Thread:Zf6hellion/@comment-136273-20160417141646/@comment-3403804-20160516221035

To be honest, Saris, I feel like you're being a tad selfish about this. Yes, it sucks to be deceived, yes, it sucks to feel like your character didn't get to accomplish as much as you hoped. I've followed this thread pretty closely, especially given the sheer amount of insults and passive aggressive moping you have been throwing at one another.

The problem is this, that when you put your character on a pedestal from the onset, you are bound to get dissapointed when things don't go the way you wanted it to. I assure you, there's nothing at all strange or weird about Kimiko not being able to best Sato, nor is there a need for a "draw".

See, the thing with a Draw is that it's usually the form of resolution which leads to the least amount of story, character development and in general, change. It exists purely to save a bruised ego on fanons such as this one. Now, we all want to win, but in my opinion a loss is usually far more useful in terms of character development. Anyway, one of the things I see a lot of is your insistence that things be done your way, Saris. Like with the following sentence.

"How about that: we backtrack a little to avoid the sheer idiocy of the current anti-climax and work together toward a resolution that will satisfy both of us? The thing I wanted from the very beginning, that is."

Clearly, if Z has gone away from your original idea then that must mean that he is -not- satisfied with it. While your own enjoyment definitely matters, Saris, remember that he is another person and has his own agenda and reasons for agreeing to roleplay with you. If you want to explore a particular situation, then a solo story is more suitable.

Anyway, over to you, Z. Saris is partially correct, I find that while deception is a good tactic by all means, it's also very problematic as it involves deceiving your partner. While you might think your clues were obvious, they rather clearly weren't. A good roleplay, indeed, teamwork in general requires good communication and a certain level of trust. If you violate this compact then the result is rarely pleasant.

Fooling the player behind the character, while seemingly a good tactic actually takes the "fight" out of character. It is almost similar to an autohit because you don't really allow Saris to respond as Kimiko. Which is more or less the entire point of a roleplay. By not disclosing the full picture you reveal two things, firstly, that you do not neccessarily trust Saris to act on the knowledge in accordance with his character, and second, that you consider him to be your "opponent".

If Saris is acting selfishly, then you're being disrespectful. He voices his concerns, and you do indeed brush them away without much thought. Neither of you want to compromise, or well you do, but the compromises are very much leaning in the favor of one over the other.