Coyote Starrk (Blankslate)

''"The lone wolf, searching for a lost pack..." ''-Blankslate

Coyote Starrk  (コヨーテ・スターク,  Koyōte Sutāku ) was formerly an Arrancar, and Primera of Aizen's Arrancar Army. Having previously been defeated by Shunsui Kyoraku, he was believed to have died in the Fake Karakura Town. However, it was revealed that both he and Lilynette Gingerbuck had survived, reverting back to their sealed form and thus splitting in two once more.

Appearance
Starrk bears the appearance of a tall man in his mid to late thirties. He has blue-gray eyes and wavy, dark brown hair that ends at the base of his neck, and he keeps it unkempt and parted down the middle. He also has a faded goatee on his chin, of which has grown slightly after the past few years. His clothing is typical of an Arrancar. He wears a white jacket outlined in black, though altered with the collar upturned. A black sash is worn in a manner similar to a matador around his waist, of which carries the sheathe for his Zanpakuto. He also wears a pair of white gloves on both of his hands. The remains of his Hollow mask consist of a fanged bottom jaw that is position along his neck as if it were a necklace of sorts. His Hollow hole is on his sternum, right below the tip of his mask. His Espada tattoo is featured on the back of his left hand, which he conceals with his glove.

Personality
''Lazy. ''That is the best word to describe Coyote Starrk. Virtually every form of action that he participates in is done in a reluctant and tired manner, showing how inactive he truly is. He is an extremely mellow being, hardly ever taking part in any form of activity or action in general and behaves in a laid back sort of manner. Unlike other high ranking Espada or Arrancar, he does not refer to weaker Arrancar as dismissive, and even goes as far as to be more familiar with them than stronger ones. Even when he is against enemies of tremendous skill and power, he often just ignores them and continues about his buisness. This is primarily due to his extreme distaste of fighting or conflict. He has never liked fighting, and even goes as far as to say that he absolutely despises it, doing whatever he can to avoid it at all costs, even going as far as to leave from a fight as soon as one comes to erupt. This is not out of cowardice, but simply because he fears his own power. Having unintentionally killed virtually millions in the past, Starrk has developed an extreme dislike of fighting and killing, as neither are capable of ridding him of the solitude that haunts him every day.

A fact that sets him apart from other Arrancar is Starrk's humanity. Out of all ten of the previous Espada, Starrk possesses the most human emotions of any of them. He has displayed sadness, fear, affection, and even concern. Starrk suffered from a severe case of depression years ago before he split himself in two, a depression caused by the consistant lonliness and solitude that drove him to commit such an act to begin with. To ensure that he never suffers that feeling again, he is actually defensive of his comrades, Lilynette in particular. Although he doesn't usually show it on the outside, Starrk cares for those fighting by his side and will do what he can to defend them if it ever becomes necessary to ensure that he will not be left alone. He is especially protective of his little sister surrogate, Lilynette Gingerbuck, and openly expresses concern for her well being and does what he can to keep a watch out for her when she is fighting. This is due to her being his life long comrade and friend, the one who has remained at his side for years.If harm is done to her, Starrk's demeanor can go from casual and lazy into a furious build up that drives him into his ascended state, making him an unstoppable force of pure rage.

Another interesting trait about Starrk is his lack of ''killing intent. ''As far as he can remember, he has never willingly killed another being in any form, be it in combat or non. Unless another being is intentionally harming a potential comrade, or someone that has been acquainted with him in the past, he will never openly engage in combat with another being. In cases such as Aizen's battle with Casilda Selestino, however, Starrk was willing to actually attack the former in order to save his successor, due to thinking that both he and Casilda were similar and possibly had alot in common. The two of them even go as far as to show a hint of intimacy for one another after properly meeting and getting acquainted. Afterwords, he and Lilynette demonstrated a willingness to assist Daisuke Hayate and his other comrades in their attempt to retake Soul Society from the Inner Circle, mainly due to the fact that both were able to find companionship in the gathering army.

