeding it. While running at super speed is its basic abilities, it has been expanded through the various training Ran had managed to accomplish, allowing her Fullbring to gain many other aspects such as molecular oscillation allowing her to pass through other physical objects and evade physical attacks, also creating physical and solid clones (that's how fast she is), or afterimages of herself to confuse her enemies. Others are also included such as creating tornadoes or cyclones and hyper speed combat that others cannot match. To a very unmatched extent, she uses the powers of her Fullbring to decrease aging, causing her to look like a typical high school student whereas her age is far beyond any high school student.
- Fighting Style: Not having anyone to fight her - other than bullies - for the past some time ever since her Fullbring activated, her fighting style is rather simple; she tries to create some number of afterimages of herself to confuse her enemies before heading into direct combat with her super speed. Her speed, even naturally, allows her to avoid such attacks that would benefit her and sometimes cause her to win some fights without receiving any damage. Though she lacks any actual strategy, she acknowledges so and sometimes would develop a strategy to fight against her enemies, analyzing them before heading into combat.
- Reason for Membership: Ran has none to turn to; true, she has work to do and her friends to accompany her, but that is simply how she earns something for a living, and does not have any true friends: indeed, even if she shows her Fullbring to her co-workers, they would simply cause racket over her, and thus she joined Xstence by means to protect those who are not able to protect themselves, also to seek friends who would become truly something that can change her loneliness instead of some people who would call the police on her once she demonstrated her powers.
- Number: I dunno. I love number 5, but I'm still not sure. If 5 is taken, then 9 ^_^ (#5!)
This is a sample application, in case you are stuck/wondering what to do here.
- Name: Tetsuo Momohara
- Skill and Power: Tetsuo achieved Fullbring at a young age. Many years have passed since then, and he has trained tirelessly in order to gain mastery over the powers of Fullbring. While using his basic electricity manipulation techniques he can fight for an indeterminate length of time, but a higher amount of concentrated Reiatsu is required for his more complex skills. Perhaps on account of being an engineer, he has a firm grasp of the mechanics of Fullbring and has experimented extensively with its applications. For example, his high-speed movement more closely resembles flashes of electricity than “bringer light” and he can use the element in its natural state to his advantage. He is a highly skilled hand-to-hand combatant, possesses considerable speed, and is a perceptive and keen fighter, constantly analyzing his opponent’s weaknesses and adjusting to gain the upper hand. Even at his base level he rivals the level of skill held by Gotei 13 members, and is a master of “pulling” and manipulating souls, whether they be non-living, living, or even his own.
- Fighting Style: Tetsuo is a master karateka, utilizing swift and unexpected attacks to catch his opponent off-guard. His style is defined by speed and strategy. He is cunning and calculating, often employing misdirection and subterfuge to maneuver around his opponent and confuse them, allowing him to cut through their defenses. Tetsuo is rarely seen in battle without wielding his tonfa, and they are fast, versatile weapons that become relentless and brutal in Tetsuo’s hands. But under the surface he is actually an incredibly precise fighter, controlled and cool even when under pressure. This is partly due to necessity, as Tetsuo does not to waste excess energy, focusing everything into taking out an opponent. Although his style can seem erratic and impulsive at times, the only reason he is attacking in the first place is because he has thoroughly examined the extent of his opponent’s fighting prowess and determined a the most effective path to attack. He is actually an extremely cautious combatant, and rarely takes unnecessary risks if they can be avoided.
- Reason for Membership: After Tetsuo came to terms with his father's death he realized that Xcution, while a corrupt organization, worked in its purpose and form. Recognizing the need to protect fellow Fullbringers from both external enemies and themselves, he shaped the organization according to the ideals of protection and a vigilante sense of duty. Eventually the goal became to protect humans from Hollows and other supernatural threats, including themselves as Fullbringers.
- Position Number: #000. As the founder of the organization, he was the first to join and is thus the "zero" member.
- Relationship to Soul Fragment: Tetsuo receives a Soul Fragment either at the start or shortly before the events of the RP. At first the increase of power common to all fragment recipients causes his abilities to become unstable, nearly uncontrollable, and incredibly dangerous. However, in desperation he discovers that the way to control and harness this newfound, mysterious power is to merge completely with the fragment by pulling on its soul. Afterwards he becomes driven to find others like him and teach them how to tame this power as their own in order to strengthen Xstence as a whole, and the search for the Soul Fragments will be a major guiding force to the plot. He may eventually become consumed with his quest for the Soul Fragments, and indeed, it sometimes appears as though Tetsuo is more concerned with building a powerful alliance than he is with the well-being of individual members.
