User blog comment:AbysmalShadows/Abysmal's Guide to Combat/@comment-2089817-20141207205936/@comment-24384232-20141208011927

Somnium has it right. That explanation was meant to illustrate the differences in creating a technique or style. When you think about how a technique should work, be broad-minded. An uppercut is a punching technique.

As for using an uppercut in a roleplay, there's no reason you couldn't, but I don't see the point generally. The end result is no different even if you changed it to a straight jab, a haymaker or a right/left hook. Regardless of what you call the attack, it is still just a function of the punch. Of course you can add flair and that is the purpose of showing the technique in the first place.

Be broad when you think about creating it, and how it can be used. But be specific in the action itself.