Despite all of this, Starrk's combat attitude is possibly his most unnerving trait. When in a battle, he is an extremely analytical and insightful combatant; he is capable of discerning attacks and combat motions with but a simple first look. What sets him apart from other Arrancar combatants in his ability to see "the big picture" behind things, not letting any arrogance or pride trample his train of thought in a battle, even with a being of his own calibur. Starrk doesn't see himself as a prideful or overly arrogant person, but when he states that his opponent doesn't have a chance, he means it truthfully. He is a factual person, as he can easily tell when he is going to when a fight or when he is going to lose one, such as when he battled and defeated Rose and Love. Even then, however, he refuses to kill a defeated foe unless he knows that his foe won't let up.

History
Coyote's early, human history is a mystery; a memory long faded into oblivion and incapable of being recalled. When Starrk was sent as a lost Soul into Hueco Mundo, his power was incredibly strong, so dense that he was capable of defeating a Vasto Lorde in single combat, destroying him and taking his territory for his own. As an Adjuchas, Starrk was a large, werewolf like creature who carried such intimidating and frightening power, no other Hollow would come near him. While he initially was a proud creature, he was inwardly lonely, and desired a companion or more, but saw that no other Hollow or being would come around him.



Eventually, Starrk grew to be a Vasto Lorde, his appearance becoming more humanoid as a result. He soon began to wander around Hueco Mundo in search of a possible companion, or even a friend to have around. However, he found that as a Vasto Lorde, his power was only more dense and strong, and this time, other Hollows who came around him would become weaker and some of them would even die. This horrified Starrk, and only depressed his chances of finding the company that he sought for so long. Soon, through unknown means, Starrk became a self-made Arrancar.

Starrk's inability to find companionship caused him to become jealous of how the weak are allowed to come together and so wanted to become weak. In an attempt to escape his loneliness, he had split his soul into two, which became himself and a young appearing Arrancar called Lilynette. Starrk did not remember which of them they had originally looked like before they split and suspected that their original appearance corresponded to neither of them. Even so, Starrk wanted to become weak so that he could be together with a group and if that were not possible, he wanted to find someone as strong as him.

When he split his soul, he asked the newly formed Lilynette if she had a name. She told him and asked if he had a name despite the fact that they were both the same person. He told her and then threw her a cloth to wrap herself up in. As she asked him on what would they do now, he answered that they could do anything. She then asked where would they go and he simply responded 'anywhere'. He then assured Lilynette that no matter what, they stick together forever.



Starrk and Lilynette were alone when they were first found by Aizen. The two were sitting in front of mountains of dead Hollows which impressed Aizen, who then asked him if they had killed all the Hollows in the area. Starrk had told him no, as they had just died. This further impressed Aizen, who remarked to Starrk that he seemed strong. Aizen then pondered a thought and told the Arrancar that he was searching for allies. Starrk then replied on what a coincidence it was as they too were looking for allies and asked Aizen if his allies were strong. Aizen told him to come along and find out for himself. Starrk agreed to join him, noting that Aizen looked like he could stay with them without dying. He was then promoted to become one of ten of Aizen's strongest Arrancar, the Espada.

When Aizen travels to Karakura Town, he summons Starrk, along with Lilynette and the two other strongest Espada and their Fracción, to the fake Karakura Town in order to do battle with the forces from the Gotei 13. When Captain Commander Yamamoto uses his Shikai to trap Aizen, Ichimaru, and Tōsen, Starrk narrowly avoids the attack. Baraggan then decides to take control of the situation himself; telling Starrk he'd " better not have a problem with that ." He lazily agrees, which earns him a kick from Lilynette.

After the pillars that keep the real Karakura Town in Soul Society are successfully defended and four of Baraggan's Fracción are killed, all of the other Arrancar pair up against the Shinigami and begin to battle. Starrk and Lilynette engage in battle with Captains  Shunsui Kyōraku  and  Jūshirō Ukitake. Shunsui asks for Starrk to send Lilynette somewhere else as he can't give the fight his all with her there, but Starrk brushes the comment aside stating that if Shunsui won't fight at full power then neither will he. When Ukitake asks him what he means, the Espada explains that this sort of thing really doesn't suit him and asks if they can just pretend to fight and wait till the others are finished. Shunsui agrees that it would be a good idea seeing as he is the same way and hates getting hurt, but this time he can't. Starrk lazily remarks, " what a pain ," and draws his sword, ready to battle.