- Name: Kōsuke Ousawa
- Skill and Power: With little fighting experience under his belt, Kōsuke is a novice Fullbringer. He can go for long periods of time without tiring, however. Even so, he has no foundation upon which his abilities can grow as he never participated in any clubs at his school. In perspective, he could be easily overpowered by a more experienced fighter even while using his Fullbring. As for his Fullbring powers, Kōsuke is a Clad-type Fullbringer. His skill turns into black body suit armor and a wide claymore. He also dons a mask (similar to that of a Hollow) when using his Fullbring. Alongside his blade and armor, Kōsuke has the ability to generate and manipulate flames. Their intensity changes as color changes. As a "cool" red-orange, the flames are moderately strong. As a sharp blue, the flames are extremely intense and hot to the point of melting clean through rock and steel. With his flames, Kōsuke can augment his swordsmanship by enveloping his blade and his free hand in fire and can also launch torrents from his hands.
- Fighting Style: Having no other skills in combat, Kōsuke is heavily reliant on his Fullbring. He is often a direct attack kind of person but never charges in without a plan of some sort. Usually, Kōsuke will gauge the opponent's strengths and weaknesses by going on the defensive. From there, he can effectively plan the most optimum course of action. He is never ashamed to retreat or concede defeat and will do so when necessary.
- Reason for Membership: Kōsuke seeks refuge as well as guidance after being cast away from his own world. His sister abandoned him, his friends rejected him, and he began to see his ability as a curse. His primary goal was to rid himself of his power so that he could return to his normal life. However, that would change after learning the true meaning of being a Fullbringer. He would start to believe that he was a transcendent human being. Someone who was lucky enough to become powerful.
- Position Number: #034
All right everyone, this forum is for incomplete Xstence characters only. The application is is to let us know what you plan to do with the character over the course of the RP, and serves as a reference for everyone else until you get your character article done. That way, stuff isn't just flying out of left field in the middle of the story. If, on the other hand, your article is complete, post the link to the character on my message wall.
The guideline is as follows:
- Name:
- Skill and Power: Have they achieved Fullbring? Any additional powers that are of note? What is their expertise, what have they mastered, what is their weakness, etc.
- Fighting Style: How do they fight? Are they a brawler, assassin, etc. Do they rely heavily on Fullbring or use other techniques for combat?
- Reason for Membership: Why did they join Xstence to begin with?
- Position Number: This is a bit more complicated, considering your character’s history, what number do you think they joined? Xstence is ranked from 000 up, so the first member that joined is 001, second 002, and so on.
- Relationship to Soul Fragment: Do they or will they have a soul fragment during the extent of the RP? If so, for what purpose? How will it affect their character? Considering their fragment, how will they interact with the plot? I don’t want a list of powers here, rather, I want to see your reasoning for why this Fullbringer in particular receives a soul fragment, if applicable.
(To copy):
- Name:
- Skill and Power:
- Fighting Style:
- Reason for Membership:
- Position Number:
- Relationship to Soul Fragment:
Name of Character? Kiki Shiramaru
- Race of Character? Shinigami
- What is their level of skill and power? A skilled fighter in all four forms of Shinigami Combat Arts, Shiramaru is a combatant that can easily handle an elongated fight against elite fighters or mass mobs of monsters. Her Hoho is one that her predecessor has often commented at being quite skilled, only mastering it to a level few of her peers can boast proudly of possessing; both in rapid deployment and distance carried with each step. Zanjutsu is a level that is put only second on her areas of skill, but nonetheless carries pride in her ability to use her sword to best the strongest of foes, often using it to complement her speciality. As is custom of those being in the 8th Division, Shiramaru's power lies in the art of Kidō. Bringing an excellence in arts of binding, destruction, defense and transportation, it is a skill that transcends many masters in the past. Boasting a power and swiftness in each spell she releases, it is hard to see an end in the arsenal of spells she has in her possession. Hakuda being the lowest on her repertoire, she often performs such maneuvers only to incapacitate or redirect enemy blows instead of using it for offensive purposes. With a considerable high Reiryoku that's increased over the years of strenuous training and studious discipline, Shiramaru has become quite the Shinigami in her years as a officer of the Gotei 13.
