Hiroya Ginkarei

Hiroya Ginkarei (尋矢銀華麗, "lit" Fathom Arrow, Silvery Splendour), also called Hiroya Hakuchō (ひろや白鳥, Hiroya the Swan) is a powerful Rogue Shinigami whom have been wanted by Soul Society for good over five centuries. Up until very recently, he worked as a pre-school teacher in Karakura Pre-School, where he once taught Karin and Yuzu Kurosaki. After the destruction of mentioned pre-school in Inquisition of the Pacifist Hiroya's been forced to teach at Karakura Elementary School instead where he stayed for some time. At the current point in time however he lives in Horiwari, having been invited to live there by a good friend.

He's renowned in Soul Society as one of the greatest Kidō Masters ever produced in its long history. And he's currently the only known Shinigami capable of casting the Sacred Spells - A set of forbidden spells whom contain in total four spells. All of which are incredibly powerful.

He's also renowned, and detested for having mastered the Temporal and Spatial spells to such degrees that he's able to bend those phenomenons to his will completely. And he has even invented a spell which completely halts aging, and induces immortality in that regard (A feat only achieved by one other spell - namely Nekkuresu no Raifu (ネックレスライフNecklace of life); With the added ability that whomever he uses it on is rendered completely immune to Temporal Spells and effects.

He's also well-known for his undying habit of running away in the middle of a fight.

Appearance
Despite his advanced age Hiroya retains the youthful appearance of a man in his mid twenties. He's got ear-length blonde hair and intense blue eyes - he's also well-built, with broad shoulders and a well-muscled body (no doubt due to his extensive training as a Shinigami) these traits lead him to become somewhat broad in appearance, granting him an overall masculine appearance.

When in his Gigai; Hiroya wears a pair of grey pants and a white or magenta colored shirt that sits just right, accentuating his athletic build greatly; and with the two uppermost buttons being left open in a V shape, the final detail is the Ankh that is worn around his neck, bumping against his throat as he walks. In his Shinigami form he wears an elaborate grey haori with silver lining over gray pants; he also wears the Ankh from earlier in this form as well. He does however wear the traditional Japanese footwear, much to the surprise of others.

Hiroya's hair is roughly ear-length. And he prefers to keep it that way. The fact that he takes care of it daily leads many to assume that he is at least a bit concerned with his looks. His eyes seem always to beam friendly at people he meets, and while he's normally silent, he never seems to give anyone the impression of not being welcome. Additionally, his eyes always seem have a certain melancholy to them, they speak of a certain insecurity, self-doubt and yes, deep down perhaps even a slight hint of fear; but for what is unknown.

While preparing to fight seriously Hiroya will most commonly withdraw his left hand from the sleeve of his grey robe, leaving only the right side covered; until he attacks however the left arm firmly rest in the front of his haori, making it look like his arm is in a sling: This aspect is known a tradition of sorts among rōnin, befitting his status as a Rogue Shinigami.

Bounty Hunters, and pursuing Shinigami have also commented that despite his status as an infamous Rogue Shinigami of grand power, his appearance would never pass as threatening, or even remotely intimidating; this causes many of his opponents to drastically understimate him.

Personality
Hiroya realized much sooner than any child ought to the value of life, having passed away at the age of 15 - these facts seem to have put a permanent stain on Hiroya's very soul and along with the things that happened in his childhood is the likely causes for his pacifism.

Despite his masterful skills in battle, Hiroya has no desire to neither, fight, kill or harm any other being. In battle he stands still and watches the enemies enclose upon him, and when he does fight back it is only as a means of simple self-defense.

He is known to love kids with all his heart, something that led to him becoming a pre-school teacher in Karakura Town. His tireless attempts of getting out of a battle trough Diplomacy, talking or outright bribery has led many to believe that he is weak, though this is a very serious misconception; as one who've lost his childhood It is safe to assume that Hiroya's work in the Kindergarten serves to reflect his desire for his own childhood. This is approximately confirmed by the fact that Hiroya is commonly seen to take actively part in the games the children play. The latter part has earned him a rather tender spot in the hearts of the young women he works together with, much to his male colleagues and his own, dismay - these traits have made Hiroya well-liked by the students although they think him to be awfully strict at times.

Hiroya possess a love for anything with speed, which is evidenced by the fact that he is known to drive like a complete Yakuza if ever given the chance - he also has a habit of wearing a black leather-jacket and sunglasses while driving, to remain "incognito" incase anyone wondered why an insane traffic-devil looked an awful lots like the respectable and kind-hearted Hiroya-sensei.

Also, in shocking resemblance to Retsu Unohana, Hiroya is known to get particularly intense when he is mad or irritated, while still retaining his cool composure; this is practically as scary as the original Unohana and it has lead some of his bosses instantly to give him a raise out of sheer fright. Hiroya has also demonstrated to be quite sarcastic and loatheful towards people he dislikes, contrasting his usually gentle nature.

Despite his Pacifism, Hiroya's been able to bypass this weakness at times, most note worthily in his battle against Dorothy Furlan da Liberi. Albeit she had to put his students in the warzone first: During these times he tends to become a tad more aggressive, and he is fully capable of killing; though he still cannot help but subconsciously pull his blows against weaker opponents no matter how destestably they may act.

Original Life, and Death
Alain Laroche was born in France in year 1289 AC - to a wealthy merchant, Alain was born a week earlier than expected but managed to surrive if only by a miracle, the incident however left him physically frail and sickly - and the medics informed his mother and father that he likely wouldn't live to see his sixteenth birthday, the merchant tried everything to better the situation for his son but nothing seemed to work. Alain Laroche was Spiritually Aware, but due to his sickly state, no one ever took him seriously.

Alain had a passion though, reading, he informed his father about the wish to read and he was soon taught by the best teachers France had to offer. For every page he turned, his body would waste away slowly, and once he reached the age of twelve he was incapable of most physical tasks and had to spend the majority of his time in bed, and looking out of the window at the children whom played outside, wishing that he could be among them.

Alain eventually passed away at the second of september, 1304 AC when his body finally gave in to the terminal illness that had plagued him for many years, for this reason, his date of death became his date of birth as a Plus, and later a Shinigami.

Childhood
Hiroya's Childhood is shrouded in mystery as he himself remembers only vague moments and those he does remember are blurry and ghastly to him. It has been speculated that his memories have been forcibly repressed by his sub-concious, as what happened in his Childhood is likely the cause to his pacifism, It is implied though that he came from one of the Noble Houses of that time, though this solution is as likely as if he came from the Rukongai. The fact that there seems to be almost no record of his life at all before he entered Shinò academy seems to leave this part of his life void.

Considering this, and the fact that he's ever unable to remember anything of some importance. It stands as highly unlikely that one'll ever find out about the childhood of Hiroya Ginkarei.

Young Life
Hiroya was able to enter the Shinò Academy rather easily concidering his allready at that time exceptionally high spiritual power. Hiroya quickly proved to be one of the best students of his class, and he showed remarkable skill in most fields though nothing quite matched his skill in Kidò which was truly incredible. He found interest in the field almost immedeatly, and would often be found in the Academy's library reading books about Kidò History, Hypothesises, and advanced usage. He practised his Kidò skills in secret as he gradually moved towards graduation. Though Hiroya could likely have finished the Academy much sooner than he did, he chose to wait til he had accumulated enough knowledge of his favorite subject.

The result of this was that, to everyone's astonisment. Hiroya was able to use Kidò spells of up to level 68 just after he had graduated. though he still required an incantation in order to perform them. It was still an impressive feat. This quickly earned him a seated position in the Kidò Corps. Wherein he quickly advanced to Lieutenant and later Captain.

Commander of the Kidō Corps
In his time as the Captain of the Kidō Corps Hiroya and his then Lieutenant Fūma Kotarō the Kidō Corps flourished like they've rarely done before, or since. This was due to his own passion, his desire to liberate the world, and the drive for knowledge which hid deep within. Under their guidance the Kidō Corps managed to perfect certain Kidō Spells and even managed to create new ones. His efforts were hailed by the other squads though few hardly ever came to know whom the Captain was. Somewhere during this time he became privy to the Forbidden Spells.

Hiroya was well-respected during his commandership - much due to the fact that he was one of the greatest Kidō Masters in the corps history even then, but also due to his warm and loving personality; which made the other members feel well at ease, this lead them to trust him and thus heightened the overall morale and work done; Hiroya's Lieutenant at the time was also quite popular, something which further served as a benefit the corps.

While greatly respected, and noted as being a good leader, Hiroya himself often found himself unhappy with the circumstances as his peers and his subordinates looked at him as the Kidō Commander and also partially due to his prodigy status, great intelligence and power, very few took the trouble of actually seeing him as the young Shinigami he still was, and distanced from those of equal age by his rank, Hiroya became somewhat lonely, despite the fact that he would like to develop a more personal relationship with his peers and subordinates.

Hiroya seemed to develop affectionate feelings for his Lieutenant during this time, albeit he never told the other man in order to not intrude upon the latters love-life and having noticed how he only really held interests for one woman.

Research & Exile
Hiroya began to research the Forbidden Spells with great interest, he sought to find the means to create a spell that would end all strife on a permanent basis. True to his pacifism his studies eventually got more and more dangerous. Experimenting with forbidden magic served to put the very balance of time, essence and space at risk. And at the invention of one in particular namely Tokijò (時錠, Time Lock) resulted with him being exiled from Soul Society and later hunted down by the '''Omnitsukido. Though he was never found, and it was later revealed that he fled to The Human World trough the use of another of his original spells; Shirubamon''' (しるばもん, Silver-Grey Gate).

Life in the Human World
There is hardly any information on this subject though it is believed that he entered somewhere into Feudal Japan. His first course of action was to head straight to a lonely mountain where he settled down in order to avoid harming the balance of the worlds with his spiritual power.

He mannaged to devise some sort of spell to hide his spiritual pressure. Named Tamashii Fuku (魂覆, Ghost Veil) When Urahara invented the Gigai, Hiroya was one of the first people to seek him out as he relished in the chance to be able to come out of hiding without endangering anyone, right afterwards Hiroya took on a long and extensive course in Pedagogy which is the study of teaching, when he had accomplished this course he began teaching at Pre-Schools, which was surprising given his skill in this field, as he could in truth choose to work at any school he'd ever wish to..

Synopsis
Note: Mayor roleplays are marked with bold in the side-text

Birth of a Swan

 * Chapter One: Shō!

Preclusion Arc

 * Hiroya's Introduction (Introductory Fiction)
 * White Feather Vs Colorless World (Battle against Haru Nakamaru)
 * An Odd Challenge (Meeting with Ciel)

Dorothy Arc

 * The Scion, the Witch, and the Rector (Brief Appearance)
 * Inquisition of the Pacifist (Battle against Dorothy Furlan da Liberi)
 * Mistress and the Hound (Appearance)

The Valhalla Tournament Arc

 * Valhalla Tournament, Round One: The Battle of Wills (Tournament Match against Ryotenbin Shiki)
 * Valhalla and The Tournament of the Greatest Warrior (Tournament Match against Kenji Hiroshi)
 * The Guardians, King, and the Divine Being before time (Aftermath)

Horiwari Resident

 * The Swan and the Hunter (Hiroya versus Kenshin Yagami and Tarō Suzuki)

Aftermath Arc

 * Ashaming Serenity (Meeting with Sōsaku)
 * The Maiden and the Swan

Inventions
Talented Inventor: Though not coming close to the creations of the Research and Development institue, Hiroya's still proved himself to be a talented inventor. Being able to create several items whom are designed to make use of actual Kidō. These very commonly require no actual skills to use and are thus still favored by lower-ranked Shinigami.

