Arashi Akiyama

Arashi Akiyama is a former captain of the 6th division who stepped down a few centuries ago and a still active soul reaper in the soul society.

Appearance
Arashi Akiyama is a tall, muscular man with spiky black hair and brown eyes. He wears a shikakusho comprised of a white shitagi,a black kosode and hakama, a pair of white tabi, a pair of waraji, and a white obi. In addition he wears a sleeveless white captains haori with a navy blue inside, with black diamonds lining the bottom of the outside of the haori with black a black dot in between each diamond he also has a navy blue like rosary strap that goes across his chest and back.

Powers and Abilities
Arashi Akiyama is an extremely skilled soul reaper in all 4 of the combat disciplines, being a 500 years old altogether he has devoted around a 100 years  of straight training for each, ensuring that he can combat whatever he may face be it rogue soul reapers, arracnar or hollows. He has achieved a master ranking in Kido and Hakuda and a Advanced Master ranking in Hoho and Zanjutsu.

Zanjutsu
Master, Kōseidō (攻勢道, "Way of Aggression")

This ferocious and dynamic form of combat is the style of relentless offence. Notable features include a wide variety of circuitous swings and abrupt stabs performed with considerable speed. Additionally, numerous acrobatic manoeuvres such as leaps, somersaults, backflips and spinning are used extensively to deliver unpredictable attacks and evade the enemy in equal measure. The form is not suitable for defence as its main focus lies on incessant offence. As a consequence of its intensity it is also not really fit for protracted combat.

Kamae: Kanadzuchi (金槌, "Hammer"): Ferocious offence. The practitioner stands with legs spread fairly wide and bent somewhat. The sword is held in a two-handed grip above the wielder's head, pointed diagonally upward and to the back. Defence is of no concern, as the stance is intended to provide anchoring and impetus for a powerful downward strike, one that may begin a vicious assault or finish the duel in one fell swoop.

Dantōdai (断頭台, "Guillotine"): A semi-acrobatic maneuver that involves the practitioner jumping into the air. With a mid-air somersault the user then descends toward the opponent with one's sword poised to take advantage of the considerable momentum. The resultant strike is highly powerful and can suppress the enemy, if not cut one in half outright.

Kensakuban (研削盤, "Grinder"): Whenever two sword-fighters lock their blades, the practitioner might employ one's superior strength to overpower the enemy and, usually, grind one's blade against that of the enemy only to slice and inflict a fatal wound shortly afterward.

Kūshaku (収穫, "Harvest"): This technique is a sequence of powerful diagonal slashes. Ideally, the enemy is forced to withdraw with each consecutive strike due to the sheer power and the practitioner follows them relentlessly all the while maintaining the assault.

Naburigoroshi (なぶり殺し, "Death of a Thousand Cuts"): This continuous series of short strikes is performed to maintain an extremely fast and oppressive assault. The technique relies upon sheer volume of attacks that might overwhelm the enemy's defence with brute force.

Shikuiki (死区域, "Killzone"): A demanding but extremely lethal manoeuvre that involves a metaphorical tempest of lightning-fast slashes. Ideally, the practitioner produces the so-called "killzone" within the reach of one's sword. Anyone or anything caught within that area is nigh-instantly torn apart in a vicious series of strikes.

Shishako (死者弧, "Dead Arc"): The practitioner holds one's sword pointed forward in a two-handed grip. Then, one performs a broad horizontal slash to a side with bone-shattering impetus achieved through a simultaneous shift of stance. The attack might cut a bloody swath through several opponents.

Advanced Master, Kyūhadō (急刃道, "Way of the Swift Blade")

This advanced style of sword-fighting heavily relies upon creative use of Hohō. With the application of high-speed movement techniques to swordsmanship moves one is capable of achieving feats of impressive swiftness. Skilled practitioners can perform multiple nigh-simultaneous strikes, attack so abruptly that only the most perceptive of enemies may notice the motion, or even appear to hit from a widely different direction than one might have expected. Notably, kyūhadō is a popular supplementary style among master swordsmen, especially those who devote some time to hone their skill in Hohō.

Hankiri (反切り, "Opposite Slash"): First, the practitioner feigns a strike from one side. Then, one employs Hohō to abruptly change the trajectory of the blade and strike from the opposite direction. Swift enough users may appear to ignore the notion of direction altogether.

Hitotsume: Nadegiri (一つ目・撫で斬り, "The First: Killing Stroke"): An extremely precise cut of virtually imperceptible swiftness. The practitioner draws the sword, performs a lightning-fast slash of incredible momentum and sheathes the weapon. This entire manoeuvre is usually so abrupt that the enemy might stand there dumbstruck, only to fall dead as what has just transpired caughts up with one and the crippling damage is revealed in a gruesome manner.

Futatsume: Tsukugiri (二つ目・突く斬り, "The Second: Spearing Stroke"): The sword is drawn, thrust into the enemy, then deftly drawn back into its sheath, all faster than the eye can see. The two opponents continue to face each other until one recognises a gaping hole in a vital point of the body. Shortly thereafter, death typically follows. The move is instant, exceedingly precise, and lethal. Conventional means of defence are normally of little significance.

