User blog:LaviBookman/Interest Check: Kensei Online (Original Universe)

Given the lack of response on Nousphaira, I'm assuming that interest is very minimal. This time, instead of user input, I will do the majority of universe building. Input from the community will be in regards to more intricate details such as, but not limited to, the names of locations and creation of skills. On top of universe building, I will also be spearheading the main story that will accompany this universe. My characters will be pushing the story forward, but collaboration with others can and most likely will affect the direction the story will take.

Premises of the story
Kensei Online (KSO) is a virtual reality massively multiplayer online role-playing game (VRMMORPG) that had a highly successful release day, selling out of both retail and digital copies within minutes of opening in stores. However, players that enter the game soon realize that they are unable to log out of the game. At first, many thought it was just a bug in the system and that they would eventually be able to leave the game, but that all changed. A Game Master (GM) appeared, announcing that the absence of a log-out button was intentional and also that players cannot escape from the game world by removing their VR devices, as that would also kill them. After reassuring the players that their bodies in the real world will be relocated to hospitals to ensure their survival in the real world, the GM offering a way out: to beat the game by defeating the final boss. The players realized that in order to do so, they must conquer the many battlefields along the way.

This plot is heavily inspired by the light novel Sword Art Online, which is currently being broadcasted as an anime.

Why should I join?

 * Pseudo-modern setting in the form of a graphically hyper-realistic virtual reality world based on a fantasy RPG.
 * In-universe atmosphere focused on MMO conventions and logic.


 * Abilities are focused in a skill system similar to Naruto jutsu.
 * Declaring the names of techniques is completely unnecessary: experienced characters will be able to recognize each others' skills by watching.
 * Some monsters can perform these skills too.
 * Magic is not a combative function. All of the universe's in-battle "magic" is in combat skills.


 * Regular combat on both a small scale (training, dueling others, etc.) and large scale (battlefields, dungeon raiding, etc.).
 * Weapons include, but are not limited to, swords, axes, shields, spears, daggers, bows, and guns. Players can even forgo weapons altogether and fight unarmed.
 * Focus on collaboration against NPCs and (possibly) antagonistic players.
 * NPCs will be portrayed on the fly by the involved players or by a third-party individual.
 * A crime marking system will allow players to become small-time criminals or wanted individuals.


 * Players can become famous in the community for their actions, acquiring titles by the word of mouth of their peers.

Comments and critique are more than welcome, as always. I will also be keeping an eye on Nousphaira, though I have been frustrated by the lack of activity despite my attempts to spur activity in the form of collaborative opportunities.