- How would you describe their fighting style? Using her Zanpakutō as the conduit for her Kidō, some may often confuse her Zanpakutō's released ability for that of the power her Kidō performs. Whether if its from a distance or up close, she performs what many have called "Sword Spells" in where her sword's gestures helped cast a more accurate or lethal spell. Harmonizing with the Reiryoku of her own Zanpakutō she can even bolster the spell's power even higher than if she fired it with her hands, showing a sign of innovative spirit and cunning. It is how she fights, and she'd rather not fight any other way if she can help it.
- Why do you believe they would be allowed to have this spot? Shiramaru is a cunning warrior and a well schooled leader at her post. Having achieved Bankai, she's displayed a versatility and prestige few in her Division have been able to contend with. Her calm and composed posture always in tune with her ability to command and react in the most heated of situations make her one truly a dependable officer able to take the rank of Captain for the 8th Division.
- How did they acquire this position? In the midst of the war, her abilities had been displayed and noticed by her peers, even that of the current Captain Commander's. During the aftermath that laid waste to many comrades, Shiramaru was selected as a candidate for the replacement of the 8th Division's vacant post. After displaying her powers, her intelligence, and her level of skill in front of those remaining within the Captains' seats, she was given the honorary title of Captain of the 8th Division. Since then, she vows to continue supporting the Gotei 13 and ensure the discipline and effectiveness her Division will possess would be second to none.
Name of Character: Yusei Kudaki
Race of Character: Shinigami
What is there level of skill and power: He's of standard Captain power, and can be considered a staple for a Captain's strength. In terms of fighting style, he is primarily a brawler, prefers a straight up fight as opposed to using Kido or other methods of combat. I'd like to think that he was trained in Hakuda by Seireitou himself.
Fighting Style: Already done above.
Why they have this spot: Strength reasons. He's a good fighter, has a strong sense of honor, and can get along with his Division pretty well.
How they have this spot: Determination. In the same way his Vice Captain got her spot, Yusei fought and bled to become part of the Gotei 13. Any position would have satisfied him, but his iron will and brute strength led him to get the position of Captain.
What is their level of skill and power?
Nemeseia is easily Captain-class if only due to her swordsmanship skill. Combined with her ability, that allows her to create bladed weapons out of any substance, she can conquer legions of foes like a maelstrom of pure force that slashes apart everything that dares enter her range.
How would you describe their fighting style?
Ferocious but pragmatic, she is a swordswoman that wastes no time with fancy tricks or flailing to show off. If her plan is to kill, she will seek the most effective way possible. If her job involves subduing them, likewise. And so on and so forth. She also slips in some Ginto into her swordsmanship, if needed and to gain an advantage when there is none.
Why do you believe they would be allowed to have this spot?
She was once closely associated with Astraia, an important figure in Quincy culture, and trained with the original Sternritter as a Soldat. Her love of blades and of swordsmanship is what gave birth to her power after receiving the letter from Yhwach. She was meant to serve as a partner with Haschwalth, a sort of "Blitzkrieg Duo" kind of thing, which is why they bore the same letter, but before the Quincy made their move against the Shinigami, Nemeseia and Astraia (Saori) had reunited once more. And due to her overwhelming respect for Astraia, on a whim, she left the Quincy army. If anything, I'd believe Asumu would want to have someone of her caliber on his side, so long as he doesn't plan on eradicating the Shinigami.
How did they acquire this position?
Like I said above, I doubt Asumu would be quick to ignore the level of skill that comes with Nemeseia. And her usefulness.
- Name of Character: Hein Ueda
- Race of Character: Shinigami (Soul)
- What is their level of skill and power: Hein is above average for a Captain in that, while he has a Bankai, he chooses not to use it when he can help it. He is a master of Hoho, Hakuda and Zanjutsu, usually combining all three techniques into one distinctive fighting style..
- How would you describe their fighting style: I'm still working on this, but I want to desgin him around two elements: fire, and Chinese Ken/mpo. We've seen Yamamoto's fire hawk, and we've seen Momo's fire ball thing, but aside from that Bleach hasn't really explored actual fire abilities. I want to change that, obviously. He is also an extremely skilled hand-to-hand combatant, and as I mentioned up there ^^^ he combines his zanjutsu, taijutsu and shunpo into one style of fighting.