Shunsui then takes notice of the fight between Rangiku, Momo and Harribel's Fracción, asking Starrk if they should also put on a show. Starrk, not amused at Shunsui's attempt at humor, flatly says no and states that neither one of them is fighting at full strength anyhow. Starrk then makes note of how Shunsui's short sword is still being sheathed. When Shunsui explains why, claiming he only uses it in places where it's difficult to use a katana, Starrk further notes that Shunsui is obviously ambidextrous and that he's faster with his left hand then his right; therefore, Starrk doesn't quite believe his excuse for his supposed lack of using his short sword. Shunsui then proceeds to attack Starrk which he dodges. He is then surprised by Shunsui's switching hands mid attack and correcting his swing, by making his right hand's strength match his left. After Starrk comments on the change, Shunsui asks him whether he will take the fight seriously if he were to unsheathe his short sword, to which Starrk comments that Shunsui is already plenty strong enough and he wouldn't want him using his short sword. Shunsui decides then to unsheathe his sword.



After Yamamoto kills  Ayon  and subsequently defeats  Apacci ,  Mila Rose, and  Sung-Sun , Starrk notices Harribel's change in tactics and Kyōraku begins to assume that Harribel is the 3rd Espada, he then states that he hopes Starrk is the second strongest so that the battle would be a little easier for him, but Starrk reveals himself to be the Primera (#1). Shunsui does not seem to be very surprised, merely stating that the battle would not be "too" easy after all. Starrk appears to be evenly matched with Shunsui and he even comments that he is surprised that Shunsui was able to dodge his attacks 'without losing his hat or mussing his kimono'. As the battle progresses, Starrk fires a  Cero  at Shunsui, surprising him for not using any fighting pose. Starrk then begins to show irritation by scolding Shunsui not to run away. Starrk is then seen to be staring in horror at Hitsugaya's approaching cloud.

Starrk then watches  Baraggan Louisenbairn  being hit by  Suì-Fēng 's  Bankai  and looks over to the obelisk of ice that has  Harribel  imprisoned and questions Shunsui whether all their Bankais are that powerful. Shunsui replies with a smile and calls them their secret weapons. Starrk proceeds to ask if his own Bankai was more powerful than Hitsugaya's. Shunsui then replies that while he is uncertain of it in a hundred years or so, it is possible that Hitsugaya might become more powerful than himself. Kyōraku tosses his kimono off to Ukitake and explains that he believes Starrk finally wants to fight for real, which Starrk confirms by saying that he wants to see Shunsui's Bankai.



Starrk then sheaths his sword and calls Lilynette over. He explains that he and Lilynette are in fact one. While other Hollows split their power into their sword and body, they split into two bodies instead, and that once they are one again their full power would be released. With that, Starrk releases his  Resurrección  form while Shunsui releases his Zanpakutō's Shikai. Shunsui proceeds to attack Starrk while he is talking, to which Starrk moves back with ease. Shunsui then uses his  Bushōgoma  followed by his  Takaoni  technique. Starrk parries the attack and fires a large Cero from one of his guns. Starrk then tells Shunsui he seems a little panicked and that is not at all like him.

Before Starrk can fire, Shunsui appears behind him and tries to cut off his head, but Starrk dodges and fires a large Cero which Shunsui also dodges. Starrk comments on how such actions aren't like him, to which Shunsui responds that he shouldn't make judgments as he is the one not acting like himself. Starrk's simple reply is that he thought they both were alike. Then seemingly out of nowhere, a  Garganta  begins to open, surprising the three combatants. They watch as  Wonderweiss Margela  walks through the Garganta. Ukitake and Shunsui both question who he is, while Starrk says his name, just as surprised to see him there being accompanied by  Hooleer.



