Thread:Saris Khan/@comment-3403804-20160518202500/@comment-3403804-20160518220142

Regrettably, I know very little when it comes to Hakuda, it's probably the part of the Zankensoki which I'm least well-versed in. But here's a few general pieces of advice for you. Firstly, avoid fluffy low-power abilities. An example of this would be most of your Zanjutsu Techniques which are tremendously basic and overly simplistic to the point where they serve no practical purpose.

Part of the idea of being a Grandmaster is that you no longer need rely on actual techniques, and if you do, you rely on extremely powerful "conceptual" techniques such as Seireitou's Muken, techniques which in essence consist of thousands of applications on their own, and which  frequently surpass the expected limitations of the craft.

In essence, unless a technique is equal in strength to one of the Wonders of the Blade, you should probably not consider it. Only the very best is good enough for a proper grandmaster. Indeed, one defining aspect of the true Grandmasters on this site is that they all have very long sections dedicated entirely to that single craft, and their "Grandmaster" entries extend for many paragraphs without even going into detail on specific techniques.