Thread:Saris Khan/@comment-3403804-20160525110447

Hoy, so I've been following your work pretty closely, and I want to let you know that you don't have to make techniques for every single situation, or to cover every single possible weakness. It's important to stick to the direction of your character and all.

Keeping your characters weaknesses intact while improving the rest of the character is a pretty big feature of learning how to perfect making powerful characters. For instance, my own Hiromasa possesses some pretty enormous advantages in the form of his boons, but I've also managed to work in a few limitations and natural weaknesses.

Like his weakness to fire-elemental abilities, and a general overreliance on ambient air to be at his peak. Hiroya's power is centered around roughly thirty wards, which, once broken, more or less gurantees a victory on part of the opponent. Likewise, he's easily dealt with by Assassin-type characters like Grimmjow and Yagami no Kenshin. 