Thread:Zf6hellion/@comment-136273-20160622183922/@comment-136273-20161008153003

Ah, I see. I also came to the conclusion that her immortality is a non-issue, actually. The rest, well... it's not that bad. Ultimately, the only issue I have with abilities like those in general is that it's a bit like cheating in a competitive game.

It's not necessarily game-breaking, especially when handled well. However, the idea that, for instance, this ward can't be broken unless a very specific condition is met, whether it's a Lieutenant attacking it or the energy equivalent of the Big Bang engulfing it... is a bit silly xD And what happens when the unblockable attack meets a (conditionally) unbreakable shield? My head hurts, for sure.

IMHO, it's better to avoid such silliness and potential paradoxes altogether. Ideally, characters should win based on merit: wit, skill, power, and a dose of luck, perhaps. Not because one of the characters has a game mechanic ready to exploit and brute-force the victory ;P