While Ukitake is distracted, Wonderweiss attacks him from behind and impales through his chest with his hand. Seeing this, Shunsui goes to attack the Arrancar but is quickly shot at point blank range by a Cero to the back by Starrk, with both captains falling down to the buildings below. Starrk remarks that Wonderweiss's arrival mean that Aizen is sick of waiting. As the  Visoreds  intervene in the fight, Starrk is now faced against  Love Aikawa and  Rōjūrō Ōtoribashi. Starrk then asks if they are sure that they want to take off their masks, to which Love smirks and says that they are superheroes and that they only last 3 minutes.

Following the death of Baraggan, Starrk comments on how horrible it is that Aizen did not spare a single word at Baraggan's death. He then turns toward Rose and Love but clarifies that it is not in their nature to avenge each other. Shortly the battle between Love, Rose and Starrk became more devastating causing Rose to crash into a building below. Love then moves to attack Starrk, releasing his Shikai, to which Starrk fires a volley of Ceros but they are blocked. Love tries to crush Starrk, but Starrk moves out of the way at the last minute only to be hit from behind by Love, sending him spiraling down and crashing into the buildings below. Starrk lies on the ground reluctant to get up, prompting Lilynette to ask him what he is doing as he should be getting revenge.



Starrk states that he doesn't care anymore as he knows Aizen is not going to save them. He makes note that Love and Rose are strong and it's pointless to continue if it will only result in someone else dying. He decides it would be best to just go home and go to sleep. Lilynette gives him a pep talk telling him that he is the Primera Espada and if Aizen didn't believe in his strength he wouldn't have made him #1. She goes on to say if he doesn't want his friends to die then he has to fight. Starrk concedes that she is right and resolves to continue the battle. Starrk gets up and Love goes to attack him to which he blocks with his guns. Love asks him if he was grieving and Starrk admits that he was doing something like that. Love then dons his mask, and uses his Shikai special ability only for Starrk to escape the attack. When the smoke clears Starrk is seen standing at the front of a pack of hundreds of wolves.

 The wolves go charging at Love and Rose upon Starrk's command, prompting the Visored to don their masks. Despite fending off the attacks the wolves prove too many for Love and Rose as they get in close and detonate causing a huge explosion. Starrk then explains that the wolves are part of him, they are the power of both Starrk and Lilynette. He states that they are the Primera Espada, Coyote Starrk and  Lilynette Gingerbuck  and that is their power. As Love and Rose get up from the attack Starrk tells them that the game is over, making note that if they make a run for it he won't chase them. Love refuses any such action prompting Starrk to point out that he doesn't like to do this but he has no choice but to finish them off. Starrk is then pierced from behind and out through the front of his chest by a blade from out of the shadows.



 Starrk is surprised as he looks back at his own shadow and sees a Shunsui rise up from it. The Espada asks what that was, making note that it's ridiculous that Shunsui can hide in the shadows and asking if he was holding back an attack like that the entire time. Shunsui explains that he wasn't holding back and tells Starrk the power of his Zanpakutō and the different rules and games he has used in the battle. As Shunsui moves to attack him Starrk generates a sword of spiritual energy to block his attack. Shunsui starts the game  Irooni  and states the color grey, attacking Starrk and wounding his right arm.

 Starrk notes that it's a shallow wound but it felt like he practically cut his arm off. He then catches on to the rules of the game as Shunsui tells him it's his turn and that he can state any color that he wants to cut, but can only cut that color. Starrk calls out white much to Shunsui's surprise, allowing the Espada to move behind him and make a small slash across the captains back which, thanks to the rules, gushes blood. Shunsui congratulates him but warns him that the color he chose could damage him also, explaining that the higher the risk to yourself the more damage you inflict. Shunsui tells him that he is amazed at how fast he learned the rules of the game, making note that he is a tough opponent. The two clash and Stark remarks to himself that he could say the same thing of Shunsui and wonders why he has to fight someone so strong as he recalls his past. He then sees Shunsui's haori flying toward him which he swipes away, uncovering Shunsui himself preparing an attack as he says black and slashes Starrk directly across the chest, nearly cutting him in half.



