Thread:Njalm2/@comment-136273-20151101100839/@comment-3403804-20151104173235

She's coming along quite well, I see. I can certainly appreciate her apparent skill. Something to note about Kidou though, is that the most impressive feats aren't the spells, it's the ease at which you can cast them. No one would doubt that a Kido Master would be capable of great destruction, that is after all the entire point of Kidou. The things that really lift her close to your goal is not the spells at all, whose contribution is quite minimal the way I see it. It's the following techniques:

Shidō, Nagare. Eishōhaki and finally, her Yūdaina Byōtō. Nagare tells me that she's proficient at using the environment as a source for her spells, this is especially crucial because it's the prime reason Kido Masters are so powerful within spiritually dense areas such as Soul Society, and particularly in Hueco Mundo. It also allows her to cast spells of immense power even without saying anything, by drawing upon the environment to make up the difference. True Masters of Kidou only use their personal reserves very lightly and as a guiding force, more than as a source in and of itself.

Shidō is essentially part of a talent that I've simply chosen to dub Spell Alteration for the most part, it's also very noteworthy because it means she can get the greatest use out of any of her spells. She could guide them into alternate shapes, such as turning a single blast of wind into numerous smaller twisters to chase their target, and after that into bullets of concussive force.

I've already gone a bit into depth as to the importance of being able to cast spells silently through her mastery of Eishōhaki, so I'll go straight for the next important thing. Yūdaina Byōtō is just another spell, but unlike the others, this one fulfills an absolutely crucial niche for Kazumi; as it essentially serves to buy her time to cast her spells safely and with purpose. Wards are extremely advanced as a general rule, I consider them moreso than the standard 198 spells, for her to be able to use them cements her as one of Soul Societies finest Kidou Masters. This sub-category of defensive spells I've actually named Shubidō.

Yeah, assuming you manage to use her correctly, she's definitely worthy of her position, and even if you don't, she's still mighty formidable regardless. Good work, Saris.

I wish you would put more detail into her Kido Master entry though, because while it's satisfactory as it is right now, I think it could be improved by adding a bit of examples of how she uses her magic in combat. What's her focus? How does she weave her spells, and does she incorporate any of the more common spells or does she focus exclusively on her Onmyodo? A second paragraph describing these things would not only make her appear more "full" and complete, but it would also most likely increase a roleplaying partners understanding of her, so that they might respond more accurately. You don't need much more than that though.