Thread:Njalm2/@comment-136273-20151101100839/@comment-3403804-20151113155921

At the current point in time though, he's undeniably a better Kido Master than Kazumi, although not by much. I can see him being a master, but not the kind of master that is worthy of being the Commander of the Kido Corps, you've still got a long way to go on that one.

When it comes to him being a Grandmaster, he is in my opinion, nowhere close. You've set up everything in accordance to your advanced Kidou Techniques, but techniques are worthless to a true Grandmaster of Kidou, because they've in essence internalized all of them to the point that mentioning them is more or less without merit.

I can also tell that you're holding back, you're very restrained due to your desire to have your characters be balanced and not overpowered, here's the thing though. Considering that a Kido Corps Lieutenant managed to defeat the Segunda Espada canonically, a Grandmaster is gonna be ridicolously powerful no matter what you do. That being said, most roleplayers who have well-developed characters will find a way to make themselves relevant eitherway, so balancing them out is not that important. Though it's always nice to be mindful.

One of the things that I personally consider a weakness of Kidou, is that it's a neutral art form. Whereas a Technique would never turn against you, Kidou could do so the moment another more experienced sorcerer took charge over it's energies. As shown in the series, it's one of the few forms of attacks capable of harming the caster as well.