Kido (JCP)

'THIS ARTICLE IS CURRENTLY UNDER ACTIVE CONSTRUCTION! '

Kido (鬼道, Demon/Spirit Way; Viz "Soul Reaper's powers"/"Spells"; sometimes translated as "Demon Arts") is a form of Shinigami combat that involves the creation and utalization of magic spells. These spells are formed by using powerful Reiryoku, and can be rather weak, such as a level 1, or extremely powerful, such as a level 150. Kido Spells are casted through the usage of reciting incantations. The Kido Corpse is a branch of the Soul Society's millitary that excels in the research, experimentation, creation, and usage of Kido Spells.

Kido Mechanics
A Kido Spell starts at level 1, but there is no limit as to how high a Kido Spell is able able to go up to. The power of a Kido Spell is completely dependant on the Shinigami in question using it, and even a low level Kido Spell can be devastating if it's used in the hands of an exceptional Kido User.

Kido Classification
There are three main types of Kido Spells:  Destruction Spells, Binding Spells, and Healing Spells.
 * Hado (lit. Way of Destruction) are Kido Spells designed specifically to casue physical damage on a person, object, or location.
 * Gisei Hado (lit. Sacrificial Way of Destruction) are Hado Spells that are so powerful that they require the caster to sacrifice a certain portion of themselves to use them, such as a body part, or even their own lives.  Itto Kaso is one of them.
 * Bakudo (lit. Way of Binding) are a wide variety of Kido Spells, that generally involve defensive powers rather than anything else.  They can involve binding, (restraining an enemy), sealing, (sealing away an enemy inside someone or something else), Shields, (creating forcefields around the caster to protect them), and Barriers, (creating powerful shields around a group of people or a huge place).
 * Binding Spells:  This is the first and most common type of Bakudo Spells, which allows the user to restrain the enemy in a number of specific ways, commonly used to take them captive, imprison them, or acquire information out of them.
 * Shields:  This is the second type of Bakudo Spells, which allows the user to create a shield either in front of them or around them, to protect them from enemy attacks.  They can also create shields in front of or around other people, for the same effect.
 * Barriers:  This is the third type of Bakudo Spells, which allows the user to create a normally gigantic, and incredibly powerful and durable shield, usually around an entire army of people or a huge area, to defend it from enemy attacks.
 * Seals:  These are the fourth and final, as well as the least common type, of Bakudo Spells, which allows the user to seal the enemy away inside of someone or something else.  The reasons why these spells are extremely uncommon, however, is because they usually take an overwhelming amount of Spiritual Power to execute, they usually have rediculously long incantations to recite, and they usually require that the user sacrifice something, such as a body part, or even their own life.  Because of this, most of these spells are classified as Forbidden Kido.
 * Kaido (lit. Turn Way) also known as Healing Spells, are spells that allows the user to heal themselves or someone else, or many people at the same time.  To do this, the user simply places their hand or hands above the wounded person, and begins to heal, their Spiritual Power glowing either bright blue or bright green as it heals.  Due to how small this classification of Kido is, there are no known names for the individual spells, nor are their known incantations, either.

Forbidden Kido
A form of Kido that has been deemed forbidden, under the direct juristiction of Central 46. In order for a Kido Spell to be classified as a Forbidden Kido, it has to be incredibly dangerous to use, and cause the user to loose a body part, or even their own lives. That's why sealing spells are usually labled as Forbidden Spells.

Incantation Classes
Eishohaki (lit. Incantation Abandonment):  This is a type of incantation where the user doesn't use an incantation at all while performing a spell. While the positive to using this is that it takes a lot less time to send off a spell, the downside is that the spell will naturally be much weaker; however, a master Kido practitioner will still be able to get sutible results out of an Incantation Abandonment, which is why this is actually very common among Captain-level Shinigami and higher.

Niju Eisho (lit. Twofold Incantation):  This is the type of incantation where the user combines the incantations of two Kido Spells. This allows them to fire off multiple spells consectutively, much faster, while still retaining the same power level that they each would normally have, and it will also confuse the enemy, because they won't know which spell they're about to fire.

Kojutsu Eisho (lit. Spoken After Incantation):  This is a type of incantation where the user starts to say the incantation after already starting to create the spell itself, in an attempt to power it up even greater than it would normally be.