 The area around Starrk's Hollow hole begins to crack and the wound brings out a torrent of blood that bursts from his chest. As he falls out the sky surrounded in his own falling blood, Starrk remembers his first meeting with Aizen and apologizes for not being able to repay him for his help in escaping his loneliness. He then recalls the other Espada and the creation of Lilynette, when he finally realizes he wasn't alone. He loses consciousness as he falls to the ground, while Shunsui looks on without expression.

However, as he lay on the streets dying with Lilynette, Orihime had arrived, having already healed Tier Harribel and her Fraccion, previously thought to have been killed, and offered to heal him. Not seeing any other real alternative, he wearily approved. He and Lilynette were restored to full health and left the Fake Town, though not for Hueco Mundo, but rather, back into the Human World in search of a means to rid themselves of solitude, and find true companionship. Synoposis


 * The War of Four: Recollection

Powers and Abilities
It goes without saying that Coyote Starrk is one of, if not the most powerful Arrancar alive. There has never been another recorded Arrancar that was capable of the same feats that Starrk is able to perform. Having killed thousands without the intent to do so, and just by being around them, Starrk's Spiritual Pressure serves as a testament to his power without having to acknowledge his other skills, all of which are great in their own right.

Innate Abilities
Tremendous Spiritual Pressure: Ever since Starrk was born as a Hollow, he has displayed an incredibly dense and mighty amount of Spiritual Pressure. So great was that power, that all other Hollows who dared to come near him found themselves becoming weaker and weaker, unable to withstand the sheer weight of such Spiritual Pressure. Even as an Adjuchas, Starrk's power was great enough to where he was able to utterly kill a Vasto Lorde level Hollow with no visible signs of strain or effort. After he managed to grow to Vasto Lorde level himself, signs of his Spiritual Pressure growing became all the more apparent, much to his later chargin. Any Hollow who came within mere meters of his vicinity would grow all the more weaker, and then eventually fade away, dying as a result of his overwhelming power. This conflicted heavily with Starrk's desire to find companionship, and later caused him to envy the weaker Hollows. Unfortunatley for him, when he became a self-made Arrancar, his power only became more and more dense. This time, Hollows died in masses coming near him, from even further distances than that of his Vasto Lorde form. Even Sosuke Aizen was impressed, even shocked, upon seeing Starrk and his other half, Lilynette, sitting in front of a mountain of dead Hollows, all of whom died by just being around him. This was what allowed him to become the Primera of the Espada, the most powerful of all ten of them. His power was so great that he was able to take on Shunsui Kyoraku, who was arguably one of the most powerful and experienced of the Captains of the Gotei 13, and even critically wound him at certain points in their battle. Later on, he was able to take on a Hollowfied Rose and Love at the same time and defeat them without tiring, and later renew his fight with Shunsui. Starrk is the first recorded being to have ever actually split his Soul into any amount of pieces. This was what resulted in the creation of lilynette Gingerbuck. Seen as truly a form of creating life, Starrk is reluctantly referred to as a "true god amoung Hollows." His Ressereccion furthers this revelation upon his creation of several spirit wolves, all of which are pieces of Starrk's very soul. His control over the Spiritual Energy of both himself and his surroundings allows him to project energy based attacks without moving, requiring no stance, no pose, and without gesture. From simply looking at his opponent, Starrk's form generates a fearful aura and pulsations that can make all but the most powerful of beings tremble. With a flick of his Spiritual Energy, Starrk can send out a powerful pressure wave at his target that is so powerful, it is capable of blowing back even a Vice Captain through several buildings. These waves are similar in appearance to dark blue tinted sonic waves, tearing the land to shreds as it flies at his target and blows them away. Weaker foes can be torn to shreds upon impact, and even stronger ones can be blown away or over.
