User:Ash9876/TTK Sandbox

Bleach: A Tale of Two Kings (ブリーチ: 二公達の物語 Burīchi: Fugindachi no Monogatari)

Ash's "King"
Kagerō Tsukagami (蜉蝣塚神 "Lit"; Ephemerality of the Tombed God)

Zico's "King"
Seishin Kannō (精神感応, Kannou Seishin, lit. Soul Inspiration), commonly known as Shin (真, Reality).

Implementation of Canon Series

 * Four out of the thirteen Captains of the Gotei 13 have either changed positions or been killed.
 * was killed in the Thousand-Year Blood War by
 * was eventually killed in the Thousand-Year Blood War because of his recklessness.
 * was promoted as Captain-Commander.
 * was killed by as a means to strengthen him.


 * New additions and promotions outside of the pre-existing captains have swept the Gotei in response to the above.
 * attained captaincy of the Sixth Division.
 * Ikuzame Hideaki attained captaincy of the Eleventh Division and is the twelfth Kenpachi.
 * Mai Hōzōrin attained captaincy of the Eighth Division
 * Nōriko Izen attained captaincy of the Fourth Division.


 * Outside of the captaincy, there have been a few changes amongst high ranking shinigami of the Gotei.
 * has moved to the 6th division as the new Lieutenant under her childhood friend, and the Gotei legacy of the Kuchiki Clan survives through her for now.
 * Jū-Fēng attained the position of Lieutenant within the 2nd Division.

Kagerō
General Abilities: Zanpakutō:
 * Kagerō specializes in the use of Hakuda and Kidō. In particular, he shows great interest in binding, barrier and healing Kidō. His martial art techniques revolve around high-speed combat, compensating for his lack of physical strength.
 * Name: Bakuchijin (博奕心 Gambling the Heart)
 * Abilities: From what is known of the zanpakutō thus far, Bakuchijin appears to greatly bolster the spiritual energy of Kagerō through shelving his physical being, and thus turning into a completely incorporeal, spiritual state of matter. This state of matter doesn't appear to have any notable density. Thus, it can fly, and do several other things that generally defies the laws of the physical world. He is capable of using powerful spiritual techniques in this form, but his physical body is constantly in danger. Any injury inflicted on his physical body immediately converts into pain when he returns to it. He hasn't mastered this ability.

Seishin
General Abilities: Zanpakutō:
 * Seishin specializes in Zanjutsu and Hohō, along with an expressed interest in offensive Kidō, that is, Hadō type spells. Outside of direct combat, he has an extensive understanding of history along with a pronounced interest in the human fields of sociology and psychology.
 * Name: Nōseiokori (脳性起こり, lit. Cerebral Genesis)
 * Abilities: From what is known of the zanpakutō thus far, Nōseiokori affords Seishin a host of telepathic and telekinetic abilities rooted in the zanpakutō's psionic capabilities, along with the heralded power of clairvoyance. In all matters of the blade's abilities, Seishin is a psychic of uncertainly vast potential. With that said, his mind is made into a weapon. However, the understanding of the zanpakutō's abilties are a challenge in itself, much less the precise control thereof.