Odoruningyō (spirit)

Odoruningyō is the spiritual manifestation of Akimoto Kazuma's Zanpakutou.

Appearance
Odoruningyō appears to be a young woman with short white hair that is adorned with a black ribbon. She has red eyes and pale white skin that shines like that of a porcelain doll's. Like a doll, she has many outfits. Her clothes range from laced dresses to white gowns and to jackets. She primarily wears long white opera gloves or detached white sleeves along with white stilettos. Her color scheme is usually accented with red or blue ornaments on her white clothes. She also carries a doll with her whenever she goes.

It has been said and confirmed that she looks like Ren, but with shorter white hair by both Akimoto and Kishoku. This is because Akimoto's guilt with Ren during his training fashioned out his Zanpakutou's spirit to take on her appearance.

Personality
Unsurprisingly, Odoruningyō adopts some of Ren's personality such as a knack for theatrics and an unhealthy devotion to her dearest ones. Odoruningyō has shown an incredible amount of patience for Akimoto's guilt when the latter couldn't hone her properly due to it.

She is widely interested in her user's esteem and mental health, and is shown to cheer him up and play games with him during Jinzo. However, her patience is not endless, and has erupted into bouts of anger for the sake of her own user. She strives to keep her user competent in using her. Since she is in fact a doll, she does not want to be neglected and wants Akimoto to see her for who she is, and not as an object of sorrow. She eventually addressed the problem to Akimoto and strongly urged him (with force) to reconcile his ties with Ren instead of using her as an excuse.

Confrontation Arc
Odoruningyō bonds with Kishoku in an artificial Jinzo machine. They play a game of chess. Shes notes that the binds upon entry to the Inner World are a result of Akimoto's weakness. She then tells the teammate a little bit more about Akimoto before sending her away.

Days later, Odoruningyō trains with Akimoto during a Jinzo session. Both spar against each other after some games. Odoruningyō intentionally loses and wonders when Akimoto would address the situation that has been troubling him.

The Hollowed Blue Arc
Odoruningyō addresses the elephant in the room during a Jinzo session, and Akimoto responds to her questions with agony and helplessness. Angered by his inability to change things for the better, she attacks him and both engage in a grueling battle. Odoruningyō scolds and lectures him as they fight and defeats him without too much effort.

By beating the stubborn Akimoto down, she was able to restore the boy's confidence and resolve. Akimoto then plans to reconcile with Ren after his mission is over.

Powers and Abilities
High Spiritual Energy: Although Odoruningyō was obtained through nearly artificial means, she is still a Zanpakutou Spirit and boasts high spiritual energy. During her bout of anger towards Akimoto, Akimoto described her Reiatsu to be a cold and violent gust of wind with murderous intent.

Master Swordsman: Odoruningyō's style consists of dual-wielding her Intermission swords and chakrams. Her strikes were too quick for Akimoto to find an opening.

Master Dancer: Paying homage to her name, Odoruningyō incorporates dance-like movements to her attacks to rattle the opponent. Since she can also control her weapons from afar, it is difficult to judge her attacks based on her gestures and dance movements that emulate motions with her weapons.

Enhanced Speed: Her speed and agility is absolutely required to maintain proficiency of her various wielding styles. She is able to close in very quickly with Shunpo. Her speed is used offensively rather than defensively.

Zanpakutou Abilities
Weapon Manifestation: Odoruningyō is able to call out her Shikai at will without the need for a release command (Peform). However, she still says the command just for the theatrical value. The default state of her Shikai takes on the form of two ninjatos without hand-guards. A diamond imprint starts to glow on her palms.

Shikai Special Ability:
 * Puppet Sword Control: Odoruningyō is able to control her weapons individually by gestures of her hands and arms. She incorporates dances to elicit a variety of ways in which the weapons are controlled. She can only control up to two weapons this way (for each hand), and if her palms are wounded, then she is unable to use Puppet Sword Control. She is also able to have the weapons warp back into her hands no matter the distance.


 * Sessions: Odoruningyō abilities are known as Sessions. And any more considerable bonding will allow her user to learn more Sessions from her. The type of Session corresponds to the weapon type and ability that they have.
 * Intermission: The default state of her Shikai that takes form of twin ninjatos without hand-guards. Unlike Akimoto, Odoruningyō does not need to revert a Session back into Intermission in order to activate another Session.
 * 1st Session: Any one of the blades turns into a large blue-bladed chakram that resembles a puppeteer's handles. Since Odoruningyō cannot use Kido, she cannot take advantage of casting spells from the center of the weapons. However, she is capable of shooting out Intermission swords from the center. Odoruningyo_session_2.jpg
 * 2nd Session: The weapon bursts and scatters into ten 10-inched daggers with ornaments jutting out of the hilt. This creates a field of daggers that Odoruningyō can use to continuously slash at a target repeatedly. Her opponents' Spirit Ribbons become tethered to the handles as well, and this prevents some degree of quick movement.


 * 12th Session: The weapon(s) turn into a single jagged scythe. Whenever the scythe cuts a Spirit Ribbon, a laceration is made on the root to where it was attached. The stronger the cut, the deeper the laceration. This allows her to cut opponents down even when she missed. The downside is that she can be affected by it.
 * Last Session: One blade turns into a very large chakram that causes the user's Spirit Ribbons to condense and attach to it. The ring floats above the user's head, and it serves as a mechanism to suture lost limbs and prevent the body from falling apart for a set time. This is a desperate move, and once it fades, the user is unable to use other Shikai abilities.


 * Spirit Ribbon Armory: Odoruningyō's true power is to craft Intermission swords from her own Spirit Ribbons. This gives her an endless arsenal of weapons, and although she is able to control up to two weapons remotely, her attacks may seem to have no clear opening for an opponent to take advantage of. The newly made Intermission swords can still be transformed accordingly to a Session.

Bankai: Orochidarake Ningyō: Odoruningyō pulls out the doll that she normally carries and has it transform into a young woman with a similar appearance as Odoruningyō but with longer hair. Odoruningyō then turns into a doll.

Now known as Orochidarake Ningyō, she possesses the same Shikai skills as Odoruningyō along with a few more enhancements.
 * Spirit Ribbon Control: The Bankai form allows her to control her Spirit Ribbons. This allows her Spirit Ribbon to wield Intermission swords and thus extend the number of 'hands' that she has. The Spirit Ribbons seem to mimic the motion of snakes.
 * Extended Spirit Ribbon Armory: Allows Orochidarake Ningyō to not only create Intermission swords from her Spirit Ribbons, but from her enemies as well.