- Why do you believe they would be allowed to have this spot: He's been storming around the Rukongai all these years as an extremely powerful gang leader. With the shortages on Captain's Shunsui was looking for individuals who could use bankai, so Hein was contacted despite being previously wanted by the Gotei 13. He was sort of bribed into the deal, figuring it was the best bet and would cover all his bases, and so he joined the Soul Society.
- How did they acquire this position: Because he was already skilled in Shinigami powrs he was able to forego the Shino Academy and instead went through a "crash course" on kido etc. when he entered the Gotei 13 before his powers were evaluated by Shunsui. Since he was able to counter Byakuya Kuchiki's attacks without the use of his Bankai he was not recquired to reveal it in order to become a Captain. Something seems fishy. This guy seems to have dubious intentions in joining the Gotei 13. (Also, I'm not sure about that last part).
Name: Kurayami Kakujunshi
Race: Artificial Arrancar
Skill and Power: Kurayami is unique amongst the other Espada in that his power is mostly derived from the previous incarnation of Espada. An experiment created by Szayael Granz during his time in Aizen's army, Kurayami was composed of data from all ten of the previous Espada, meaning that he carries powers and traits from all of them. As he was only completed shortly before Szayel's death, Kurayami himself does not know how to properly use his mass assortment of powers, or at the very least, does not know how to exert their full potential.
Kurayami's deadliest and most recognized trait is his ability to absorb unique traits/powers from fallen Arrancar who have died whist in their Released States. Whether they die by his own hand or another's is irrelevant; he need only plunge his sword into the Arrancar's Hollow Hole to expunge the power that he desires from them.
Fighting Style: Similar to the previous Decimo Espada, Kurayami is akin to that of a wild animal being let loose from it's leash when in battle. He savors the thrill of clashing blades with those of equal or greater strength to himself, and seeks to fight only the strongest. The sheer weight of his Spiritual Pressure, augmented by the remnants of the old Espada, only adds more impact to each of his sword blows. His weapon, a claymore, can break through most forms of physical defense even when held in just one arm. However, this manic form of combat is merely a means to see how his targets react and respond. When necessary, Kurayami can calm himself enough to analyze and study his foes, using his synthetic left eye as a means of scanning them and expunging what data he can.
Reason for Position: To simply find purpose, preferably one that involves violence or conflict. The new Espada not only gives him a chance to "fit in" to other beings like him, but it also sparks memories that have unintentionally been carried over by previous Espada, especially by the one that he seems to carry the most traits from: Coyote Starrk. A longing for companionship, purpose... but also longing for the one thing that most of the other Espada craved: Violence.
Obtaining the Position: As thrill-seeking as he may be, Kurayami is capable of understanding his place, and even has some semblance of humility in his heart, or lack thereof. He (obviously) sees what he has in common in Grimmjow, but understands that the latter is stronger and smarter than himself. Powerful as he may be, Kurayami is capable of acknowledging that he himself is not in control of his own great strength... which is what makes him such a deadly weapon. He offers his sword and arm to Grimmjow as an enforcer, someone whom Grimmjow can release from his chains to find and annihilate any whom the new Primera may see as a threat, or simply wants taken care of should he not have the personal motivation to do so himself.
- Name: Runuganga (SCB)
- Race: Hollow (Arrancar)
- Skill & Power: Runuganga is a walking sandstorm, basically. He has immense Reiatsu (consuming a couple of ginormous Adjuchas during one's evolution will do that to you.) He is also an expert hand-to-hand combatant, but this isn't his strongest skill. He prefers to fight mano a mano because he likes dragging out a fight, and knows he's not at his strongest when bare-handed. Nevertheless, he wears giant fist wrap things full of hard sand, and they basically double as punching bags that punch you. Anyway, he's a master of bojutsu (either a spear or a halberd type thing, haven't decided yet) and, while he can't generate sand, his options for manipulating it are nearly endless, making him one formidable opponent. That being said, his weaknesses are adversaries who use water (he turns into mud) and extremely hot fire (glass limbs aren't too threatening) attacks. In his Resurección, he also possesses the ability to manipulate wind. Creating tornadoes, sandstorms, and the like.
- Fighting style: That pretty much covers it, ^^^ but as far as his bojutsu and hand-to-hand is concerned, he opts more for unpredictability than style, fighting with a great deal of raw instinct, and overwhelming opponents with a furious barrage of strikes. But in reality he is a deceptive fighter, setting up traps and things that his opponent will fall into. The relentless attacks are to distract them from his true intentions.