 * Spirit Clones: Starrk has always been regarded as one of the most powerful Arrancar in existance, and this ability proves why. The first ever Arrancar to have actually manipulated his soul to the point to where he actually split it into a seperate entity, Starrk is capable of performing a feat considered impossible by nearly all of his kind; creating clones. By fabricating his soul and mixing it with his Spiritual Pressure, Starrk is capable of creating at least three full-fledged clones of himself at the same time, allowing him to confuse and distort his opponent's perception of his true whereabouts, as well as hit them from all other angles. With four clones of himself attacking at once, Starrk is capable of making quick work of his enemies. However, even though most would see this as a considerable advantage in battle, it is not without it's flaws. The biggest disadvantage to this technique is that each clone is not as powerful as Starrk himself, each of them leveling to about the same calibur as a Vice Captain. Of course, with three of them attacking at once, it can be easily assumed that these clones essentially add one more "Coyote Starrk" to Starrk's side. The other disadvantage is that the abilities of these Clones are extremely limited. The most that each of them can do is fire off a single Cero (which they actually have to have a pose for, unlike the original Starrk), and utilize all of Starrk's swordfighting talents. They aren't easy to kill, per say, but they take considerably less effort than Starrk himself. While Starrk remains mostly the same in terms of power while using these Clones, more focus is required on his part to keep them all at their max, so therefore, he keeps himself restrainted when using other attacks on his own. These clones explode when destroyed, similar to his Release form's wolves, and do considerable damage to those who are nearby. Their Reiatsu immediately returns to Starrk afterwords.
 * Telekinesis: Starrk possesses an affinitive trait for Spiritual Energy manipulation that few to no other Arrancar carries; telekenisis. Truly, the best testament to his skill in dabbling with that of his own soul, Starrk is capable of bending and moving the very world around him with just his mind. Any object that is within range of his massive Spiritual Pressure is subject to the abilities his power yields. While not technically a form of telekinesis by the standard definition, it can still be seen as such. By exerting his Spiritual Pressure within a large span of an area, Starrk can manipulate his Reishi surrounding a particular object that he sees and strengthens it's hold on said object, and therefore moves the object around however he pleases. The range of these objects are next to none; Starrk can move an entire building with just a pass of his hand if he chooses. Even more deadly is when he throws these massive objects. Starrk can also use this on his opponents. If their guard is down, defenses lowered, Starrk can quickly manipulate the Reishi belonging to him around the foe and fling them around however he pleases. Starrk prefers to do this to finish his foes, as it requires less work than physical fighting.
 * Shiroi Kiba (白い牙, lit White Fang) A very basic ability in the eyes of most of his opponents, but a fatal one to the naive. By gathering his spiritual energy within his revealed or sheathed blade, Starrk can swing his weapon in a slashing motion and release his gathered energy in the form of a blue wave shaped like a crescent. This blast moves at incredibly fast speeds and can obliderate anything in their path. Starrk often employs this attack instantly, giving little time for his opponents to react. He can also alter how big each slash is by gathering more energy into his blade each swing.
 * Pressure Waves: Starrk's mastery in manipulating his Spiritual energy not only grants him various offensive abilities, but it also gives him a special defensive technique used to repell. Starrk is capable of shooting out "thrusts" of spiritual pressure upon his opponents with a simple pass of his hand, or even from that of his own sword. As mentioned above, it is used primarily for defensive purposes and for negating minor attacks. Since his Spiritual energy is currently capable of surpassing the likes of beings such as Aizen Sousuke,  Starrk can unleash a set of powerful pulses from virtually any part of his body out at his opponent. He uses this manner of ranged fighting moreso than he does his own Cero as it takes less effort, and doesn't require him to be serious when going against a meager foe. Even though the power between this technique and that of his Cero blast could be considered worlds apart, this pressure wave technique is powerful enough to shatter bones as if they were pieces of ice, as well as send overwhelming shock sensations into his opponent's muscular system, causing them not only to reel back in pain, but be sent flying back in that wave's general direction a great distance. Sometimes, Starrk can force the pressure laced energy to vibrate at a rapid pace. Combine that with the technique's own great speed, and Starrk has an attack that could create a sensation of speed that could match his Cero blast's own. Even if it isn't capable of doing large scale damage and destruction to his surroundings as a Cero or Shiroi Kiba would, it is ideal for incapacitating his opponents when fired and used on a weak spot such as the ankle or the lungs. It can even send both the opponent and their ranged attacks flying backwards in the opposite direction.