Mittsume: Kujikugiri (三つ目・挫く斬り, "The Third: Crushing Stroke"): Unlike the former two, this move employs the astounding speed of kyūhadō to exploit the sheer momentum and the ensuant force to crush the enemy. A downward attack usually aimed at the head of the opponent, it strives to kill one with such great power that the move does not even cut the target. Just the aforementioned force should suffice to extinguish the life of the unsuspecting enemy.

Itsutsume: Sorigiri (五つ目・反り斬り, "The Fifth: Warping Stroke"): The swordsman performs an abrupt sally that causes one to travel a significant distance with a single Flash Step. During the motion the sword is swung in a highly erratic manner. As the practitioner halts, begins to sheathe the Zanpakutō and pauses briefly before completing the action, the technique takes its effect. Anything adjacent to the path the swordsman has traversed is torn apart by what seems to be a rapid series of slashes where there is only one in reality, the sheer pressure exerted by the motion extending the range of the blade.

Karamae (から前, "From the Front"): A technique where the practitioner makes two slashing motions near simultaneously, one in front and one behind oneself. The attack behind takes place after the one in front but only the one in front is visible to the naked eye due to the speed of the technique, creating an invisible defense to catch those who would strike from behind unawares.

Matataki (またたき, "Blink"): Basic application of the style which involves a simple but extremely abrupt slash. Proficient practitioners might inflict a wound which the enemy notices only after the attack has transpired.

Senmaioroshi (千枚卸, "Thousand-Page Wholesale"): The move entails a series of numerous extremely fast slashes that may shred the enemy in a matter of moments. Whilst the technique requires a considerable degree of focus it is highly difficult to simply block.

Warūrugi (剖う動, "Rend in Motion"): An attack from three directions that occur at the exact same time, created with such speed that the target is left unable to differentiate the miniscule time difference in each incoming motion making the practitioner appear to have literally struck from multiple directions at once. The swings are typically aimed at both flanks, as well as above the target so as to prevent them being able to escape from it naturally.

Warūrugi: Chōzōko (剖う動・彫像刻, "Rend in Motion: Statue Carving"): A more advanced variant of the Warūrugi technique, the user unleashes nine simultaneous slashes aimed at several vital points in order ensure the elimination of an opponent. As with the regular Warūrugi technique, Chōzōko is performed with such an immense degree of speed that all nine swings of the blade appear to occur as one solitary motion. Accounting for the added swings, this technique is even faster.

Hakuda
Master, Hakuda (白打, "Ghost Strikes")

is an unarmed combat martial art and one of the four fields of combat encompassed by the Zankensoki. As opposed to Zanjutsu, where the practitioner wields a fragment of their soul as a spiritual weapon, Hakuda focuses on the use of one's own body as the weapon. This versatile martial art involves the use of high-speed taijutsu (体術, "Body Skill") as a means of combat.

Dantō (断頭, "Beheading"): A mid-air scissor kick where the user leaps at the opponent and moves one's legs in a shearing motion that is used to grab the enemy's neck and force them to the ground with a twist of the body. Sometimes the strength of the twist is sufficient to snap the target's neck outright.

Hōfuku (報復, "Retribution"): First, the practitioner evades an attack by slanting backward. Then, one continues the motion in a backflip. Consequently, the practitioner employs the momentum of the manoeuvre to power an upward kick to the opponent's chin.

Ikkotsu (一骨, "Single Bone"): A very powerful hit that combines substantial physical strength and focussed exertion of spiritual pressure to cause grievous damage.

Sōkotsu (双骨, "Double Bone"): Two simultaneous chambered punches are performed to cripple or outright destroy the target.

Kazaguruma (風車, "Windmill"): The user throws their body into the air and performs an upward shearing motion to deliver a powerful kick.

Mabiki (間引き, "Culling"): A strike to the ground which unleashes a potent shockwave of compressed spiritual pressure. The technique can deflect or strike down a number of targets within the user's vicinity.

Nagareboshi (流れ星, "Falling Star"): The user performs a somersault whilst in the middle of a leap. One extends a leg during the revolution to deliver a powerful downward kick that exploits the momentum of the maneuver.

Raiōken (雷王拳, "Thunder King Fist"): The practitioner pins down the enemy and performs a series of high-speed punches with both arms. The effects of this technique may be devastating not only to the opponent but the surroundings as well.

Tesshō (鉄掌, "Iron Palm"): A powerful downward open palm strike which inflicts severe damage.

Tsukiyubi (撞指, "Thrust Fingers"): The practitioner thrusts the index and middle finger of one hand and exerts one's spiritual pressure to push back the opponent.

Hakuda Advanced Techniques

Shunkō (瞬閧, "Flash War Cry")

A complex technique which requires mastery of Hakuda and expert spiritual pressure-moulding skills. The practitioner manifests a shroud of condensed spiritual pressure to envelop and empower one's body. Usually, the shroud boasts elemental properties associated with the affinity of the user. Shunkō is both a means of defence as well as a way of increasing the attack power of the body. Additionally, competent practitioners are capable of firing parts of the aura in the form of energy projectiles. Most important, however, is the ability to deliberately and skilfully employ one's spiritual pressure in combat.

(insert name) Shunko in particular is a combination of wind and lighting.