Hado

 * Sho (衝, Thrust):  As the practitioner points at his/her target with his/her index finger, a small amount of energy is dispelled from the tip of the index fighter with enough force to thrust a considerable amount of kinetic force at a target, which is pushed back a few feet from the practitioner.
 * Byakurai (白雷, Pale Lightning):  The practitioner gathers high-density spiritual energy, which they discharge from both hands.  Alternatively, the practitioner points at the intended target with their index finger and generates a concentrated bolt of lighting to use against the target.
 * Tsuzuri Raiden (綴雷電, Bound Lightning):  The practitioner generates an electric current through any object they touch, which damages anything or anyone which is in contact with the object the current runs through.
 * Fushibi (伏火, Ambush Flare):  5th Division Lieutenant Momo Hinamori uses this spell in conjunction with Shakkahō and a Kidō net, which has entangled her opponents, resulting in a large explosion around all of them.
 * Shakkaho (赤火砲, Red Fire Cannon; English Dub: Red Flame Cannon):  Generating high-temperature flames, the practitioner discharges it from one or both hands.  The practitioner generates and fires an orb of crimson red energy on his/her palm or finger. The orb can be small, medium, or large, depending on the level of power being used. The destructive power released by the blast can vary between a simple explosion to a pillar of energy, and in both instances, the spell causes concussive as well as burn damage.  It is one of the mid-level Hadō spells as well as one of the common spells taught at the Shin'ō Academy. It tends to be many Shinigami's default offensive spell, for both those well versed and not well versed in Kidō. However, the spell does not necessarily have to be used for offensive purposes, and can be used as a source of light in dark places.
 * Okasen (黄火閃, Yellow Fire Flash):  Raising their Zanpakutō horizontally in front of them, the practitioner generates a yellow orb, which widens itself along the length of their sword. Once it is fully charged, it fires a wide, horizontal arc of yellow energy at the target.  A hand can be used as a catalyst for the spell instead of a Zanpakutō, but it produces a shorter arc.
 * Sokatsui (蒼火墜, Blue Fire, Crash Down; Pale Fire Crash in early episodes of the English dub):  Blue flames discharge from the palm.  The practitioner aims the palm of their hand at their target and generates a torrent of blue energy before firing it at their target. The energy moves like a direct blast or a large wave of energy, depending on the amount of power which is placed into it.  Depending on the user's proficiency with the technique, it can damage an opponent's Bankai.  Kuchiki Clan members are well versed in this Hadō.
 * Haien (廃炎, Abolishing Flames):  A flame attack which eradicates the very existence of its target.  The practitioner fires an oblong blast of purple energy from their hand which completely incinerates a target upon contact.
 * Tenran (闐嵐, Orchid Sky):  Levitating their sheathed Zanpakutō in front of them, the practitioner lightly hits one of its ends, causing it to spin like a fan. Stopping it, the practitioner creates a widening tornado-like blast, which is fired toward the target.  A hand can be used as a catalyst for the spell if the Zanpakutō is not available.
 * Raikoho (雷吼炮, Thunder Roar Sear; Viz "Fiery Lightning Howl"):  Generating an orb of yellow lighting above the palm of his/her hand, the practitioner fires the built-up energy at his/her target as a massive concentration of energy which resembles a lightning strike. The effect has devastatingly destructive results.  The Shiba Clan is well-versed in this spell.