Due to Hiroya's great understanding of Kidō and its many forms has allowed him to create certain inventions - Some of which are still used today. They are as follows.
 * Kinuito Sokudōsa (絹糸即動作, Japanese for Silken Thread, Instant Movement) is presumably created in the time that Hiroya was the leader of the Kidō Corps, and it is thus safe to assume that Hiroya played a large part in its development. The item looks like a long band of white silk, which are to be wrapped tightly around ones arm; Once released it billows out in a vortex-like pattern: As it instantly teleports the user and anyone inside the boundaries of the bands to a place choosen after the users mind.
 * Seishinkusuri (精神薬, Japanese for Mind Pills) is a special type of medicine developed by the Kido Corps during Hiroya's leadership - They have the ability to restore some of the Reiryoku of the one whom eats them. The amount of Reiryoku restored is equal to roughly five percent of their total Reiryoku. This is cummulative by eating more pills; naturally though, these have negative side effects, They provide extra exhaustion based on how many pills you take, this is equal to the exhaustion that one would get from using up one tenth of ones Spiritual Power. This is cummulative as well and it is estimated that most Shinigami can handle three such pills, more than that is known to be VERY dangerous, and everyone in the Soul Society whom have made use of such pills are required to deliver a report on how many pills they bring with them on a mission.

Equipment

 * ﻿Ishōsessei (衣装節制, Lit. Garment of Self-Restraint) is the Kinagashi that Hiroya always wears, it is designed trough a serie of intricate spells and enchantments and serve to focus Hiroya's use of Spiritual Energy, re-claiming a small portion of it and re-applying it directly onto Hiroya's pool of energy whenever he casts a spell, and by extension it allows him to cast more spells with less energy than what would normally be required. The following text is inscribed into the robes lining with black letters: さいぶんそしてがんゆうピント, which literally means something along the lines of "Divide into four, and then include a point of focus": According to Hiroya, the robe was originally created for the purpose of allowing himself to regulate his own power so as to not cause too much damage to his opponent, and the garment also allows for easier control over his own flow of Spiritual Energy.

Powers & Abilities
''The adversary carefully removes his left arm from the sleeve of his elaborate grey robe; revealing him to wear a green shirt that sits just right, an Ankh dangling from his throat; brilliantly blue eyes watching your movements slowly, as with a look of great displeasure; he grips around the handle of his Zanpakutō with his right hand, as his opposite arm rests firmly by the elbow in the sleeve of his robe. ''

Having lived for well over seven centuries, and being noted as having an especially intimate and harmonious bond with his Zanpakutō, Hiroya is, despite his great resentment of battle an incredibly powerful Shinigami whose masterful abilities has allowed him to fight evenly against two similarily very powerful Shinigami simultaneously and still retain the advantage for the majority of the battle - he was also capable of fighting Kenji Hiroshi's various enhanced states and Shikai with as little as only his sealed Zanpakuto and his prodigious Kidō abilities - and despite the mans valiant efforts, he won only when Hiroya himself forfeited the match to him.

Avian Transformation: An ability that Hiroya's known to possess but rarely seen using; this allows Hiroya to shapeshift into the form of a white Dove, or that of a Swan (hence his Nickname) - it is unknown how exactly Hiroya came to possess this ability though it is rumored to have something to do with his Zanpakutō; and his knowledge of Kidō - this has been commented upon as being quite similiar to the ability of a certain woman. The only differences being the animal shapeshifted into in question, and similarily to her - he's capable of exerting his Spiritual Power in this form, yes, even speak (Though ironically enough, he sounds like a female due to the high-pitched, almost singing voice he attains in this form)

Expert Swordsmanship Specialist: Hiroya, despite his reputation as a Pacifist remains a very refined Swordsman capable of matching most foes in sheer swordplay, he's also by Reishi Manipulation able to increase his physical strength to heights great enough for him to be able to effectively fight with one hand free; Shirohane, being a blunt weapon is however unable to harm the opponent and as such he primarily uses Zanjutsu defensively. Many have commented upon that if it were not for Hiroya's pacifism he'd easily be one of the most proficient Swordsmen of his time.

Shunpo Master: Hiroya's skill with Flash Steps is evidenced by having been able to outrun the forces of Soul Society for good well over five centuries. And to this day it is much more common for Hiroya to simply flee from danger rather than face it head on and Its been speculated that his skill with Flash Steps are roughly on par with that of Byakuya Kuchiki, one of the foremost masters of this art albeit its unknown if Hiroya's able to perform the special abilities associated with this as well. During his battle with Kenji he used his Shunpo abilities to counter his adversaries superiour Swordsmanship by constantly keeping himself at his left - handicapping him enough for Hiroya to fight against him on equal terms.
 * Parry Master: Due to Hiroya's Zanpakuto being unable to harm an opponent directly, Hiroya's adapted a very protective style of Zanjutsu, which involves using parries and other defensive manuevers in order to avoid being killed - this has led Hiroya to be especially knowledgeable in this field, and he's capable of parrying even the most complicated of attacks.

Immense Spiritual Power: Hiroya possesses an incredibly high level of Spiritual Energy which is so tremendous and extensive that most opponents give up trying to gauge his exact power as it seems that no matter how much they dig into it they're unable to reach the bottom; despite its tremendous power and quantity Hiroya's energy is neither thick nor heavy and it has no negative effects on other beings or even the environment itself and it pulses harmlessly trough the battlefield and brushing against those in its vicinity which leaves a refreshing sensation; during his time during as the Commander of the Kidō Corps; Hiroya's Reiatsu alone served to inspire morale and soothe his subordinates - when released in the presence of someone Hiroya cares deeply about the energy is known to intermingle with their own Reiatsu which results in an unique sensation that gives impressions and summons emotions which can when properly read by a skilled person can give a clear indication about Hiroya's opinion of that person: Hiroya's Spiritual Energy is pure white in color but is occassionaly tinted with specks of dark-blue. His energy has proved itself to be deep enough for Hiroya to cast spells in the nineties with little effort and still have it drain little to nothing out of his Spiritual Energy. High Spiritual Awareness: As a Shinigami, Hiroya's naturally Spiritually Aware, however, due to his great skill and knowledge about the flow and signs of Spiritual Energy he's fully capable of going beyond what is naturally expected in this field, as he was able to keep track of Michael's and Ryuichi's battle with the Diabolus from a good distance. Even while he was still in the Academy Hiroya was praised for being very skilled in this field, and his natural awareness easily surpasses that of most other Shinigami. During his battle with Kenji Hiroya was capable of instantly deducing the mans locations before the latter could fine-tune his attack which allowed Hiroya to easily block it before countering - henceforth it would seem that it is nessecary to hide ones Spiritual Energy before attacking Hiroya.
 * Masterful Spiritual Control: One of Hiroya's greatest assets is his masterful control of the flow of Spiritual Energy; this stems from his great mastery of Kidō and its many uses. He's managed to devise a form of temporary empowerment of a designated attribute (Speed, Strength, Resilence, etc) of his own: This is primarily used in order to temporarily increase his strength enough for him to be able to successfully block or parry the blows of a powerful opponent with one-handed techniques, leaving his left hand free to cast powerful Kidō spells to decimate or restrict the enemy in question. This ability, while certainly very useful tends to drain his power in proportion to the sudden change.
 * Strength Augmentation: Trough his great mastery and control over the flow of Spiritual Energy, Hiroya's capable of temporarily augmenting his physical strength to greater levels, though this puts a strain on his Spiritual Power and by extension the amount and specific spells that he can cast.

Keen Intellect: It is evident that Hiroya possesses advanced intellect. As even at a very young age, he shown great amounts of talent in Kidò. He's well-versed in the strategies and history of Soul Society and he's somehow managed to avoid Soul Society for several centuries after his escape, which is likely attributed to his intelligence as well. He's also been known to grasp the four primary ways of combat among the Shinigami to great extents, being concidered a master in all of the fields except for Swordsmanship, albeit of varying degrees.

Highly Perceptive Combatant: Hiroya's level of perception and skills in analysis is quite high, evident by how he can deduce most situations and patterns quite easily without having to see the technique or a movement executed many times in succession. He's also known to correctly guess the nature of many abilities depending solely on their energy signature, though this can to a large degree be connected to his expertise in Kido.
 * Wisdom: A more prevalent feature of his intellect is his Wisdom, as one who've lived for many centuries and experienced many things Hiroya has at numerous occassions proven his merit; being capable of in-depth observations and perceptions which can startle most opponents.
 * Medical Knowledge: Though it is largely unknown from exactly where Hiroya got this, he's himself stated that he used to work as an assisstant for a doctor, and such learned rudimentary things about the human body from there; as evidenced by his skilled use of several spells.
 * Marvelous Spiritual Insight: Hiroya's vast knowledge of Kido, and by extension the art on how to manipulate his own energy for a huge array of different effects have made him incredibly insightful as to the effects and use of most of an opponents abilities, he's capable of usually successfully gauging an opponents techniques to their very core and usually rendering them inneffective after being used more than twice.

Expert Strategist & Tactician; Hiroya's well versed in the strategies and tactics of Soul Society from his time in the academy. This is also the reason that he hasn't yet been caught, as he's fluent enough in their tactics to be able to avoid them with great ease. This also allows him to think many steps ahead in regards to which spells are most effective; this also extends to basic strategy and tactics in battle, and his strategies have been described to be simple, yet effective.

Mental Shield; Hiroya's developed the means to counter illusion and the likes, by using Kidō to shield his mind from alien influence Hiroya's able to see trough illusions and thus they're instantly disbelieved. Meaning that most Illusionary-Zanpakutò simply fail to effect him, most note worthily he'd be able to resist the effects of the infamous Kyoka Suigetsu and its many siblings, moreover this ability is more or less always active.

Stats

 * Hiroya's an Aizen-Class Character

Kidō Abilities & Associated Facts


''As one of the greatest Kidō Masters in the history of Soul Society. Hiroya's abilities within this field are simply too extensive to be generalized and thus deserve a separate notice from his other abilites. Given the fact that Shirohane is a blunt-edged weapon, Hiroya has adapted Kidō as his primary form of combat, making him an extremely versatile combatant.''

Kidō Prodigy: Hiroya's greatest claim to fame is his to date more or less unrivalled affinity for Kidō, this is so great that despite it only applies to a single type of skill, has earned him a place among the most gifted Shinigami in the history of Soul Society. And he's presumably been refered to as a child genius solely because of this. Even though his other abilities are also above average; appearantly, this is largely the reason that his growth in the arts of Kidō is as great as it is - and how he's managed to achieve Grandmastery in it. This also allows Hiroya to easily grasp the spellwork of his opponent and counter it or even learn from it.