- Reason for position: Runuganga kept his form as an Adjuchas for a long time, continuing to evolve and gain power. It wasn't until the Wandenreich invaded Hueco Mundo that he became an Arrancar (his mask was torn off during a fight with a Quincy). Despite not being a Hogyoku-formed Arrancar, he possesses a level of power that is roughly equal to one of Aizen's Espada.
- Obtaining the position: Runuganga is not one to take orders, and he is not one to affiliate with other Hollows (whom he still eats, despite having his evolution halted). However, he is power-hungry. He either heard some rumors or was offered a (false) promise that if he joined the Espada he would be granted more power. Needless to say, he is currently quite discontent, as that promise has not been kept.
- Name: Belleza Alada
- Race: Arrancar
- Skill & Power: Belleza is overall an extremely powerful Arrancar. When he first became a hollow he was able to take on several lieutenant level Shinigami alone and succeed. He is also able to exert a considerable amount of Spiritual Energy without tiring, and his spiritual energy is also detrimental in a number of his attacks outside of standard sword fighting and hand to hand. His hand to hand skills are also something not to take lightly, as he has developed a technique that can kill an enemy instantly. He was recruited as the first 9th Ranked Espada, but his power levels are at minimum Ranked 7 or lower. Ulqiourra Cifer, a Rival of Belleza's as well, was barely able to match up to him when he sparred with him.
- Fighting Style: Belleza fights with the utmost uninterest in fighting in general. He is very astute, however, and predicts attacks very easily. It usually depends on the rank of the enemy though, Captains have been able to elude him before. He tends to fight with extreme speed as he is faster than a majority of the Espada, and he is a lot faster than your average Vasto Lorde. He likes to fight without using his sword because killing is unnecessary unless you really need to kill your opponent, which usually, despite them being Shinigami, he doesn't need to. They'll go back and eventually somebody else will come after him. He is a relaxed fighter as well, even in strenuous situations and in the face of high magnitudes of danger he has shown his obvious monotonous attitude about battle. He doesn't take things too seriously which usually gives him an advantage because he doesn't have to worry about fighting with unease or uncertainty. However..... He has been known to lose his cool once or twice when people make fun of his appearance, given that he is somewhat feminine. This sometimes sends him into rage mode and he will begin to fight with immense speed and strength. He literally crushed Hollows with a flick of his finger at one point. This kind of power and speed is only displayed when he is in a bad mood already, and is tipped over the edge, or when he releases his Zanpakutou.
- Reason For Position: Intelligence, and Strength. Belleza is an incredibly astute Arrancar with the intuitive and intelligence abilities of a modern-world genius. Not to mention his strength even equaled that of Ulqiourra CIfer, one of Grimmjow's old comrades. He is 9th only because he chooses to be a lower rank so he does not have to fight all the strong opponents unless specifically ordered to by Grimmjow. He prefers getting fights over with quickly, and enemies with abilities equal to or close enough to stand against Belleza for long periods of time were bothersome and uninteresting to him. Grimmjow was extensively filled in on Belleza's abilities as an arrancar, and sought him out himself to test his abilities.
- Obtaining The Position: Eventually he was confronted by a certain Arrancar who claimed to be relaying a message from a "Grimmjow JeagerJaques", who apparently wanted to meet him and test his abilities. Belleza was adverse because he could already smell the the indoctrination in the air, but he decided there was no real reason to say no. The arrancar took him back to Hueco Mundo, where he was greeted by Grimmjow, claiming to want to test his mettle for a position in the newly formed Espada. Belleza anticipated this and just readied himself for it mentally. Grimmjow had been extensively filled in on Belleza's abilities and wanted to see them for himself his devotion and strength.
- Name: Claude Guimmard
- Race: Arrancar
- Skill & Power: Claude is, overall, an extremely powerful Arrancar as a result of his age and experience. Having lived for thousands of years and accumulating several thousand souls in order to improve his own powers prior to his natural evolution into an Arrancar has allowed this. Claude is noted for his vast spiritual power which surpasses the majority of the previous Espada and can keep him on-foot with almost any combatant. In addition to this, Claude is an extremely refined combatant due to his dedication to himself, possessing attributes within his core skills that most Arrancar in this day and age would severely lack; an example being unique variations on virtually every Arrancar ability and exceptional proficiency in swordsmanship.
