Thread:Silver-Haired Seireitou/@comment-5778280-20160320022345/@comment-2089817-20160321133306

You probably should read the article more carefully, because the evolution aspect is pretty clearly defined in there: Shinuchi (Hakuda).

The thing is, Hakuda isn't as easy to roleplay with but at the same time it is far simpler. Usually the follow-up should be written in as using the initial attack to set it up. For instance, if the first move is a straight punch to the face, I would probably write in my follow-up as preparing to deliver a hook punch with my other hand if my opponent dodges in a specific way. In a sense, what makes Hakuda all the more fun to roleplay is that it can be viewed as a game of chess. You make the open move first (the initial move) and then add in what you will do afterwards if the opponent should respond in a specific way (the follow-up move). This essentially pushes your opponent to respond differently, as the most obvious means of dodging would be eliminated because their character would be allowing themselves to be a target for the follow-up move. You pressure the opponent into making moves that you can exploit in future posts, that's essentially how any martial art roleplay should be conducted, at least in my opinion.