Kidō Grandmaster: Hiroya's skill in Kidō is so advanced that when he had just graduated from the Shinigami Academy he already had the appropriate knowledge and skill needed to cast spells of the 70's levels. As well as advanced knowledge of the flow of spiritual energy and many effective ways to counter opposing Kidō spells; This lead to him becoming the Commander of the Kidō Corps at the age of 98, the youngest ever to attain such a position. Seven centuries later his skills within the area has become so refined that he's able to instantaneously call upon Kidō spells in battle without incantations, and in all cases except 96-99 level spells he's able to cast them without reciting the number or the spells name. Moreover, low-level Kidō spells such as Sōkatsui is known to be so powerful that the effects are equal in power to a Kidō spell of much higher than their original level. It is known that Hiroya has knowledge of most Forbidden Kidō spells and is able to use them in battle if he desires to but like with Saikousei he chooses not to. Additionally he's unwilling to teach them to anyone else. His immense mastery in this field has earned him the status of Prodigy. His skill is in fact so great that he's capable of casting Kido in very efficient and notoriously difficult ways. Hiroya is appearantly capable of casting spells up to level 99 in both Binding and Destructive Kidō without Incantation; although this feat pales conciderably in comparison to his other skills. Hanki (反鬼, Reverse Demon) Though by no means an original skill or a spell for that matter. Hiroya has shown himself to be able to use this ability to masterful effect, it revolves around neutralizing Kidō by hitting it with another spell of equal spell and power, Hiroya's developed another way to use it that actually sends the accumulated force trough the opponents "Saketsu" and "Hakusui", which can actually impair their ability to make use of their spiritual energy and possibly end their career as a Shinigami. This particular ability is named Sanshi (さんし Deep Reflection), illustrated further below''. ''During his battle against Haru Nakamaru, Hiroya used Hanki to albeit not wholly successful: Severely weaken a level 96 Itto Kaso spell.
 * Master of Binding: Hiroya's skill in this category of magic is truly incredible; and according to Hiroya himself, far too incredible - this is due to that each of the spells are amplified to incredible heights by Hiroya's immense knowledge of Kido in general and his vast Spiritual Power: The result is that the spells inflict great agony to the opponent, slowly torturing them and spells such as Sajo Sabaku in particular are so incredibly potent that an opponent whom it is cast upon feels like they're literally being ripped off by the midsection; and its not uncommon for them to break bones and ribs due to the crushing pressure.
 * Master of Destruction: Despite his pacifism, Hiroya's skill with destructive spells rivals his skills with Binding Spells, and he can easily make even the weakest spells lethal, evidenced by the fact that Hiroya very commonly makes use of low-ranked spells to kill off opponents as opposed to high-level ones due to the fact that the if he uses a spell of too high a rank, he'd risk inflicting irreparable damage to his sorroundings, Hiroya shakingly claims that he could with frightening ease level a large town; Hiroya is noted to be especially proficient with air and fire spells.
 * Motionless Spellcasting: Hiroya possesses a skill unheard of anywhere else in Soul Societies history, namely the ability to cast spells entirely without hand gestures or any poses of any kind (In the case of Binding spells he doesn't even need to see the opponent, as he's capable of casting spells by reading the foes Spiritual Signature) this was also demonstrated in his battle against Haru Nakamaru when he surprised the latter by casting Rikujōkōrō and Hainawa almost simultaneously, without reciting eithers name nor incantation and from a moving position, with his back turned towards the latter; this seemingly weakens the spell quite alot though, as Haru was capable of breaking out of both spells rather easily.
 * Shape Manipulation: Hiroya has the ability to manipulate the shapes of his spells to great extends, this can range from anything as simple as compressing a spell such as Sōkatsui to the point that it becomes a piercing spell, and much more lethal; to even change the shapes of his spells to match his personal motif of doves and swans, which in addition to greatly enhancing its destructive potential also makes the spells move much faster.


 * Sanshi (さんし Deep Reflection): A technique that Hiroya discovered by accident, it is initiated by Hiroya, using his masterful manipulation of Reiryoku, seizing control of the acculumated leftover Reishi that is formed when Haki is employed. While it originally took Hiroya some seconds to shape, solidify and shoot this, it now only takes him but a few moments: When successfully executed, it takes the appearance of several near-invisible blades of air which move at astounding speeds - they're configured to always aim for an opponents "Saketsu" and "Haketsui" in order to quickly finish a battle.

Perfect Kidō Spells; Hiroya's Kidō spells have the added power of being incredibly hard to break down and it has never once occurred that his spells have dissipated before connecting with the target. Also, him having perfected most Kidō spells he's proficient with he doesn't need to recite the name of any of them besides the three highest ranks. Allowing him to easily blend in his Kidō spells with Hakuda or Zanjutsu, something which later formed the Shiratoriza (白鳥座, The Swan) battle style. He achieves this by binding the flow of additional Kidō spells - breaking them thus requires for the opponent to first break the seal which keeps them in place - Though abilities such as Haki work perfectly eitherhow, as this only serves to protect them from dissipating prematurely.

Master Incanter: While Hiroya never actually needs to use an Incantation, he's managed to perfect its usage in such a way as to mold his Reiryoku in the most conservative way upon usage - such as using the Incantation for the well known Sōkatsui spell in tandem with Sōkatsui Hato to tremendously empower it - in the form of transforming the "Doves" into "Eagles" and summoning forth a vast amount of them, equaling roughly 100 in number. While this feat would normally expend tremendous amounts of Reiryoku, its incantation served to limit that to a great degree. He can use it in several other ways as well, though they're largely unknown at this point, by muttering the incantation for a spell, Hiroya has recently discovered that he can cut its energy drain by up to seventy percent.

Kidō Combinations; Like any true Kidō Master Hiroya is able to easily combine both Bakudō and Hadō together to create tremendously powerful spells and effects, and due to his keen intellect and almost unrivaled knowledge of Kidō he's able to quickly devise new spells to handle more or less any situation in battle this makes him especially powerful against other Kidō users. Though, like everything else Hiroya doesn't use his advanced knowledge of Kidō unless explicatively forced to do so, and never on anyone whom he deems unable to cope with it. Once again attributing to his more or less crippling Pacifism.

Personal Kidō; Like many other masters of the art, Hiroya's able to make any Kidō spell his own trough sheer knowledge and experience, he's been known to have at least five different "Types" of each spell in his arsenal, all of which commonly takes completely different shapes than the original and their effects needn't even be remotely similiar.

Vast Kidō Knowledge; Hiroya's specialized in Kidō to such a degree that he's able to instantly analyze any known Kidō spell without hearing its incantation nor its name thus being able to counter it almost instantly. In the regard of other Kidō masters, Hiroya's able to analyze any personal spell of theirs after having seen it at least once - though it varies depending on the complexity of the spell in question. If he's fully analyzed a spell he adds it to his own arsenal: Hiroya has stated that much of his mastery of Kidō is derived from other masters and as such, the better his opponent the more Hiroya improves. Consequentially, it is not uncommon for Hiroya to willfully seek out other Kidō masters whom he deems to possess knowledge that he does not himself.

Forbidden Kidō Knowledge: Hiroya is known to possess advanced knowledge of the vast majority of Forbidden Spells - And he's even able to cast most of them himself. However, Hiroya's spells of this type are primarily limited to a choosen few. Whom he deems not to cause too much damage; and even those are never employed foolishly.

Spell Mastery: A rarely seen aspect of Hiroya's abilities within Kidō is the incredibly extensive knowledge he has about the art itself, as he is fit to combat two incredibly powerful opponents at once using nothing but Kidō and still retaining the advantage for most of the battle without suffering any extensive injuries; Hiroya's skills in Kidō is perhaps most noticeable when he combats other Kidō Masters and in his fight against Kenji, who happens to be a master as well his skills completely outclassed the other mans in every possible way. Hiroya has demonstrated the ability to silently seize control of anothers spell and transmute it into another spell entirely before releasing it back onto the opponent with great force. When fighting someone whose skill-level is close to his own Hiroya's spellwork becomes the epitome as he begins casting up to several spells at once with utmost efficiency and precision; and soon stand-alone spells are woven into impossibly complicated spells and combinations and if the opposing master reacts too slowly he or she will be consumed in tempest of pure magical energies, made even worse by the fact that Hiroya can place protective enchantments on himself and attack with very powerful spells simultaneously.
 * Silent Forbidden Spells: Hiroya has the ability to cast Forbidden spells completely without a hint of an incantation or even the name of the spell in question - a feat which is completely unheard of anywhere else. This allows him to cast spells such as Jikanteishi instantly without the opponent being aware of what has just transpired until it is too late.
 * Spell-Chain: Hiroya can chain up to a maximum of nine spells together trough great concentration; chained spells take effect immediately after or even simultaneously to one another - this allows Hiroya to cast spells in almost instantenous succession and easily overwhelm even the most dedicated of Kidō Masters in mere moments. Hiroya can use this to cast both Bakudo and Hado simultaneously as well as instantly combine spells for added power. Hiroya most commonly does this in conjunction with Shō to bombard a single opponent with a swarm of lethal bullets of air, a feat which costs him hardly no energy at all.
 * Remote Control: Hiroya can cast and control his spelsl remotely and he's demonstrated the ability to decide the point of orgin of his spells - during his battle against Kenshin Yagami he demonstrated the ability to remotely control a pair of magical mirrors to tremendous effect even while he himself were escaping from the latter and had his back turned.

Hiroya's Copied Spells
Hiroya most commonly tries to copy any spell that he sees in battle. This is a lenghty process though and he usually has to see the spell more than once in order to get it right. If he's gotten halfway in the progress he can improvise from there. But in that case, the spell becomes somewhat different from the original.

Original Kidō Spells
''Hiroya's very talented in making Kidò Spells. And as such, he's made a good deal of them, these described below are perhaps his most note worthy ones.''

The Sacred Spells
The Three Sacred Spells are four spells that Hiroya's managed to acclaim trough unknown means. All four of them are spells virtually unheard of anywhere and it is known that the vast Majority of Soul Society doesn't know they even exists, possible exceptions are the Captains of the Kidō Corps, whom might be aware of their existance but not nessecarily how to use them.

They are known to be very tiring upon the caster and as such, Hiroya only uses them when he has no other choice and then usually only twice per battle. Though he's yet to actually use them in any battle whatsoever. Despite their name it is actually four spells, though the fourth spell can only be cast if the Caster has mastered the other spells.

Honshitsu
Hiroya's mastery of Kidō is not only general. Hiroya's been able to master five spells completel, and as such he's been able to device powerful variations to them - in addition to their power being increased immensly respectively. The spells are listed in perfect order.

Shō
Hiroya's mastery with this spell is immense. With this he's able to inflict horrendous amounts of damage, as well as easily hurl opponents straight trough solid stone and large structures. The most dangerous aspect of this ability is that Hiroya can cast it almost instantenously; and it is refined to point where it ignores the Reiatsu of the opponent it is cast on, disabling damage mitigation completely - Due to his mastery he's managed to invent some additional spells of this type whom all are made by him and serve different goals, the most well-known example of Hiroya's Shō is the fact that he, in Hiroya's Introduction was able to send a seated officer of the 2nd Devision straight trough two trees and one large rock before the spell began to dissipate. For the actual length of approximately 50 meters. The force of the spell was in fact so great that the officer broke both his arms and his leg when he was sent trough the stone and the trees - Before finally breaking his neck as he hit the ground. - In Inquisition of the Pacifist this spell was able to to cancel out a level #33 Spell cast by the infamous Dorothy Furlan da Liberi and then continue onwards towards the Demoness in question - also, it was able to mutiliate last mentioned character gruesomely; in the form of punching a hole straight trough her torso, flinging her many yards away and wreaking great havoc on the sorrounding environment.