Incredibly Acute Senses: Starrk is especially unique amoung the majority of Arrancar in that he possesses very potent senses in all five degrees. Similar to a wolf, Starrk's eyesight, smell, taste, hearing and feeling are all very well tuned, even by Arrancar standards. Virtually any part of the battlefield is susceptible to his field of vision. All movements and noise can be detected by his hearing. By simply feeling the ground underneath his feet, Starrk can place the location of his enemy within his mind and be right on the spot, if not a little miscalculated. Part of the reason that he managed to evade and elude Shunsui Kyoraku's movements and attacks so well was because he was able to hear and smell his movements before they came. This later carried on over to his fight with Love and Rose as well; both fighters made enough noise and movement (given the massive size of the former's Shikai) for him to counter and rebound with ease. With years of practice under his belt, Starrk's senses have become all the more potent and usefull.   Starrk has spent a particular amount of time honing his senses to avoid being subject to illusionary measures, such as Sosuke Aizen's Zanpakuto. Having seen the damage and deadly potential of such powers firsthand, Starrk knew that one of his primary focuses would have to be building an immunity to those abilities. Now, his senses have been augmented to the point to where an illusion based move or attack is virtually meaningless; he can quickly deduce what is real and what is not within a manner of seconds. Taking his scents and his hearing more into account than sight, Starrk can both smell the source of the illusion, as well as hear it coming when it attacks. While Starrk may become subject to  seeing  the illusion, he is still capable of deciphering it's source and rectifying it quickly.

Incredible Hierro/Endurance: Starrk's Spiritual Power heavily factors into his all in all endurance and Hierro. Due to it being so powerful, Starrk's Hierro is possibly the most potent and durable of any other Arrancar's. It has been compared to that of reinforced diamond due to being so durable and strong. He is entirely invulnerable to standard attacks, such as mid-level Kidou and even the blows of a Captain's sealed Zanpakuto have virtually no affect on his skin. True effort and power must be utilized in order for Starrk to be affected by such mentioned attacks, and even then, the damage could be considered below minimal. However, when facing a Shikai level foe or higher, this changes as he becomes more concerned with not taking chances. However, even then, it is very difficult to actually wound Starrk with conventional attacks, as Shunsui soon learned in their initial battle. Even strikes from the Captain's Shikai were incapable of doing great damage due to such durability. It was only with the help of Shunsui's Shikai ability that he was able to defeat Starrk fully. Starrk has only worked harder to ensure that his spiritual power weighs heavier into his Hierro, wanting to make sure that he remains nigh impervious to most physical attacks. He created a  unique ability belonging to masters of Hierro in order to achieve this. When Starrk is facing an extraordinarily strong foe, or when he's simply being cautious, the bulk of his Hierro is outlined entirely in a bristle of blue spiritual energy. This is at first hard to see from a distance, but upon closer inspection, it becomes easier to see. The trick behind this technique is not augmenting his defense to greater degrees as it initially seems to do, but rather, it is a means to throw the foe off balance. When the "skin" of energy is hit with an energy attack, such as a Cero, it remains mostly in place, albeit weakened and requiring another coat of energy. However, the true nature of the ability is revealed when Starrk is physically attacked. Once the strike connects with his form, the energy quickly expands and then dissipates in the form of a burst. This simulates the effect of a massive pressure wave hitting his foe square in the chest and it comes from all sides. This blast appears as a circle of energy, formed from all of the energy that was enraptured around Starrk. Despite it's simple appearance, the blast is capable of crushing bones rather easily, and therefore, must be approached with caution.

Incredibly Perceptive Combatant: Starrk has demonstrated a very keen eye for analyzing and deducing various situations during intense battles. With such a laid back and, truthfully, lazy attitude, Starrk comes off to most opponents as a very unenthusiastic and simple foe to fight. This cannot be further from the truth. Starrk watches and observes each and every movement that his target makes, like a wolf observing it's prey and it's pattern. Emotions, plans, strategies, and even intentions are all subject for Starrk to analyze and properly deduce. He uses his augmented senses and his knack for finding weaknesses in almost every battle that he takes part in. His senses allow him to hear and feel virtually any movement that his foe is preparing or executing, and nearly every time, he manages to decipher their attack pattern and effectively counter it. If he does not immediately manage to subdue the attack, Starrk always manages to catch on to it's weakness and exploit it quickly. In his fight with Shunsui, he astounded the Captain by quickly figuring out how each of his Shikai's abilities worked by only seeing them function one at a time. The same could be said for Jushiro Ukitake's Shikai, willingly firing off a Cero just to be sure that he'd know how the other Captain's ability truly worked.

