Hanmā Same/Abilities

Powers &amp; Abilities
Though, he is only a 4th seat amongst his division and isn&apos;t considered all that strong. He makes up for his lack of spiritual power with his skill in the use of his own Zanpakutō,, and. However, even then he is still one of the strongest amongst his division when he expels his power to it&apos;s fullest, capable of rivaling a Lieutenant in their.

Enhanced Physical Strength: In order to wield Tetsusame in it&apos;s form, Hanmā must have a substantial amount of physical strength. The hammer increases both size and weight according to the amount of times he speaks it&apos;s release, and becomes quite a burden on him. However, to stop his own Zanpakutō from become the one thing to hold him back, he began to train on his physical strength. The methods in which he used to achieve such a high level is unknown, but with the increase in strength, came in increase in physique. Though, he did not show it as pure muscles, instead keeping his regularly tones appearance. He instead became a walking mass of potential power. This simply means that he is able to use the full potential of every muscle in his body, instead of expanding them in size to lift more at the same speed and same and restraint.

Enhanced Durability: Similar to how was able to stand even a few seconds after facing the full power of his own, Hanmā can survive several blows from a captain&apos;s  without dying. However, this only because of his unique physique and strength, which he obtained through unknown methods of training. He claims that it is because of the amount of pounding force he has received from dropping his own hammer onto his body (through clumsy movements and pathetic hand-eye cordination).

Unique Fighting Capability: On top of the abilities he already has, Hanmā has shown the ability to fight unconscious. This ability is considered a branch from Enhanced Durability and Enhanced Endurance, becoming the ultimate fighting capability for those who depend on their own power to protect others. Their mind goes on auto pilot, and allows for them to fight as if they were wide awake. However, this ability limits him from deciphering the ability of techniques that come at him. That is the only downside, though most people decided to do nothing but dodge and swing when in a situation like that anyway.

He has shown the capability of being able to fight against people like Hikari Raiotto, who teleport, on equal grounds. However, the skills he preforms with Shunpo are not as accurate as the ones that you would see somebody of Captain class using, mostly because his Zanpakutō is mostly melee based, and takes the shape of a hammer. Though, he tends to make up with his lack of skill by utilizing all of the Shunpo techniques when his Zanpakutō is in it&apos;s unreleased state.
 * Utsusemi (空蝉, Cicada, referencing their molting): In a similar fashion to how uses the technique, Hanmā uses it to create confused openings within his opponents defense. However, he does tend to use it to avoid techniques that are on a greater level of speed then basic Shunpo. It was first used again Hikari Raiotto in an attempt to dodge his teleporting strikes, and allowed for Hanmā to land a surprising critical blow on the individual. It is also the only technique he possesses that doesn&apos;t revolve around such open movements.

He aims to become the only seated to excel in Kidō Grandmastery. However, he has only been training his for about 10 years, and has already achieved the rank of Master. His key areas and categories are Forbidden Spells and Hadō Spells. He learned a majority of his techniques from Shūruna Tatchi and decided to join Q.S.P.P in order to learn some more.