''Hiroya's Shō spell is supposedly equal in power to that of the Ikkotsu Punch, being fit to easily blast fist sized holes in the body of an opponent trough the sheer force of the bolt alone. Making this a very dangerous spell.''


 * Shō, sen (衝穿, Japanese for Thrust, Drill) This is Hiroya's most dangerous spell in quite some sense. Its incredibly fast, noted as being quicker than a Bala, and very powerful, by flicking his wrist as he casts the Shò spell he's able to make it much more potent to the point that it begins to drill into the target once it hits: The sheer force of the spell easily carrying the subject many yards away, this in addition to the fact that it ignores Spiritual Power, makes it very efficient indeed. It also uses very little energy to cast, meaning that he's able to use these in quick succession.
 * Shōgeki tai suru (衝撃退する. Japanese for Repulse an important duty) By making a quick swipe of his hands as he casts Shò Hiroya's able to generate a wave of blue spiritual energy which rapidly expands outwards, and anyone caught within the wave are forcibly carried away from Hiroya. Enabling him to gain ground. And gather his opponents in one place.
 * Gopointo Suishinryoku (五ポイント、推進力, Japanese for Five Points, THRUST) Hiroya can by pointing his whole hand at his enemy cast Sho with every one of his fingers simultaneously, thus creating five blasts whom all are aimed with deadly precision and whom are able to harm above Captain-Level opponents rather horrendously: Naturally, when this spell is cast it drains quite some energy from Hiroya. The subject hit by this spell directly sports a very low chance of surrival, as it has been described as having the strength to instantly kill opponents much above the criteria of Captain-Level. It needs to be charged up before it can be fired though, lessening its use in the midst of battle.
 * Shōmahi (衝麻痺, Japanese for Thrust, Paralyze) This is a weaker version of the standard Shō spell; in that it materializes as one or more thin bolts of compressed energy; these are aimed towards certain bodily points, and they each release a charge of Reiatsu when they make contact, if they manage to hit one of these bodily points, they immediately cause the associated body part to temporarily cease functioning. In a manner similiar to acupuncture.

Sōkatsui
Hiroya's skills in this spell aren't often witnessed. But its known that he was able to dispatch a whole platoon of hunters simply by casting this spell, and when cast at its full power this spell is easily able to level most obstacles. Leaving nothing left in its wake but a barren wasteland. For this reason it is rarely employed by Hiroya. His skills with it has allowed him to create certain variations.

The power of Hiroya's Sōkatsui spell is easily on par with that of Haien, and its fit to easily incinerate opponents if one is careless, its wide range and such also makes it harder to avoid successfully.


 * Sōkatsui Kyūzō (蒼火墜急増, Japanese for Blue Fire, Crash Down - Explosion) By channeling Sōkatsui into his own body Hiroya's able to release a very powerful 360' degrees blast of pure Spiritual Force. The ensuing explosion radiates outwards and uses Hiroya himself as the epicenter. The spell is powerful enough to instantly vaporize several Gillian-Class hollows. But doesn't have too much effect on singular very powerful opponents.
 * Sōkatsui Yari (蒼火墜やり, Japanese for Blue Fire, Crash Down - Lance) By directing his palm at an opponent Hiroya's able to release a one foot thick lance of blue flames towards a single target: The spell is strong enough to instantly incinerate those whom take a direct hit, though it moves slowly, so its best used when the opponent is immbolized.
 * Sōkatsui Oō (蒼火墜覆う, Japanese for Blue Fire, Crash Down - Wrap) With this spell. Hiroya can augment his aura with Sōkatsui so that everyone in his immediate vicinity is affected by gradually escalating burns. Not to mention that every strike with his sword is enhanced to the point that it deals great amounts of damage if it hits, commonly burning away patches of flesh. And actually causing it to "Sear" its way trough skin, Hierro, Spiritual Power and Armor with strict ease.
 * Sōkatsui Hato (蒼火墜はと, Blue Fire, Crash Down - Dove) This spell is a very powerful variation of the traditional Sōkatsui spell, and it basically transmutes a portion of Hiroya's Reiatsu into several Doves of blue flame, that he can grant extra speed by sprouting one or in rarer cases, two extra wings on their backs. It was first witnessed in The Swan and the Hunter where it was revealed that each "Dove" has great destructive properties, as only one was capable of levelling a respectable amount of woodland with a single explosion.

Tenran
Hiroya's very proficient in the use of Tenran though he uses it less frequently than some of his other more prevalent spells - this is also largely due to the fact that due to its large scale destructive properties which makes it more likely to wound allies as well. Hiroya demonstrated the use of Tenran to great effects during his battle with Kenji where he used it in conjunction with a fire spells to summon forth a massive inferno of roaring flames upon his adversary, without too much of an effort.


 * Tenran: Daitoppa (闐嵐大突破, Japanese for Orchid Sky: Great Breaktrough): Hiroya's capable of compressing the power of the Tenran spell into a cone-like shape in front of himself, as opposed to the widening arc of the original in order to add much more concussive force to the spell, allowing it to easily fling opponents away several houndred meters rather easily as well as inflict great collaterral damage to its victims. Hiroya's capable of maintaining this spell for a total of seven seconds allowing him to viciously buffet an opponent continously.


 * Tenran: Shinwa no Reifuku (闐嵐神話の礼服, Japanese for Orchid Sky: Mythical Vestments): By curving the wind produced by Tenran forcibly around his frame, Hiroya can sorround himself with a powerful forcefield of pure air - which orbit around him continously at great speeds; any opponent whom attempt to hit him in close-combat will have to force themselves trough the mighty air currents before they'd be capable of harming him. And attacks, depending on their element or type may have no effect on him at all as the shield of wind is known to repel and deflect projectiles, along with water-based and fire-based attacks, due to the fact that the wind blows against the opponent, as opposed to with.


 * Tenran: Daisenpū (闐嵐大旋風, Japanese for Orchid Sky: Cyclone): Soon to be revealed

Danku
Hiroya's able to use this spell with amazing ease in its normal form. Moreover its demonstrated to be powerful enough to be capable of blocking spells up to level 91, as opposed to be able to block spells up to level 89. He's been able to invent certain variations to it.

The power of Hiroya's Danku spells are only slightly higher than the normal variant, though they're made all the more useful because of that.


 * Danku, Tsuin no Kagami (斷空ツインの鏡, Japanese for Splitting Void, Twin Mirrors) When he casts this Hiroya materializes two rectangular walls at either side of him. Once summoned he's able to control them mentally, this is a specialized spell and instead of blocking attacks it deflects them. Hiroya most commonly casts this before casting a powerful spell: By directing it at the mirrors he's able to effectively "Juggle" the spell back and forth while he moves the "Mirrors" with his mind. Allowing for devasating surprise attacks: Moreover they can also be used on a Kidò-like ability for the same effect, most known example is a Hollows Cero.
 * Dankukai ten Deisuku (斷空回転ディスク, Japanese for Spliting Void Rotating Disks) Hiroya summons the Danku in a very normal manner except for the fact that it is horizontal, he then uses his own Spiritual Energy to spin the barrier around at highly accelerated speeds before directing it at an opponent as a spinning razor, capable of cutting trough almost anything its also able to instantly straighten up in order to function as an ordinary Danku spell, or if there are two Spinning Disks; Danku, Tsuin no Kagami. The disks are controled mentally. And Hiroya's able to control up to three at once.
 * Danku, Kakuchu (斷空角柱, Japanese for Splitting Void, Prism) Hiroya instantly summons forth seven round Danku shields which he quickly arranges in a perfect Diamond-like shape around either himself, an ally, or even an opponent. Once in place its almost impossible to break down from the outside, or with a slight rearrangement, the inside. This is due to the fact that once connected the Danku's work as a single spell with roughly ten times the power of an ordinary Danku cast by Hiroya. Meaning that its able to block spells, effects and attacks up to a total of power, which is equal to the total "Levels" the spell has. Which is roughly 910, meaning that ten level 91 spells would cancel the effect evenly. Or well, anything of that power or above, be it spells, attacks or Zanpakutò abilities.

Haien
Hiroya's stated himself that his mastery of Haien combined with its speed, power and low energy cost, has made it one of his most deadly spells. Its known that his Haien is almost unblockable as if it is blocked directly; the spell is likely to incinerate the opponent anyhow, exceptions are Captain-Level opponents and above, for this reason Hiroya very rarely makes use of it, and if he does Its a clear compliment to your abilities - and a sign of him becoming serious, but it still stands as his favored way of killing, due to the fact that the opponent dies momentarily, he refers to it as "Humane Execution".

''Hiroya's Haien spell is in fact so hot that it can be compared to the Shikai state of Yamamoto Genryusai's Ryujin Jakka. This makes it capable of reducing most objects to ash at a mere touch, and it also makes it more or less unblockable, though it can be avoided quite easily.''


 * Kiruhaien (切る廃炎, Japanese for Severing Abolishing Flames) Very similiar to the traditional Haien, this variation increases its heat and power to great heights; releasing it as an oblong arc that is ten times as wide as the norm. Hiroya states that it evaporates opponents even before it hits due to its immense heat, it is also rather tiring to Hiroya though and by extension he's only able to shoot a set amount of them in battle: The blast is also slower than the normal variant.
 * Sattō Haien (殺到廃炎, Japanese for Flood, Abolishing Flames) This is Hiroya's most odd spell-variant. Instead of creating something to direct at his opponent he conjures forth purple liquified Spiritual Energy. Which then begins to brush around him like water, he most commonly casts this on the feathers created by Shirohane which enables him to control the trajectory and the movements of the spell: The heat is such that it can easily be compared to the heat of lava, which easily makes this spell a fatal one, it has several drawbacks though, its not really useful if the opponent is a fast one because it moves rather slowly. Despite Hiroya being able to direct it wherever he pleases, it tires him after useage and it is thus not used too often.
 * Haien Rakuen (廃炎楽園, Japanese for Abolishing Flames - Paradise) Hiroya shapes the traditional Haien spell into the shape of a Paradise Bird made entirely out of purple spiritual energy, the bird has the same magical qualities as that of a Haien spell, and Hiroya's capable of creating several at once: And, like the spell-variation Sōkatsui Hato Hiroya's capable of altering the number of wings in order to make it move quicker, its however quicker than its Sōkatsui counterpart by default and its easily capable of keeping up with Shunpo Experts without any further modifications, Hiroya states that its fast enough to surprise Shunpo Masters once he adds another pair of wings, and at three pairs of wings its capable of keeping up with all but the fastest of opponents, its speed then being on par with Byakuya Kuchiki.

Abstract Kidō
Hiroya's great mastery of Kidō has allowed him to influence the sorrounding environment on a local scale, and for a variety of effects, allowing him to seize control over natural phenomenons and manually structure them for his personal use and advantage, this also includes to using the phenomenons for non-combat purposes such as using his mastery with Time Kidō to acclaim a form of immortality.