 * Soren Sokatsui (双漣蒼火墜, Twin Lotus Blue Fire, Crash Down):  An advanced form of Hadō #33. Sōkatsui, it has twice the effectiveness.  Generating blue energy with his/her index and middle fingers, the practitioner makes a pushing motion with both of his/her palms to push the gathered energy toward the target in a concentrated blast. It is essentially a doubled version of Hadō #33. Sōkatsui because the user fires two bursts of blue energy with much greater potency than the single shot variety.
 * Hiryu Gekizoku Shinten Raiho (飛竜撃賊震天雷炮, Flying Dragon-Striking Heaven-Shaking Thunder Cannon):  A high-level Hadō which only Kidō masters can use.  The practitioner raises his/her arm forward and outstretched, occasionally using their free hand to grip the firing arm for extra support, with the palm facing flat toward the target, and fires a gigantic beam of electrical and spiritual energy, which creates an enormous explosion upon impact.
 * Kurohitsugi (黒棺, Black Coffin):  Kurohitsugi is a high-level Kidō which seals its target in a black spiritual coffin.  The practitioner generates purple/black spiritual energy, which envelops the target with a powerful torrent of gravity before taking the form of a box of black energy, covered in several spear-like protrusions which pierce the box, lacerating the one inside from head to toe. The spell is very difficult to use, as even Sōsuke Aizen could only unleash a third of its power without chanting the particular incantation when he used it on 7th Division Captain Sajin Komamura.  When Aizen later uses it on Ichigo Kurosaki with the incantation, it is noticeably different in appearance. The sky appears to darken as multiple boxes of black energy appear, each of them topped off with cross-shaped spears, before they multiply and close in on their victim. Aizen claims that, at least with the incantation, it has the power to distort space and time.
 * Senju Koten Taiho (千手皎天汰炮, Thousand-Hand Bright Heaven Culling-Sear):  Generating ten pink energy points around themselves, the practitioner fires them all at their target, resulting in an exceedingly devastating explosion.
 * Kingobaku (一刀火葬, Single Blade Cremation):  Ittō Kasō is a forbidden offensive technique. The practitioner can only activate the spell by using their own body as the catalyst. Due to this effect, Sōsuke Aizen referred to it as the spell of sacrifice.  The spell causes a brief shockwave followed by a massive pillar of red fire to erupt from the ground in the shape of a katana's tip.  The blast from the pillar is so forceful that it can completely obliterate all buildings within its vicinity. By using this spell, Captain-Commander Genryūsai Shigekuni Yamamoto lost his left arm.
 * Gaki Rekko (金剛爆, Adamantine Blast):  A blast of spherical red energy, similar in strength to Hadō #33. Sōkatsui. Kōga Kuchiki generates the blast through the tip of his spear.
 * Hyoga Seiran (牙気裂光, Raging Light Fang):  Creates a circle of energy before firing multiple blasts of green light from its center in a cage-like formation. Kōga Kuchiki generates the blast through the tip of his spear.
 * Jugeki Byakurai(Kaizo Kido) ((重撃白雷 (改造鬼道), Heavy-Strike Pale Lightning (Modified Kidō)):  A modified version of Hadō #4. Byakurai. Unlike its unmodified counterpart, this spell takes the appearance of a red beam powerful enough to pierce through a durable foe, such as Sōsuke Aizen, from a considerable distance.