- Fighting Style: Whenever engaged in combat, Claude is noted to be an exceedingly precise and elegant combatant. He does not move more than necessary and can quickly disable any opponent with a combination of his impressive swordplay and use of natural Arrancar abilities. He boasts fine control over his own reiryoku and reiatsu, which is projected as unique variations of his Cero and Bala, as well as his ability to naturally manipulate his own pheromones and, to some extent, his opponents, which is naturally enhanced in Ressureccion. He boasts highly capable physical abilities, as noted by his conditioned Hierro and mighty reflexes, all as a result of his indulgence in his self-preservation as a result of his narcissism. Likewise, his hearing is particularly augmented due to his lack of a right eye, being replaced by the mask fragment he retained as an Arrancar.
- Reason for Position: Security. That is the simple reason why he obtained a position within the Espada, and specifically the fifth position. Noting that being too low in spectrum would make others consider him weak and even targeted, he opted for his own sense of security that it would be better to have a higher position. However, too high a position could also lead him to be considered an extraordinary danger and invite conflicts with opponents he does not wish to waste his time with. Hence, by being just lower than the top four, he is left as an ambiguity of sorts, with very few approaching him as a result. Besides this, the position of Quinto Espada also grants him enough influence to obtain subordinates who are dedicated to his every need, which is highly useful for a man whose only goal and love is the perfection of his self.
- Obtaining the Position: Noting that the positions for Espada would be beneficial to him, Claude purposefully sought out Grimmjow within the most common region of Hueco Mundo - the area closest to Las Noches. Claude offered his own power to the man in exchange for the reconstruction of the destroyed Las Noches if he desired, something completely within Claude's powers and interests, while also assisting in Grimmjow's endeavor.
- Name: Girado Riendo Mariposa
- Race: Arrancar
- Skill & Power: Girado is an extremely intellectual and powerful Arrancar, one of, if not the only Arrancar, capable of wielding Kidou with skill to match and even surpass most Shinigami. In flat terms of spiritual power, his is immense, fitting his incredibly long life span and age old experience. He is a scientist, a spy, a strategist, a teacher, and a manipulator. He knows a great deal of the inner workings of the spiritual realm and its counterpart, the Living World. He is physically strong despite looking frail and has more than enough versatility to bolster what appears to be rather average skill in the art of swordsmanship.
- Fighting Style: Girado does not so much fight as he does orchestrate. He does not walk into battle unprepared, and he seeks no thrill from battle. It is a means to an end, and the end is always success. Loss and victory can both be used to further ones goals, after all. He manipulates whatever he can so that an outcome always comes in his favour, and prefers greatly to never have to lift a finger of his own in the fight. In the cases that he does though, he makes it clear that he is very much a master over the flow and control of Reiryoku. Cero, Bala, Kidou, he wields them all in an extravagant symphony of power and destruction. His Zanpakutou is used more for its abilities than its form as a weapon, his swordsmanship and other more physical qualities are reserved for secondary measures and never the primary focus. For those occasions where he is in true danger, manipulating the obscure and little-known products are how he overcomes his opponents, taking in to account factors that others would ignore or not even realize exist in order to grant him the perfect upperhand.
- Reason for Position: Truthfully, Girado cares little for power or authority, he is not an ambitious being and most of what he does is done merely on a whim. He would do just as well as Numeros 100 as he would the Primera (Or Tercera in this case). What the position grants him however, is influence. With the Espada newly reformed and Hueco Mundo in a position that is ripe for change, being an Espada, especially a high-ranking one gives him the perfect seat in which to manipulate the Hollow homeland in great ways. Change is interesting to him, after all. It also grants him a great boon in the form of "access". As a being primarily motivated in experimentation and the furthering of his own brand of science, Girado finds himself with a limitless need for resources, something a position within the Espada could easily provide. Be it subjects, tools, or anything else he might desire.
- Obtaining the Position: Every king needs an adviser, every general needs a strategist. With the Espada reforming under Grimmjow, Girado sought him out and offered his services to him, he does not care about power and is severely lacking in ambition, so showing the new Primera subservience would be trivial for him. On the other hand, he provides a sharp and keen mind to Grimmjow's rule in a time where Hueco Mundo is ripe for growth.