Time
Partially due to him existing halfway beyond the currents of time and having proved himself especially talented at Temporal Kidō', Hiroya's managed to develop several spells and traits whom deal with the effects of Time, whenever he casts any of these spells, his hands will glow with a blurry-white nimbus. Eternal Youth: Blinded by his vanity and ambitions, Hiroya, in his younger days found the means of naturally bending the currents of time around his person so as to not physically age, while he was indeed successful in this experiment Hiroya found himself that he couldn't reverse the effects no matter how hard he tried, and he's described himself to "exist" partially outside of time, henceforth, Hiroya will never appear to age; this among other factors was likely what lead to his exilement from Soul Society.

Longevity: As a byproduct of his experiment with the currents of time, Hiroya managed to aquire a form of immortality, given that as he exists partially outside of time his body doesn't gradually weaken and thus doesn't break down over the centuries like other Shinigami: This longevity is what Hiroya wanted to remove, and which he found he couldn't as while it was doable to exclude himself from the flow of time he found himself unable to cross the boundaries again and is thus doomed to live forever and watch his loved ones wither away and die, something which Hiroya deems a fitting punishment for his atrocity.

Chronological Immunity: Hiroya is as a consequence of existing beyond the flow of time completely immune to spells such as Jikanteishi and Zanpakuto or other abilities whom attempt to manipulate that trough scientificial or mystical means and he can move freely within such areas, something which gives him a huge advantage against opponents whose primary abilities include any form of Chronokinesis.

Time-related Spells: Hiroya has managed to develop several spells whom deals with the flow of time, wether indirectly or directly - all spells are without exception vastly complicated - despite the fact that not all of them use up too much energy.


 * Kirokusaisei (記録再生, Japanese for "Record and Playback"): Is a spell that allows Hiroya to view what has once transpired by intricately casting a cutomized Jikanteishi spell and working in reverse; silhouettes will then appear in the area like phantasms and show what did transpire, albeit Hiroya is incapable of altering anything of that it does prove useful for a variety of purposes, such as information gathering and such.
 * Jinsoku Teichō (迅速低調, Fast - Slow): A spell that, while very complicated requires only a tiny bit of energy to cast; and unlike Mateishi it doesn't require Hiroya to maintain a pose, and after the spell is cast it works for a short duration; usually only enough to impede and restrict a single attack, or if Hiroya expends abit more energy in order to extent its duration, three: The spell works by slowing the flow of time around the opponent, or alternatively hastening up the time around an ally, which enables Hiroya to slow down techniques and spells, movements and assaults, and even extending "charge times" substantially while alternatively hastening the speed of movements, technique usage and speed and even physical assaults. Further attributing to the great versatility of the spell.


 * Mateishi (間停止, Lit. Japanese for "Time Suspension"): An incredibly complicated spell that works as a "selective" form of Jikanteishi; while very hard to master it requires much less energy than the original spell: The spell works by the caster raising their palm towards the target; and upon activating the spell it will effectively "freeze" the time around the target, or targets. Due to its heavily dilated power it cannot be used to restrict those with Spiritual Power and is thus only really effective to stop attacks, albeit it does a splendid job of such: Hiroya can use this spell to "hold" up to four objects at once - though if he lowers the channeling hand the spell will be broken immediately, the hand "holding" the objects grows with a distinctive white, almost blurry nimbus of energy.


 * Sakashima (倒しま, Lit. Japanese for "Inversion"): Is an incredibly powerful spell that Hiroya has only recently developed - it is cast by first using Jikanteishi and then using the spell to effectively work backwards in time up to a maximum of 15 seconds, it demands tremendous amounts of willpower and Hiroya only uses it when he's certain he can control it as was he to lose control for even a split second he'd be "ripped apart by the temporal and chronological currents of my own spell" which would have unknown consequences, but they'd undouptly be negative, both to Hiroya himself and everyone whom were around as he cast the spell.

Pure Energy
Some of Hiroya's most powerful spells deal with spiritual energy in its purest form, the spells take a deep toll on him though, the power of the spells matches the price however, something which is further amplified by the fact that they draw on both spiritual energy and Philosophy; which makes the attacks nigh-unblockable; upon casting one of these spells Hiroya's eyes will shine with a blue light, as arcs of violet energy twists around his frame.

Note: All of these spells can only be blocked, countered or otherwise impaired trough strictly magical means; a selective number of Kidō-based Zanpakutō are the only exception to this - all protective spells need to be rather powerful to offer any defense, preferably with their full incantation; any other form of protection will be ignored.
 * Genki Kachū (元気渦中, "Energy Upheaval"): Hiroya extends his conciousness onto the area around him as he forcibly draws upon the ambient energy present in conjunction with his own powers in order to create powerful storms of pure energy that manifest as billowing azure clouds that form on the sky as they release bolts of azure lightning and violet arcs of energy. While Hiroya has no control over these discharges of pure energy they are very powerful and pierce clean trough most forms of defenses and fatally wound both foe and friend; the spell has a very large radius, approximately two kilometre in any direction, which further adds to its unreliability and dangerous aspects, as well as partially being the reason of the great energy output needed to cast it. Hiroya only needs to cast this spell for it to take effect and after he so does he doesn't need to maintain it as it disipates on its own.
 * Kadō (渦動, "Vortex"): Hiroya summons forth a vortex of pure energy which proceeds to suck in everything in its immediate vicinity; the enemy is effectively trapped within the boundaries of the vortex and will suffer progressive damage as the surges of energy tears trough their body with great intensity; the vortex burns away at Spiritual Energy as well, which drastically weakens most opponents to boot. It doesn't require as much energy as other spells given how it uses the energy burned to sustain itself.
 * Shōkan (召還, "Recall"): Hiroya has managed to develop a spell which allows him to teleport other beings directly to his position by pulling on their spiritual signatures - this spell doesn't appear to have a set range either and he could retrieve anyone from any location, provided he knew where they were so that he could reach out for their signature; the spell is useful for instantenously saving an ally from a fatal attack, instantly teleport a fleeing enemy back to his location and to retrieve multiple allies from all over the world quite easily, including out of confinements that may otherwise be impossible to escape from, the spell demands a greater cost depending on the number of people recalled, the intrications of possible prisons and cells and the distance they are from Hiroya himself - another restriction is that Hiroya must have a close relationship with the targetted persons, though it is irrelevant wether it is negative or positive in nature.
 * Rurīro Shokutan (瑠璃色湍, "Azure Torrent"): Hiroya points his palm at an opponent and releases a gout of blue flames in a cone-like shape in front of himself; the flames are streaked with violet arcs of electricity; a direct hit burns the victims spiritual power and essence itself, along with causing other forms of injury such as great burns, collaterral damage and such - like most other forms of pure energy spells it completely bypasses all defenses who aren't magical in nature, though it is limited by the short range it must be executed at.
 * Reirō Gaitō (玲瓏外套, "Translucent Cloak"): One of Hiroya's most powerful spells, as well as likely one of the most complicated ones is this one; and when invoked it sorrounds Hiroya in a sheen of violet light which remains visible until the spell disipates or is cancelled, as the name implies it makes Hiroya almost translucent in appearance; indeed, almost ghastly in fact: The spells effects are very odd in that it effectively makes Hiroya intangible to physical and element or energy-based attacks at the cost of disabling such abilities from Hiroya himself, any he can fight purely with magical spells and abilities while in this state; and he can conversely be only affected by such effects himself, with but a single difference in that Hiroya suffers triple damage from such effects were he to be hit; though luckily for him, he can still use all of his anti-magic abilities and techniques, something which grants Hiroya a very distinct advantage as he is easily capable of countering most spells if need be given his almost unrivaled talent in the Spirit Arts.
 * Kireikyūtai (奇麗球体, "Clean Globe"):
 * Kinko (禁錮, "Imprisonment"):

Physical Abilities
Master Hand-to-Hand Combatant; Hiroya prefers to make use of Hakuda when confronted in close-combat. He's able use Hakuda to impressive effects - commonly blending Kidò in with advanced Hakuda techniques to create a long stream of deadly surprises. Hiroya favors palm-strikes over more or less any other form of physical attack, simply becouse they are commonly not dangerous for an opponent. He also commonly makes use of grapples and holds; Hiroya's mastery in this field is concidered exquisite, and his attacks have been described as elegant and precise. In his battle with Kenji, Hiroya was capable of deflecting and quickly retaliating against a powerful kick, and even succeded in surprising the seasoned combatant with his skills.

Immense Strength: Hiroya, being one of the finest Kidō Masters that Soul Society has ever produced, has almost unparalled control of the flow of Spiritual Energy, by channeling his own Spiritual Power trough his body in battle he's capable of releasing it in explosive bursts upon physical impact for tremendous amounts of damage to an opponents body, both externally and internally - he's also capable of creating large crater-like formations simply from punching the ground as well as stop powerful attacks with his bare hands. This was evidenced in his battle against Kenji Hiroshi where he successfully blocked a powerful kick from the latter barehanded.
 * Hakuchōtaira (白鳥平, Japanese for Swan Palm) is an original Hakuda technique that imbues each of his strikes with the power of a Shò spell, and given that spells immense power. It makes him a deadly Hand-To-Hand combatant - the technique is configured in such a way as to deal internal damage upon an attack along with exteral, it also works as some sort of protection to Hiroya's hands as while its in effect he's capable of blocking sword-attacks and other effects with his hands alone.
 * Kishiwa (気皺, Japanese for Spirit Ripple) This is another original Hakuda technique which incorporates Kidō with martial combat; and when Hiroya uses this ability he releases a 360' degrees blast of pure force, with enough might to send an opponent scuttling trough the air. It can double as a form of sheld as it can easily deflect powerful Spiritual Attacks and projectiles; along with negate most other forms of attack simply due to the force of the wave.
 * Majinya (魔ジン, Japanese for Devil-Silver Palm) Is a very powerful techinque that works by Hiroya releasing a heavy stream of energy to his hand before then thrusting it at the intended target; the surge of energy is then released trough the body of the opponent in a chaothic fashion which brutally disintegrates the organs, vessels and everything else inside them to nothing - Majinya is concidered an almost invariably lethal technique for this reason due to the fact that even a glancing blow may be fatal; the technique is humane however as once the hit connects death follows instantly which leaves no time for agony at all. Though it demands a lot of energy to use, its more than worth it as it is capable of ending a battle in a heartbeat if used correctly. This appearantly has many other uses as well as he used it in order to cancel out Sanmittai's unamed energy wave during his battle with Kenji - Hiroya dislikes using this technique due to the fact that it is fatal and only uses it when he feels he has to do so to achieve a goal, or in the case of simple self-defense.

Shiratoriza
Shiratoriza (白鳥座, The Swan) Is a Zanjutsu Style known to be used by Hiroya, and he's never taught it to anyone else at this point: The style combines perfect Reiryoku Control, Kidō and masterful Swordsmanship - Hiroya's very proficient in all these areas, with his skill in Kidō easily surpassing all of his other talents; by making use of Shiratoriza, Hiroya's able to effectively fight on par with opponents commonly much more skilled in Swordsmanship than him by making use of this. The Discipline is very defensive in its application, unlike most other styles that focus on dealing as much damage as possible trough complicated feints, fast and precise strikes, Shiratoriza is made to impair the opponent and neutralize their attacks and thus create openings for the user to exploit. ''Hiroya's known to have yet to perfect this Discipline, despite working on it for almost five centuries; and he constantly seeks to learn other disciplines on the side to make use of them to further this one. In spite of this though, the style is much efficient enough as to be effectively employed in battle. The list below is short, but it informs of what he's managed to do up til now regarding its advancement.''