Gisei Hado

 * Itto Kaso (一刀火葬, Single Blade Cremation):  Ittō Kasō is a forbidden offensive technique. The practitioner can only activate the spell by using their own body as the catalyst. Due to this effect, Sōsuke Aizen referred to it as the spell of sacrifice.  The spell causes a brief shockwave followed by a massive pillar of red fire to erupt from the ground in the shape of a katana's tip.  The blast from the pillar is so forceful that it can completely obliterate all buildings within its vicinity. By using this spell, Captain-Commander Genryūsai Shigekuni Yamamoto lost his left arm.

Seals

 * Shisho Kekkai (四葬結界, Quad Burial Barrier):  This technique seals and locks away a person. Before it is invoked, four spears are used to trap the target by their hands and legs. Once invoked, the target rises up into the sky and is then sealed in a black coffin-like box with chains wrapping around it. The four spears then pierce the box all at once. It is seemingly able to keep a person sealed for several hundreds of years.
 * Kyujurokkei Kakafumetsu (九十六京火架封滅, Ninety-Six Capitol Fire-Suspended Seal Destruction):  Activating on its own when the target is weakened, it pierces them from the inside out with several cross-shaped beams of light, which merge into a single, vaguely star-shaped barrier, with the target sealed inside.

Barriers

 * Tozansho (倒山晶, Inverse Mountain Crystal):  As the spell ignites at a single point, blue energy extends upward to four points and forms an inverted pyramid, which solidifies into a barrier around the caster. The spell is usable around other already active spells.  It can be used to trap others inside of it.
 * Kyomon 
 * Hachigyo Sogai (八爻双崖, Eight Joined Twin Cliffs):  A double dislocation barrier which erases whatever is within it from existence and removes the space it takes up from an outsider's inner consciousness, making it so one cannot even perceive its presence. The very thought of getting close to it does not even occur to those outside it. It is so powerful and unique in composition, it cannot be undone by Shinigami Kidō.
 * Ryubi no Jomon (竜尾の城門, The Gate of Dragon Tail):  Creates over a dozen pillars, which are arranged by hand gestures, making them form a gigantic shield or door-like barrier between the caster and the opponent. It can be used together with Kokō no Jōmon, Kigai no Jōmon, and Hōyoku no Jōmon to form Shijū no Saimon.
 * Koko no Jomon (虎咬の城門, The Gate of Tiger Fang):  A barrier appears and takes the shape of a watermill. Its inner section can be opened up like a set of fangs, allowing one to attack through the barrier. It can be used together with Ryūbi no Jōmon, Kigai no Jōmon, and Hōyoku no Jōmon to form Shijū no Saimon.
 * Kigai no Jomon (亀鎧の城門, The Gate of Turtle Shell):  Creates a barrier by combining many small hexagons to form a honeycomb-like structure. It can be used in conjunction with Ryūbi no Jōmon, Kokō no Jōmon, and Hōyoku no Jōmon to form Shijū no Saimon.
 * Hoyoku no Jomon (鳳翼の城門, The Gate of Phoenix Wings):  This barrier is created from an obelisk and many planks combining to form a sort of lampshade, resembling folding wings and a crude bird's head/body.  It can be used together with Ryūbi no Jōmon, Kigai no Jōmon, and Kokō no Jōmon to form Shijū no Saimon.
 * Shiju no Saimon (四獣の塞門, The Gate of Four Beasts):  This barrier is formed by combining Ryūbi no Jōmon, Kokō no Jōmon, Kigai no Jōmon, and Hōyoku no Jōmon. When the four barriers come together, they create a rectangular prison-like barrier around the opponent.
 * Million Escudo (ミジョン・エスクド, Mijon Esukudo; Spanish for "Million Shield"):  A light green hexagonal barrier which is normally fixed to one central area and, when inactive, remains invisible. Upon contact with an outside force, the barrier enlarges to fully protect whatever it is affixed to. The barrier keeps the attack away from the target, gathers the energy in one area, and momentarily absorbs the energy from the attack before forcing the attack outward and away from the shield, dispersing the attack altogether. It blocked a point-blank, Hollow mask-enhanced Getsuga Tenshō from Ichigo Kurosaki in his Bankai.
 * Roppo Fujin (六方封陣, Hexagon Seal Array):  A 3-dimensional, horizontal and vertical cross-shaped green barrier forms around an opponent, sealing them inside.
 * El Escudo (エル・エスクド, Eru Esukudo; Spanish for "The Shield"):  As the practitioner raises their arm, a light green barrier is summoned to block an incoming attack.
 * Goyogai:  The practitioner holds their arms above the intended target and envelopes them in a translucent, yellow prism of Reiatsu. The prism freezes the state of a person and can be used to hold off death with mortal injuries.
 * Standing Ovation (スタンディング・オベーション, Sutandingu Obēshon):  Snapping his fingers with hands several times, the practitioner creates a blue, cuboid barrier around the head of his opponent. Bringing the palms of his/her hands together, the practitioner emits a shockwave of Reiatsu from them. When the wave hits his opponent, the barrier turns red before falling away, decapitating the victim in the process. This technique can be used against multiple opponents at once.
 * Hako Okuri (匣遺, Farewell Box):  Sealing an object inside of a box-shaped orange barrier, the practitioner teleports the box wherever he/she wishes it to go. It can even transport the object within another object, like another person.
 * Fusatsu Kakei (封殺火刑, Seal Slaying-Fire Penance):  Appearing as glowing rings upon the wrists of the opponent, this spell blocks off the Reiatsu vents located in the wrists of all Shinigami, resulting in the opponent being incinerated from the inside out by their own Reiatsu.
 * Hakudan Kenpekki (白断結壁, White Severing Boundary Wall):  The practitioner creates a protective wall which can completely prevent the entry of any Quincy power for a limited period of time. It was created with traces of Quincy Reiatsu.
 * Unnamed Barrier 1 
 * Unnamed Barrier 2
 * Unnamed Barrier 3
 * Unnamed Barrier 4 
 * Unnamed Barrier 5
 * Unnamed Barrier 6
 * Unnamed Barrier 7 