- Name: Grimmjow Jaegerjaquez (Njalm2)
- Race: Arrancar
- Skill & Power: Grimmjow is an extremely powerful Arrancar, who have thrown aside his Ressureccion and fully become one with himself, granting him powers that far outstrips most other characters. He retains the ability to make use of every single ability he had in his released state and has developed his prowess with Hand-to-hand Combat, Sonido and Spiritual Manipulation to immense degrees.
- Fighting style: Refer back to my original application for this character in the Canon Character Application forum. I've detailed it there.
- Reason for position: Grimmjow has wanted to become the King of Hueco Mundo for a very long time, and now he finally has the power to claim the position for himself. To Grimmjow, controling such a vast realm as Hueco Mundo is enough on the onset, he doesn't care for subordinates, at least if they're not powerful enough to be worthy.
- Obtaining the position: Following the last war, one could say that Grimmjow is most likely among the, if not the most powerful Arrancar currently in existence, so he'd consider it his right to claim Las Noches as his fortress, and anyone who dared stand in his way would've been dealt with and probably relegated to a lower Espada position.
Name: Ginkōgo Kusahara VII (Urara Kusahara)
Race: Soul
Level of Skill and Power: Ginkōgo's power exceeds that of an average Captain by a slight margin. Regarded as a prodigy in her academic years, Ginkōgo is an exceptionally versatile fighter who can adapt to many different scenarios, but particularly excels in Hakuda and offensive Kidō whereas her Hōho seems to be slightly lacking. Her most dangerous trait, however, is arguably her tremendous durability and stamina, honed by strenuous endurance exercises of her own design. With her hardened body, Ginkōgo can battle for very lengthy periods of time and even shrug off inferior blunt attacks and kidō spells without the need to defend against them.
Fighting Style: Fully utilizing her exceptional constitution, Ginkōgo employs a very aggressive method of fighting which prioritizes dominating opponents in a battle of attrition; she is especially effective at close-range but can hold her own in long-distance exchanges with a palpable arsenal of offensive Kidō. When fighting at a close distance against aggressive opponents, Ginkōgo primarily utilizes explosive hand-to-hand strings interlaced with faints and lethal counters while applying Kidō to catch her opponents off guard; she is capable of using combination attacks to devastating effect. Her Zanpakutō, of whose special abilities she rarely uses, is often reserved as a spontaneous finisher through the use of Iaido; likewise, she rarely uses Hōho. As a pacifist, Ginkōgo's style is centered around simply brutalizing her opponents to submission even when using the full brunt of her abilities rather than killing them outright.
Reason for Promotion: Ginkōgo obtained Bankai and ascended to Captain-level not long after graduating from the academy, which did not go unnoticed by her peers. Aside from her prodigal talent, Ginkōgo is a fairly effective leader with a powerful sense of responsibility. Her adventures in the Human World have also granted her a significant degree of experience as well as knowledge regarding spiritual activity in said realm.
Obtaining the Position: While Ginkōgo's capabilities quickly became known throughout the 11th Division when she was still an unseated officer, fragmented memories of a certain woman eventually prompted her to depart to the Human World of her own accord in search of an answer, denying her any chance of a promotion. Following the war with Wandenreich, Ginkōgo became aware of Soul Society's deprived state and thus returned to once again lend her strength to the Gotei 13. She was pardoned of her actions and eventually earned the position as Captain of the 10th Division (becoming head of her family and earning her new name at around the same time).
Name: Voldan Xezharros
Race: Arrancar
Skill & Power: Voldan has an ample amount of both, enough to be the 2nd strongest current Espada. He is one of the relatively older Arrancars and as such he's had some time to train arduously to increase his combat capacity considerably ever since his conversion. In fact, he is obssessed with training and does so in a very methodical manner. Exceptionally skilled swordsman, he is quite proficient at unarmed combat and Sonido as well. His signature power is associated with the notion of resistance.
Fighting style: He is primarily a sword-fighter. He is very creative when it comes to combat and tries a large variety of difficult manoeuvres to overcome his enemies. His signature power helps him bust through defences or protect himself from harm. Usually, he begins by determining strengths and weaknesses of his adversaries through trial and error. Whichever approach meets the least resistance is the one he will take to ultimately crush the opposition.
Reason for position: Pecking order. Everyone who could challenge his position either already has a higher one or would die trying, lol. He is also a decent leader guy, if slightly dull.
Obtaining the position: Look above.