Zanpakutō
 Shirohane (白はね, White Feather): In its sealed state, Hiroya's Zanpakutō most resembles a Katana, though it is noticeably a few inches shorter than the norm, Shirohane's tsuba is shaped like a black wheel that spins in a counter-clockwise way, the wheel is elaborately decorated, the handle is bright white and so is the blade. Its short blade and its low weight makes it perfect for quick precise strike.. Shirohane is eternally blunt and it is impossible to cut someone with it, mirroring Hiroya's personality quite well.

Shikai: Shirohane's Shikai is activated by the command phrase "Please, soar up into the sky" (天に舞い上がってください, ten ni maiagat te kudasai) once the command is spoken Shirohane lives up to its name by dispersing into a cascade of white feathers that swirl around Hiroya, these feathers can be used for various purposes.

Shikai Special Ability; Shirohane's rumoured to be one of the most effective Defense-Type Kidō Zanpakutō that are recorded within Soul Societies history, true to Hiroya's pacifistic personality Shirohane possesses no offensive abilities in itself, though after so long Hiroya's been able to devise certain ways of using it offensively nonetheless. Shirohane's primary attribute is the control of the feathers that it creates for a good deal of well-varied effects. whom are described below.


 * Reflexive Release: The level of understanding, communication and similiar emotions between Hiroya and his Zanpakutō creates such a firm, strong bond that Shirohane can be partially released on reflexes, such as when Hiroya is subjected to a sneak attack, the feathers will rush to protect him from the angle the attack came from; only to reform to its sealed state afterwards - the speed of the feathers are still limited though, and as such the question of wether they manage to block or not depends wholly upon the opponents speed and skill.

Manshirowan (マン白ワン, Japanese for Full White Bowl) An ability that Shirohane possesses only in its Sealed State, unlike most other Zanpakutō it has its own source of Reiryoku, which is tapped in conjunction with Hiroya's own when it is released: This "Well" of Reiryoku can be directly accessed by Hiroya, and he can use it in order to cast his spells, additionally, he may use it in order to strengthen his attributes temporarily.

Fushichōrui (不死鳥ルイ, Japanese for Tears of a Phoenix) Is an ability that Shirohane has in all its differet forms, yes, even in its sealed state: In the case of the sealed state, Hiroya activates this ability by sheathing Shirohane back in its sheath, and muttering the command word "Smear" when he unsheathes the blade after that the weapon is covered with a clear water-like substance which when the blade comes in contact with a wound serve to quickly heal it. In the case when Shirohane is allready in its Shikai or Bankai state, it is enough for one or more feathers to settle upon the wounded area before it disperse into the very same clear fluid: This effect cannot be applied on Hiroya himself though.

Enhanced Kidō Barriers: Hiroya, like the vast majority of all Kidō Masters is capable of procuring powerful magical barriers in battle. But Shirohane seems to add a little something to barriers on its own, Shirohane being a Defensive-Type Kidō-Type Zanpakutō its not surprising - and thus Shirohane is known to enhance all protective spells significantly as long as the Zanpakuto remains in close proximity to Hiroya.

Shizukeza no Tsubasa (静けさの翼, Wings of Serenity) is Shirohane's primary ability, it is activated the moment the Shikai is released, and it causes the feather to automatically move to attempt to block an incoming attack. Thus creating a 360' degrees defense, this ability has limited usefulness against close-combat though as Shinigami commonly move much too fast for it to keep up with them. Against Kidò and other Kidò based Zanpakutò in particular Elemental an Projectile ones, it is truly helpful.
 * Shiroisan (しろい散, Japanese for Innocence, Disperse) A rather recent ability that Hiroya's managed to achieve for himself, it allows him to become one with Shirohane for the briefest of moments; effectively dispersing himself into a cascade of feathers; this allows him to avoid most attacks entirely; however, should someone destroy the feathers he dispersed into, he needs to exhibit a great amount of Reiryoku in order to reform himself, if he's unable to do so before a certain amount of time, he dies. Also, this ability is really consuming to use and he's still to master it completely.
 * Hatohen (鳩円, Dove Circle) is an ability that causes a portion Shirohane's white feathers to disperse into a large circle around the desired group. Either as a way of imprisoning them, and preventing them from interfering in a battle or with Hiroya's escape, or to lock Hiroya and an enemy in a one-on-one situation. At this point Hiroya's forced to make use of his Kidò to fight, which he amplifies with..
 * Shirohane Keshin (白い羽毛化身, White Feather Incarnation) This is the epitome of Hiroya's offensive possibilities with Shirohane. Most Kidò-type Zanpakuto have the ability to amplify kido in some way and in Shirohane's case this is especially true. Hiroya's able to channel Kidò trough Shirohane's feathers for devastating effects and he's able to use Shirohane's feathers as Catalysts for them, meaning that he can use such devastating spells as level 96 Ittō Kasō without destroying a limb; This ability has one major drawback though. Every time he uses Shirohane Keshin to cast a Kidò spell above level 50. His lifespan is decreased accordingly, and using Level 96 Ittō Kasō in this manner would for example decrease his lifespan by roughly four centuries.
 * Hanesagi (羽詐欺, Feather Trickery) Is an ability that Hiroya frequently makes use of; it causes a portion of Shirohane's feathers to shape into a desired object or person, working as a clone of sorts, Hiroya usually uses these as decoys while he himself flees from the scene. When the decoy is given a good shot by an opponent it bursts into a cascade of white feathers which then disperse into spiritual particles. It was revealed in An Odd Challenge that Hiroya's capable of casting spells trough these, albeit they still draw energy from the main source, and their potency is reduced.
 * Futagohato (双子はと, Japanese for Twin Dove) A technique that manifests itself as two very large birds, the birds can be used for a variety of purposes. It is a very recent ability, and it is very tiring to use.
 * 1) Collaborative Spellcasting: One of the greatest assets of Futagohato is that it, when coupled with Hanesagi allows Hiroya to bombard opponents with spells from both the "Feather Clone" and the original Hiroya, and while this exhausts him quickly it allows him to very easily overwhelm most opponents: He can actually take this to new levels entirely by collaborating with the decoy in casting incredibly powerful combination spells.
 * 2) Magical Assault: This technique is very similiar to to one of Hiroya's Sōkatsui variations, in that he's capable of enshrouding both of the birds in Kidō energies in order to cause them to explode tremendously, the explosion is however much greater than what it procured from the Sōkatsui variant: As the birds themselves are much bigger in size. A direct hit could wreak immense havoc on the sorrounding area, and likely reduce even the strongest of opponents to a half-dead state.
 * 3) High-Speed Movement: Another great aspect about this Technique is that the birds are capable of moving at great speeds, and they're also capable of sprouting additional wings, enabling them to temporarily exceed the speed of Shunpo, though moving at this speed is only used for doging and other forms of avoidance - as the immense speed effectively makes using Kidō close to impossible, given the tunnel-vision it impairs upon him.

Initial Bankai Release
''Shirohane is unusual in that it possesses two different Bankai releases whom are designed for different purposes; the initial release is noted to be rather defense-oriented and it also has several self-preservation abilities whom work upon using an opponents attack to heal Hiroya, or replenish his Spiritual Energy - making this state of Hiroya's Bankai a rather efficient and long-lasting one. It also greatly increases Hiroya's Spiritual Power which allows him to cast even more spells and add greater power to them overall.''
 * Shiraha Hakuchō (白羽白鳥, White Feathered Swan) Hiroya's first Bankai drastically increases the amount of feathers he can control. In addition to empowered versions of his Shikai's abilities, Hiroya gains several new, primarily defense-oriented abilities whom he can execute freely - this is Hiroya's favored Bankai state due to the fact that it can be used for extended periods of time as opposed to his second Bankai release.

Overwhelming Spiritual Power: When he enters his Initial Bankai state, Hiroya's Spiritual Energy reaches tremendous levels - so much in fact that his very presence becomes suffocating to those around him, weighing upon them and forcing them to their knees - the immense boost in power is granted for the sole reason of enhancing his spells to greater levels, along with enabling him to cast more of them in quick succession - Hiroya's abilities in Kidō being one of Shirohane's main focuses.

Hakuhoō Ōzaiso (白鳳凰在甦, Japanese for White Phoenix, Be Reborn) Is an ability that activates once every Bankai release. And only when Hiroya has just suffered from a fatal blow or has just been killed by an opponent, as the name implies Hiroya is instantly reborn in a flutter of white feathers, and his wounds are healed too. In addition if Hiroya is killed and then reborn trough the use of this ability, his powers increase greatly in proportion by the one who killed him, ensuring that he's able to fight on equal strenght with his opponent in terms of sheer provess. Given that the opponent is likely to be exhausted from before this usually ensures his victory. This effect only lasts for roughly half-an hou though, and it has its drawbacks first, the ability makes Hiroya's abilities equal to his opponent for one hour and this works both ways if he fought someone weaker than him and they somehow managed to kill him or inflict a fatal wound. He'd be temporarily reduced to their level after being reborn, on the plus side this allows him to fight on par with more or less all enemies he'd ought to face. This technique has one immense weakness however, as given how it is accomplished he's unable to make use of neither his Shikai nor Bankai until after its effects have dissapeared.

This is also unique in that it permanently boosts his Spiritual Power when executed, in proportion of about twenty percent of the original Spiritual Power of the enemy he had been facing.

Kamikahō (神の抱擁, Japanese for Gods Fading Embrace) Hiroya's Bankai can be retracted in order to form a nigh-impenetrable barrier. That when struck transfers around half of the attacks power into Hiroya, this heals his wounds slightly, and envigorates him to a degree, allowing him to continue fighting, it is known to represent Hiroya's pacifism as even by simply defending he's able to increase his chance to win. The technique is very tiring to use and he's not able to keep it up for long, he commonly only uses it against really powerful opponents.

Owarizensō (終全争, Japanese for End all Conflict) Hiroya's most powerful technique by far. It allows Hiroya to mirror any damage that he takes directly onto his opponent. This works in theory by using Hiroya himself as a voodoo doll, Hiroya will only use this when he's yet to use Hakuhoō ōzaiso and then he simply allows an opponents most powerful attack to hit him. The result is that the opponent is dealt a blow in proportion to his own power and if Hiroya's killed he'd likely be too, Hiroya would then ressurected by Hakuhoō ōzaiso. In addition to this, whenever this ability is used Hiroya's power increases by half of the power released against him.

Enhanced Shikai Abilities: Like all other known Bankais, Hiroya's initial Bankai state provides enhanced versions of Shirohane's Shikai abilities, most commonly empowering their defensive abilities and adding other supplementary bonuses.
 * Shizukeza no Tsubasa (静けさの翼, Wings of Serenity) In his Bankai State this ability becomes able to block much more powerful attacks, and it becomes quick enough to block the attacks of Shunpo Experts or lower, Increasing its defensive uses remarkably.
 * Hatohen (鳩円, Dove Circle) - In his Bankai state this ability can affect a larger range overall. And can also be used to entrap multiple opponents at once within bands of white feathers; At this point Hiroya's forced to make use of his Kidò to fight. Which he amplifies with..
 * Shirohane Keshin (白い羽毛化身, White Feather Incarnation) There is no changes to this ability while in his Bankai state. It works the same way eitherhow.
 * Hanesagi (羽詐欺, Feather Trickery) While in his Bankai state, Hiroya is able to create more of these "Feather Clones" at once, and unlike their Shikai counterpart they can even appear to take damage.. Which makes them truly invaluable as decoys. It was also revealed in An Odd Challenge that the "Feather Clone" can cast the spells of Hiroya, though they still draw energy from him, and the power is usually reduced quite alot.