Shields

 * Seki (斥, Repulse):  The practitioner generates an orb of light blue energy which repels whatever strikes it.
 * Tsuriboshi (吊星, Suspending Star):  Creates a ball of blue energy which fires out six ropes from its center. As the ropes attach themselves to nearby sturdy objects, the energy in the center solidifies into a flat elastic-like cushion, which catches falling objects.
 * Danku (斷空, Splitting Void):  A defensive wall is created to protect against an enemy's attack.  The practitioner creates a translucent barrier in the form of a large rectangular wall. According to 6th Division Captain Byakuya Kuchiki, it can stop Kidō-based attacks with power up to level 89, which is proven when Sōsuke Aizen uses it to block Tessai Tsukabishi's Hadō #88. Hiryū Gekizoku Shinten Raihō.

Bindings

 * Sai (塞, Restrain):  The practitioner points his/her index and middle fingers at the intended target(s), causing the target's arms to lock behind their back.  The spell is usable on a single target or a significantly large group of people.
 * Hainawa (這縄, Crawling Rope):  Binds enemies with a Reishi rope to stop their movement.  Generating a crackling yellow energy rope within his/her hand(s), the practitioner throws it toward the opponent. The energy winds around the opponent's arms and body, immobilizing them.
 * Geki (撃, Strike):  As the practitioner draws the symbols of the spell in the air, his/her entire body permeates a red energy, which engulfs the body of the target, causing complete paralysis.
 * Horin (崩輪, Disintegrating Circle):  Using their index and middle fingers, the practitioner generates an orange-hued tendril with spiraling yellow patterns, which ensnares and immobilizes the opponent as the tendril wraps around their body. The end of it remains in the hands of the practitioner, allowing them to control the path of the tendril before and after capture. The tendril can connect with another one of itself, if both have captured a target, and bind them together.
 * Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam):  Generating a burst of crackling yellow energy in his/her palm, the practitioner uses this energy to draw an inverted yellow triangle, which generates solidified energy in the shape of smaller triangles from its three points. The smaller triangles fire and hit the intended target, pinning him/her against a nearby surface by slamming into his/her body in three places in the shape of a perfect triangle and immobilizing them.
 * Rikujokoro (六杖光牢, Six Rods Prison of Light; Viz "Six-Rod Light Restraint"):  Pointing his/her index finger at the target, the practitioner generates a spark of yellow energy, which summons six thin, wide beams of light that slam into a target's midsection and hold them in place. The target is unable to move any part of their body, including the parts which were not struck by the beams.  This technique can be used after using Bakudō #4. Hainawa, because the six beams of light form from the light already created by Bakudō #4. Hainawa.
 * Hyapporankan (百歩欄干, Hundred Steps Fence):  Generating a blue-white glowing rod of energy in his/her hand, the practitioner throws it at the intended target. It multiplies into a hundred more rods, which rain down on the target and pin him or her against a solid surface, completely immobilizing them. It is hard to dodge in a small area.
 * Sajo Sabaku (鎖条鎖縛, Locking Bondage Stripes):  Raising his/her palm up to the target, the practitioner closes his/her hand into a fist and calls forth yellow energy, taking a form of very thick rope, which binds the upper body of the target. According to Hachigen Ushōda, physical strength alone should not be enough to break out of this. However, Kensei Muguruma freed himself from this Kidō while in his Hollow form.
 * Gochutekkan (五柱鉄貫, Five-Pillared Iron Weights):  As the practitioner clasps their hands together, five small yellow orbs with skinny tails emerge from between their clasped hands and move above the practitioner's head before forming a circle of five. Raising their clasped hands above their head, the practitioner slams them downward, sending the orbs into the ground. As a bright light is generated in the sky above the intended target, five tall and thick pillars, which are connected to each other by chains, pin the target to the ground.
 * Kin (禁, Seal):  The practitioner holds their palms away from themselves, with their arms extended out to the sides, before clasping their hands together, with the fingers intertwined intricately, causing their target's arms to be bound to their back with spiritual fabric and iron shafts.  Hachigen Ushōda has used a far stronger version which, in addition to binding its target's arms to their back, wraps the spiritual fabric around their entire body and continues to pin the target, with the spiritual fabric stacked to the ground around the target, with several iron shafts in the shape of an X.
 * Kuyo Shibari (九曜縛, Nine Sunlight Traps):  The practitioner creates eight black holes with purple outlines which emit spiritual energy in the space surrounding the target, with the ninth black hole manifesting itself in the center of the target's chest, with the intention of immobilizing the target.
 * Bankin (卍禁, Great Seal):  The practitioner slams his/her fingers into the ground and releases white spiritual energy, which coalesces into a white fabric. As the fabric wraps around the opponent, covering him/her from head to toe (First Song), the opponent is impaled by numerous metal bolts (Second Song) before being smashed with an immense metal cube from above (Final Song).  The full power of the seal is unknown, as Ichigo Kurosaki broke the first two seals before the metal cube landed on him during his regaining of his Shinigami powers.
 * Shibireyubi (しびれ指, Numbing Finger):  As the practitioner places a finger in front of the victim's face, a ball of white energy flashes momentarily before the victim's eyes. Immediately incapacitated, the victim falls to the ground while remaining conscious and aware of what is going on around them.

