Thread:Casual05/@comment-18812574-20180606083830

Uylsse is looking good so far. However, I have several questions:
 * 1. First of all, I'm a bit concerned that you're giving Uylsse so many abilities. The concept of using orbs that each have a specific effect is, I believe, a good idea. However, I also think that the effects these orbs achieve/are capable of oversteps the bounds of believability for the Fullbring itself. What do I mean by that? I mean that the effects are too powerful to be credibly attributed to (note:) one piece of an entire Fullbring.
 * 2. A secondary problem is that his theme is a bit too spread out atm. He's got orbs. Okay great that's theme one. But then the effects of these orbs are all over the place. I would suggest linking the orbs to a single ability or a single concept. Personally, I think if you related all these orbs to "magnetism," it could work really well. You're strongest and most interesting effects atm are the ones related to adhesion/attraction and separation, so why not just scale down to those two things? Sticking on teleportation and indestructibility on top of what you already have, for example, just feels like an add-on. Those effects don't really relate to the rest of the Fullbring, and it feels like a cheap way to give your character over-powered skills.
 * 3. How do all of these orbs relate to the character? I know you don't have much down for his actual character (personality/backstory) yet, but remember that Fullbring is achieved by pulling on the soul of an object which the character has built an affinity for: what do those rings mean to him, and how was this object affinity able to manifest in a bunch of power balls? 