Second Bankai Release
''Shirohane's second Bankai release is very offense-oriented as opposed to the first, it primarily strengthens the force of all of Hiroya's spells, physical capabilities and allows him to make use of techniques that all sport immense power. And it raises Hiroya's Spiritual Energy to incredible heights so as to allow him to use these added abilities. However due to the tremendous increase in power that this form grants Hiroya, the drawbacks are dreadfully high..''

Ihakuchō Nehan (偉白鳥涅槃, Great Swan, Nirvana) When Hiroya uses his second Bankai Release. the vast majority of the white feathers disperse in order to create a large silvery white bird with the appearance that most reminds of one of the Fenghuang (A creature from ancient Chinese Mythology) this creature is corporeal and it is functions as a partner to Hiroya in battle, it can also alternatively be used as a means of Transportation, it also empowers Hiroya to astounding degrees while it exists. However, the tremendous drain on Hiroya's energy along with the heavy drawbacks of the provided boons ensures that Hiroya could only keep it active for ten to a maximum of twenty minutes before he would succumb to exhaustion. Immeasurable Spiritual Power: In this state Hiroya's Spiritual Power is so incredibly high that it is effectively beyond perception of opponents whose Spiritual Power is not on the same state, he can however purposefully lower it to their level in order for them to detect it. This is similiar but highly inferior to the state that Ichigo Kurosaki had while fighting Aizen, the difference lies in that this trait boosts his Spiritual Power in order to allow him to cast more spells, and hides it in order for him to be capable of easily performing one-shot incapacitations and the likes - whereas the formers powers was
 * Bankai Special Ability: The second form of Shirohane's Bankai is abit odd in to that it enhances abilities whom are unrelated to its actual abilities - upon activating the Bankais second state Hiroya must choose which field he wants to use in combat - he gets the choice of either using Kidō or his physical abilities; Hiroya gains a tremendous boost to anything within that chosen field, albeit he can still use the abilities of the other field as well, they're now severely outclassed by the tremendous boost.

Tremendous Kidō Enhancement: The Strength of Hiroya's spells is amplified to vast degrees while in this Bankai state, to such degrees that even low-level spells can be devastating while being cast like this, and this only applies to normal spells; Hiroya's greatest attribute while like this is undouptedly the "Maximized" versions of several spells he's very proficient in, these variations are so viciously powerful that they exceed even the Sacred Spells in sheer power, though this does however have large drawbacks, as Hiroya's personality comes into play, as due to the spells tremendous power their power is almost unstoppable while unleashed leaving Hiroya unable to alter the spell, or its trajectory in any way. This makes all of the spells very indescriminate in nature as while they're almost sure to destroy the enemy, they see no difference between friend and foe and allies may easily find themselves caught in the crossfire by extension. In addition to this is the great mental strain it takes for him to cast but a single one of these spells.

Sorairo no Washiayake (空色の鷲あやケイ, Sky-Blue Eagles: Bedazzling Scenery): The "maximized" version of Hiroya's trademark spell, Sōkatsui Hato - it summons forth a great number of eagles composed entirely of blue flames, the total number equalling exactly a houndred; each of these eagles pack vast destructive properties and are capable of decimating the sorrounding land and greviously injure any opponent with a single hit - it was first witnessed in The Swan and the Hunter, where it was used against Kenshin Yagami and his companion Tarō Suzuki. The spell demands the original spells full incantation in order to mold the Reiryoku efficiently and sparingly, otherwise Hiroya would exhaust himself to the brink of death upon casting this spell - it is favored by Hiroya because of the large degree of control he has over the manifested eagles, allowing him to avoid harming innocents as well as providing the choice to only incapacitate opponents, should he deem it plausible.

<p style="margin-left: 40px">Akesora: Kurenai no Hana (あかそら紅の花, Japanese for Scarlet Sky: Red Flower) A forbidden spell of immense power, it is presumeably a maximized version of the Tenran spell; the spell was labelled as a forbidden spell the moment it was first witnessed by Hiroya - this is largely due to the fact that anything caught within the blast of the spell are either killed, or if they're extremely lucky, gruesomely injuried. Hiroya casts this spell by moving high-velocity air around his being at tremendous speeds, this takes a certain amount of time to do and requires deep concentration on Hiroya's part before he's capable of casting the spell - by releasing the accumulated air and releases it in full force, Hiroya's capable of annihilating entire cities in a few moments, the immense air pressure and the speed the wind moves on makes victims oscilitate from being crushed by the vast pressure and being ripped to shreds by the wind-blades, structures are swept away and it reduces the entire battlefield to a wasteland, similarily to the spell Teikoku Ikari.

<p style="margin-left: 40px">Hakuya: Shūki (白夜終期, Lit. "White Artic Night; Ending"); By far the most destructive spell in Hiroya's arsenal is Hakuya: Shūki - it is concidered to be the "maximized" version of Hiroya's trademark spell Shō - it is initiated in much the same manner as the normal variant; only that it grows to be double the normal size of the original; resembling a moderatetely-sized sphere of swirling white energies - it also needs alot more time to perform, having a casting time of five seconds due to the many phrases it must go trough before it is ready. When fired however it results in a recyle so powerful that it effectively propels Hiroya over half a kilometer straight backwards - the actual projectile itself is never aimed directly at an opponent but rather somewhere else close to them. When the projectile makes contact with any solid material it releases a wave of energy that instantly turns the immediate sorroundings into ruins; it then begins growing at an accelerated rate until it is at the size of a huge boulder; anything coming in contact with it at this point effectively disintegrates as the otherwordly force rips their spiritrons or molecules apart in less than a heartbeat; when it has grown to its full size the huge sphere effectively implodes upon itself; resulting in a tremendously powerful vacuum that sucks in everything within a 700 metre radius, upturning the very earth around it and drawing all oxygen from the sorrounding area at an incredibly fast pace: The vacuum can appearantly be partially resisted by someone with ridicolous levels of strength, but such individuals are very hard to come by - Hiroya himself is unaffected by this spell due to the fact that he was knocked out of the range of the attack by the spells own recyle, which is a result of cool calculation on his part - anyone whom comes within 150 meters of the implosions epicenter are ripped apart by the extreme forces, and are effectively reduced to nothing within mere moments. Due to the speed of this process, the death is effectively painless. Hiroya has stated that the spells immense power and complexity it immediately ends his bankai state when used.

Tremendous Physical Enhancement: While the Ihakuchō Nehan state remains active, all of Hiroya's physical capabilities are enchanced to almost ridicolous levels; so much that he's capable of outclassing most but the most powerful of opponents in sheer physical provess - this is however something of a double edged sword though as while he's tremendously fast, strong and resilent the sudden and tremendous increase in his capabilities prove too much for his body to handle effectively - causing him to damage himself by overexertion, this damage is superficial at firsts but escalates greatly over the duration of Ihakuchō Nehan, and once it reaches its peak the damage inflicted to Hiroya may rival that of the opponent - an example is that were Hiroya to punch someone while in this form, he would damage not only his opponent but himself as well.

<p style="margin-left: 40px">Hyper-Speed Movement: Hiroya's speed is enhanced to such a tremendous point upon activating his second Bankai state that he can move at speeds that completely outclasses his own use of Shunpo, a very impressive feat given the fact that in his unreleased state he's still comparable to Byakuya Kuchiki in Shunpo provess, one of the greatest masters of this art in Soul Societies history.

<p style="margin-left: 40px">Tremendous Strength: While in this state, Hiroya's strength is essentially increased to tremendous heights and feats whom would normally be impossible for him to perform can be done with little effort - while there hasn't been any examples of his strength, it is easy to imagine it by the fact that Hiroya inflicts damage upon his arm and musculature for every blow he makes against a foe or object.

<p style="margin-left: 40px">Yū Hakuchōtaira (猶白鳥平, Japanese for Greater Swan Palm) While in this state this ability is greatly augmented, not only in that it inflicts much more damage to an opponent, but that its defensive properties increase as well - and in addition to this the range of the attack is extended, and even a glancing blow may be quite harmful; it also gradually chips away at an opponents Spiritual Power, subtly lowering it for every strike.

<p style="margin-left: 40px">Kōdai Kishiwa (広大気皺, Japanese for Huge Spirit Ripple) Hiroya generates a large glass-like transparent orb of Spiritual Energy between his hands before he slams his palms against one another, crushing the sphere and causing it to detonate in a burst of compressed force - the strength of the blast is tremendous; the impact can however vary in force depending on how close one is to the epicenter of the blast, namely Hiroya himself, upon its activation - the full force of the wave can easily crush bones however. The possible lethality of the technique makes Hiroya hesistant in its use, and he often lets an opponent cover sufficient ground before making use of this technique - trying to restrict the damage done in whatever way he may.

<p style="margin-left: 40px">Saishū Majin (最後魔ジン, Japanese for Final Devil-Silver): While initially believed to be little more than an enhancement of Hiroya's Majinya technique - Saigo Majin is its superiour in every way possible, it also works quite differently than the original; once preparing to utilize this technique Hiroya will assume an unique stance where he places his right palm right infront of himself facing the opponent, with his left palm facing the ground, he will remain in this stance for some moments as he molds his Spiritual Energy onto his palms, before he'll make use of the provided Hyper-Speed movement to attack the opponent with the accumulated energy in the form of two palm strikes done in rapid succession - this technique first differs from the original in that it is essentially two strikes as opposed to one, it is made all the more dangerous due to the fact that the attack made by Hiroya's dominant hand, the right one, is so fast that it is essentially invisible to all but the keenest of eyes. The left is just barely visible in the same scenarios, this leads opponents to misjudge the technique to it only being a single attack, as opposed to the actual two. It is probably Hiroya's least used technique, because of the simple fact that even a glancing blow from either of the attacks would most likely be fatal, the effects of either being very similiar to the effect of the infamous Sokkotsu technique - were one to be hit by both of them simultaneously the opponents body would be effectively disintegrated by the enormous force.

Summoned Creature
<p style="text-align: center">''Several of Shirohane's abilities allows Hiroya to call upon a great white bird in battle, that possess a number of abilities and powers which it can use to lend aid, either directly or indirectly. These abilities mostly elaborate upon several forms of barrier spells and a few supplementary and restricting ones - if the bird is killed Hiroya's Zanpakutō regress back to its sealed state''

Great Spiritual Power: The summoned bird sports a great amount of Spiritual Energy, comparable to that of the average Shinigami Captain; the amount of energy is high enough for it to cast spells on its own, which it does quite frequently.

Forcefield: The bird sorrounds itself within a powerful forcefield after it is summoned; the forcefield serves two purposes, first, the obivous scenario of protecting itself from harm - secondly, due to its great speed it can use itself as a battering ram to inflict crushing amounts of damage on the opponent without danger of retaliation. The Forcefield completely protects against all forms of physical attacks, it even serves to prevent an opponent to approach the bird itself - the only exception being Hiroya himself, whom can enter and leave the forcefield as he pleases.