Other

 * Sekienton (赤煙遁, Red Smoke Escape):  As the practitioner places the palms of their hands down on the ground, red smoke bursts forth from the point of contact, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing for a quick getaway.
 * Kyokko (曲光, Bent Light): Hides the physical form and Reiatsu of the caster by bending light.
 * Enkosen (円閘扇, Round Lock Fan):  Using either both hands or his/her Zanpakutō in a blocking motion, the practitioner generates a dull yellow energy, which takes the form of a large spinning disk of condensed Reiatsu, in front of themselves, blocking an opponent's attack.
 * Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows; Viz "Seize Foot, Chase Sparrow"):  Kakushitsuijaku heightens the user's senses and awareness to seize a target.  The practitioner draws a circle, with the appropriate symbols set apart in four quadrants upon the ground, using a black powder. When they place their palms down under the circle to activate the spell, the circle glows with a blue light as the symbols within the circle are animated, causing various numbers to appear within until the specific set is found. The number set correlates to longitude and latitude.
 * Tenteikuira (天挺空羅, Heavenly Rickshaws in Silken Air; Viz "Heavenly Charged Sky Net"):  Transmits one's voice to a large number of people simultaneously, often utilized during large-scale battles.  Tenteikūra is primarily used for communication. The practitioner draws symbols upon his/her arms, hands, and the ground using a black powder or their own blood.  Holding his/her palms out in front of themselves, the practitioner generates a glowing rectangular box and performs various hand movements to create various root-like extensions in the air, which connect to the glowing rectangle. Placing his/her hands up to the rectangle, the practitioner activates the spell, causing the root-like extensions to glow and create a network extending out from the rectangle. The spell transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell, to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
 * Hakufuku (白伏, White Crawl):  As the target sees the illusion of purple cherry blossoms falling around them, their vision begins to blur and become unfocused as their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether, later awakening with an unclear memory of what occurred.
 * Inemuri (威眠, Forced Slumber):  As the practitioner holds their hand in front of their victim's face, the victim's pupils dilate several times before they fall unconscious.
 * Tanma Otoshi (タンマ落とし, Time-Out Drop):  As the practitioner holds the palm of their hand over the victim's face, white light emanates from their hand, disorientating the victim and knocking them unconscious.
 * Seikitai Eisha (星気体映写 lit. Astral Projection):  As the practitioner folds their hands together and lays on their back, and their spirit will leave their body, allowing them to travel far distances without their body.  This spell was created by Joel Goldsmith, when he studied a very similar technique that the Monks use.  This spell is so advanced that, even if the person is about to die, their spirit can live on for a little while longer as their body dies, so they can take care of something more before their spirit dies as well.
 * Incantation: "Ye lord, death befallen and withered away, sought to project, one last chance, life or death, to be or not to be!" 
 * Dankai Keiyu (段階経由 lit. Phase Through):  The practitioner uses this Kido to become completely intangible, allowing them to phase through any objects, walls, doors, people, or attacks.
 * Incantation: "Calling upon the warhead and steam, don't lay a finger on me!"
 * Ishindenshin (以心伝心 lit. Telepathy):  This allows two or more practitioners to speak with each other from long distances in their mind, so that nobody else can hear it.  According to Nanao, when someone is activating it on her, her head rings, similar to a phone ringing.
 * Incantation: "Flutter your wings and speak to me now!"  

Uncategorized Spells

 * Keikaigi (繫界儀, World-Tying Rite):  Connects the space tying the Human World and Hueco Mundo by creating a Garganta. The opening is generated between two large wooden posts jutting out from two large rock formations.
 * Jikanteishi (時間停止, Temporal Stasis):  Halts time in a specific area.
 * Kukanten'i (空間転位, Spatial Displacement):  Teleports a specified portion of space from one point to another. During this transfer, currently active Kidō spells remain as such.
 * Sentan Hakuja (千反白蛇, Thousand-Coil White Snake):  A long, white piece of cloth is spun around to incorporate targets within its coils. As the cloth tightens, with a white flash, it teleports the targets to another location.
 * Noren Meikuri (暖簾捲り, Curtain Stripping):  Nullifies types of illusory effects which may be used to conceal something from view. Extending their hand, the practitioner appears to be gripping thin air before stripping away the technique which is currently in effect. Doing so creates a light blue-violet aura around the object which is being revealed as it gradually comes into view.
 * Unnamed Spell

Kido Grandmasters
Kido Grandmasters are, for simple terms, the foremost greatest users of Kido ever seen. They can usually perform many high level Kido Spells in a row, no incantations, no numbers, no names, at full power or stronger, even if they're critically wounded. These Kido users are extremely rare to actually come across.
 * Joel Goldsmith
 * Tessai Tsukabishi

Kido Masters
These are Kido users that have great skill in the usage of Kido, often times able to perform high level Kido Spells without incantations, at their full powers.
 * Sosuke Aizen
 * Shuske Amagai
 * Byakuya Kuchiki
 * Isshin Kurosaki
 * Ran'Tao
 * Jushiro Ukitake
 * Yachiru Unohana
 * Kisuke Urehara
 * Hachigen Ushoda
 * Oko Yushima
 * Shigakuni Genryusai Yamamoto
 * Fukanouji Mizuakari
 * Suzaku
 * Neji
 * Rukia Kuchiki

Kido Experts
Kido Experts are Kido users who have high skill in Kido, often times able to use low to mid level Kido spells without incantations at their full powers, but they'd need to use incantations for high level Kido spells. Most Shinigami are classified as Kido Experts.
 * Momo Hinamori
 * Shuhei Hisagi
 * Toshiro Hitsugaya
 * Tetsuzaemon Iba
 * Maki Ichinose
 * Nanao Ise
 * Ryusei Kenzaki
 * Izuru Kira
 * Isane Kotetsu
 * Ginrei Kuchiki
 * Koga Kuchiki
 * Mayuri Kurosutchi
 * Rangiku Matsumoto
 * Rojuro Otoribashi
 * Kaien Shiba
 * Chojuro Todaoki Sasakibe
 * Kukaku Shiba
 * Yoruichi Shihoin
 * SoiFon
 * Kaname Tosen

Kido Practitioners
These are Shinigami that, while th ey are capable of using Kido Spells, they aren't very good, and can usually only perform low level Kido Spells, and have to recite incantations when they do.
 * Ganju Shiba
 * Ashido Kano
 * Gin Ichimaru
 * Hanataro Yamada
 * Harunobu Ogido
 * Hiyosu
 * Kageroza Inaba
 * Nozomi Kujo
 * Marechiyo Omaeda
 * Neimiya Oetsu
 * Renji Abari
 * Shinji Hirako
 * Yasochika lemura
 * Yumichika Ayasegawa

Those Who Have Yet To Learn Kido
These are Shinigami who have yet to learn Kido.
 * Kenpachi Zaraki
 * Ikkau Madarame
 * Yachiru Kusajishi

Trivia

 * In the dub of episode 47, it was mispronounced as Kaidō instead of Kidō.
 * Any Kido Spell that I created in this article can be used by any user, without my permission, as long as they give me credit.