Bakudo Master: While it shuns offense in most forms it is very skilled in Binding Spells, it is capable of casting all the spells up to number sixty-five without having to go trough the normal hazzle, due to its nature it can forego every aspect of tradtional casting that Shinigami do and simply call upon the spells whenever it has the energy required.

Weaknesses
Pacifism - Most of Hiroya's weaknesses are rather obvious to most but most noteworthily is his pacifism, Hiroya's hardly ever inclined to kill, no matter the opponent. And he will very rarely resort to attacks whom can be fatal and most commonly go to great lengths to hold back, even if he knows that his opponent is as powerful as he himself is.

Low Stamina - Another of Hiroya's weaknesses is his low stamina, while concidered to be an incredibly powerful combatant, his low Stamina makes it hard for him to continue fighting for extended amounts of time, it is unknown why this is so, though it appearently only extends to his physical abilities, and not his magical ones.

Low Durability - A weakness most often overlooked due to the fact that Hiroya is largely capable of making up for it with very powerful protective spells and enchantments to his person. Though in the Inquisition of the Pacifist he was brought almost on the edge by an intermediate flurry of punches from Dorothy, an attack which most other Shinigami would be able to withstand quite nicely.

Naivety - This particular trait was most noteably seen in his battle with Dorothy, wherein he, by staying firm to the beliefs that none would manage to harm a child subsequently put most of his students in grave danger; showing that despite his appearance and age he's still very naive.

Power Hungry: Hiroya, while a kind-hearted person is also very hungry for power; and while he'd seek to use this only for good means he could easily be corrupted should the oppurtunity arise; it is known that his means to manipulate time is brought forward by this. Hiroya's only defense in such a situation where his opponent offered to lend him power, would be the fact that most misjudge Hiroya as being completely uninterested in it, whatsoever.

In Combat
When engaged in combat Hiroya's first action is usually to attempt to flee from the given opponent by the use of Shunpo, usually aided by Binding Spells, decoys and clever feints; this is usually successful. Hiroya will continue running until he's certain that he'd be unable to outrun his enemy and only then will he stop. Hiroya will then make a guess on the power of his adversary and fight him or her on barely equal terms in that he himself usually pulls his punches and attacks in order to not harm the other part more than strictly nessecary; he also purposely makes most attacks quite obvious and wide so as to make them easier to dodge for the opposing part - fatal techniques are especially bound to this rule.

During these fights Hiroya will commonly make use of Hakuda and low-level Binding Spells who seem to despite their low level be fit to severely cripple even the most sturdy of opponents, his Hakuda is usually restricted to only non-lethal points and body parts and he seems to fight primarily to incapacitate and not kill - for this reason Hiroya's role in most battles is usually rather passive, silently waiting for an opponent to enclose upon him, he's known to only attack in retaliations or counters and direct attacks are very rare when he fights at such a level like this.

If Hiroya is pressed to a degree that he feels that he'll get killed if he doesn't step up the act he will release Shirohane's Shikai and trough its added protection begin to cast higher-leveled spells both destructive and binding in nature.

Major Battles & Events

 * Hiroya vs Haru Nakamaru - WON (With Kamisaifūtsuidan )
 * Hiroya vs Dorothy Furlan da Liberi - WON (With Shiroihoshi Katachi Gokakurei)
 * Hiroya vs Ciel - Unfinished (Hiroya slipped away right after he had caught Ciel with Hadō #95 Teikoku Ikari)
 * Hiroya vs Kenshin Yagami and Tarō Suzuki - ONGOING
 * Hiroya vs Ryotenbin Shiki - WON
 * Hiroya vs Kenji Hiroshi - FORFEITED

Relationships
Kenji Hiroshi: Hiroya has a pretty high opinion of the younger Shinigami, finding him charming, amusing and quite friendly - Hiroya met this man during the Valhalla Tournament and they soon formed a friendship, something which intensified when Kenji offered Hiroya the chance to live and teach in Horiwari; an offer the latter accepted with utmost gratitude.

Rosuto Shiba: While Hiroya only talked to the man briefly the actions and the mans mannerisms left a lasting expression, especially when he reacted with anger at Kaosu for not using his great powers for something worthwhile: Hiroya as such has a very high opinion of Rosuto and began to respect almost immediately after meeting him.

King Kiyoshi Souzou: While he's not really that obvious about it; Hiroya carries a great deal of disgust for this man due to the methods of which he used to bring him to Valhalla; as well as his manipulation of him; and when Kiyoshi made a comment which pretty much suggested that he used his own subjects as "playthings" for those who traveled to his realm and by extension greatly offended Kenji Hiroshi, Hiroya lost all sense of respect for this man and acceptance was exchanged for loathing.

Fūma Kotarō:

"If I knew in the deepest recesses of my heart what Fuma was? I think I always knew, but I diverted my gaze and closed my eyes to the truth"

Fuma's and Hiroya's relations are very complicated in that as Fuma was the Lieutenant of the Kido Corps during Hiroya's reign Fuma was one of the few people who managed to ease Hiroya's feelings of loneliness much due to the formers optimistic and good-natured personality, these feelings of safety and companionship eventually turned into love; albeit Hiroya hid these emotions in order to not get in the way between Fuma and his future wife.

When his wife died and his personality changed for the worse, Hiroya still couldn't bring himself to feel anything other than pity, despite knowing full well what the tragedy had formed the man into, Hiroya's feelings didn't disipate either and because of them he refrained from mentioning the atrocities the broken man comitted and when he left Soul Society he took Fuma's secrets with him: Appearantly, Hiroya still thinks about Fuma regularily and it is quite possible that the sparks of his emotions have yet to be fully quelled.

Hiroya has hidden himself from Fuma and refused to take a stance against him out of fear for how he will react on seeing his old flame again; and the possibility that Fuma can trough some means mold him into something he detests as a result.

Dorothy Furlan da Liberi: Hiroya has an intense hatred for Dorothy, given how she was willing to use innocent children in order to accomplish her goals and for her to feel amused; the fact that she did so only to entertain herself serves to further intensify Hiroya's hatred and she is one of the few creatures who Hiroya would be capable of killing given the right circumstances - bypassing his Pacifism completely.

Masanori Kawahiru: Hiroya interprets Masanori's arrogance and need to ascertain his own superiourity trough subtle claims of his own power to be the sign of a shallow persona and treats the man as such; the fact that Masanori completely lacked manners and ettiquette served to further put him in a bad light: Hiroya does however find him to be handsome if nothing else - Hiroya's opinion of Masanori remains rather neutral though.

Kaosu Souzou: Hiroya has an even lower opinion of Kaosu than Kiyoshi due to several factors - the most prominent being that he finds the entity to be both obnoxious and lazy with no regard at all for life of any form or shape, evidenced by how he refuses to use his powers to help others. Also, due to recent events Hiroya has begun to doubt Kaosu's supposedly great intellect and finds the majority of what he says to be complete and utter nonsense with a tad of ignorance and incompetence.

Trivia

 * Hiroya is openly Homosexual.
 * Hiroya has never once lost a battle, (Though this is usually becouse he's never stood around long enough for the battle to have any result. He most commonly flees at first sign of having to potentially harm someone)
 * Hiroya has a Master Degree in Pedagogy. Despite working at an Elementary School.
 * Hiroya's theme song is Kanashimi no Tou.
 * Hiroya is abit of an oddity, Power-Wise in that he's a Shunsui-Class Character in his stats, though due to his spells and his Zanpakuto is classified an Aizen-Class Character nevertheless.
 * His Zanpakutò, Shirohane is designed for the purpose of giving vast advantages against opponents whom are much more powerful than him. Though for opponents whom are just slightly stronger, or at the same level as he is. Its use is significantly decreased.
 * According to his author
 * Hiroya's hobby is to visit traditional Japanese cafees, as well as reading
 * Hiroya would like to fight no one, as he detests violence in all forms and being a pacifist at heart
 * Hiroya's favorite food is Onigiri, with Seaweed, while his least favorite is meat of any sort.
 * Hiroya's favorite phrase is "I live peacefully" (安らかに暮らす, Yasura kani kura su)


 * Despite being a pacifist, Hiroya is known to mutiliate opponents to gruesome lengths with his spells. Most commonly shredding them apart, or breaking every bone in their whole body. This however, are fortunately always unintended, and simply occur due to the immense power of his spells.
 * All of Hiroya's techniques that use the word "White" are written with the Kanji for innocence, namely "白" - This serves to reflect Hiroya's personality somewhat.
 * Hiroya's battle music, as choosen by his creator is "Mezame" by Yuki Kajiura.
 * Hiroya always carries a small container in his Shinigami form which holds approximately ten Seishinkusuri. For emergency use.
 * A part of Hiroya's last name, can actually also be used to depict a homosexual person, with just a slightly different set-up. Which, given his sexuality is highly ironic.
 * The sickness that Alain died of was in fact Tubercolosis

Quotes

 * "I managed to nullify most of its power - Though there was a certain trouble with mustering enough strength as to complete undo it. Nevertheless, I was able to reduce its power to two tenths of its actual potential; and I'm shocked by your foolishness, this is the human world and if use a spell of that magnitude here you'll endanger all of us. Along with the balance between the worlds" (To Haru Nakamaru, after he had partially blocked a level 96 Itto Kaso spell fired in the living world)
 * "I cannot bring myself to believe that you're a former Supreme Commander with that little common sense. Its disgraceful really. You're naught but a child with too much power on his hands, really unnerving" (This too, he says to Haru Nakamaru, as Hiroya's opinion about last mentioned person)
 * "I'm not inclined to travel back to Soul Society after all these centuries - my home is here, in the Human World; I've forsaken the path of the Shinigami long ago, why would I wish to start anew? New crops cannot be sown in desecrated soil" (Words spoken to Ciel when last-mentioned asked him about coming back to Soul Society)
 * "You evaded my question Souzou-san - furthermore I don't appreciate you calling me timid, it is a great insult in fact, to value life is NOT a weakness nor is it a sign of fright or cowardice. Since you were incapable of answering my question I'll answer it for you. I don't fight; true peace and salvation can never be achieved trough violence; violence, war and strife may grant a superficial peace, but it is just that, superficial; desire for revenge will always lay beneath and grudges will arise from the ashes of their fallen comrades - its a circle of suffering, spite and false hope and I refuse to participate in extending that concept!" (Hiroya's retort to Kaosu)

Behind the Scenes
Hiroya's actually a character I've had in my head for quite some time, which is likely the reason that putting him up here more or less went by itself. He's likely inspired by alot of characters. But most noticeably, he's based around Jou "Joe" Yunosuka from Rainbow, and Uchiha Itachi from Naruto.

Hiroya's feathers, particularily in regards to Doves and Swans serve to mirror his intense wish for peace - A Swan stands for grace in most cultures, the dove for peace; Hiroya is designed to incorporate these aspects into his character, though peace more than grace.

Hiroya's also my currently most elaborate character, and no, despite common misconception, Hiroya's not nessecarily one of the good guys, in theory he can end up like anothet Kaname Tosen if the Roleplays lead in that direction.

He's also based shallowly on characters like Hachigen Ushoda from Bleach.

(Important Notice: Hiroya's "Mental Shield" ability is caused as a method to counter the increasing amounts of Kyōka Suigetsu clones on this wikia, and its abilities are declared void in battles where the other parts Illusion-Type Zanpakuto is deemed to be a completely original work!)