Marksmanship Master: When firing his Cero, Starrk has been noted to have rather keen accuracy, almost always hitting his foe unless they are moving at great speeds. They are noted to almost always hit their mark, obliderating whatever lies in their path directly. Even when he isn't looking, such as firing the blast from his back or another location, they rarely miss their desired destination. Shunsui had a particularly difficult time managing Starrk due to the sheer potency and accuracy of Cero's that the Arrancar sent his way. Once Starrk dons the Released form of Los Lobos and acquires the dual pistols granted to him with said transformation, this particular talent becomes all the more apparent. Firing his weapons at blinding speed, the Cero blasts are said to be so quick and deadly that the foe never has the chance to see them coming, being struck in their central, most weakest points and being utterly blown away. Every shot that he fires lands somewhere and, as Lilynette puts it: "Screws someone's day up."

Sonido Master: Starrk's use of the Hollow means of high-speed movement is very apparent, having used it to travel from one end of a battlefied to the other in a matter of seconds. Faster than lightning, and more staggering than thunder, Starrk can be virtually anywhere that he chooses to be on the battlefield, and he can do so at any time he chooses. As Sonido requires an Arrancar to have a decent grasp on their Spiritual Energy, Starrk is one of the few recorded Arrancar to ever actually truly master Sonido. It is so well crafted and masterful, it has been seen as a form of teleportation rather than high speed movement, as it appears to distort the immediate area around him whenever he uses it, be it from departing or arriving at a location. Using his Sonido is proven to create several after-images of his form due to being utilized so swiftly and fast. He can use this without any form of effort or strain, scaling entire structures and even battlefields within one simple movement. In his battle with Jushiro and Shunsui, Starrk was able to completely take the former by surprise using Sonido to dodge an oncoming energy attack. Later on in his fight with Shunsui, he was able to quickly confuse the Captain using numerous bouts of Sonido, appearing in several directions at once and overwhleming him. Sonido in particular is great enough to where he can actually produce a few clones of himself to do battle, as shown in his "Roudou's" final stance attack.

Enhanced Reflexes: Starrk boasts some of the most impressive speed when reacting to an attack in battle. He can position himself against his foe with such impressive timing, it is almost impossible to hit him. At the same time, he is capable of opening an offense in that same time. His enhanced perception and acute senses when in battle only increases his reflexes, which allows him to easily take advantage of the faults of foe's technique and quickly bring down all the defenses of his opponent easily. It is proven that landing a physical attack on his person could be next to impossible due to such keen awareness and insight. His ability to stay aware and keep his foes at bay make it so that only the greatest of tactians could possibly hope to land an attack.

Enhanced Strength: In accordance with his other attributes, Starrk has a level of strength that is put in different gauges depending on his foe. Unlike many other Arrancar, Starrk's incredible amount of control over his powers allows him to appropriately increase or decrease his own physical strength depending on his foe. In almost every fight that he takes part in, Starrk alters his physical strength, making it to where he can fight on par with a strong foe, or increase it to where he can beat them quicker. He is capable of delivering bone shattering fist attacks, as well as grab ahold of his opponent with a steel force grip.

Complete Cero Mastery
Starrk's most terrifying and proficient ability is his prowess in using Cero, the trademark energy attack belonging to any of Hollow influence. It is utterly unpredictable when fired, mainly because Starrk lacks the need to fire the blast from a certain pose or gesture, suiting his uneventful and lazy nature. He can unleash these potent blue beams from virtually any point on his body, from his chest, back, shoulders, and even his chin. No matter which direction his foe comes from, they are never out of range of his Cero. They are released within an instant, faster than lightning upon first glance and nearly impossible to react to within the appropriate span of time. Very few have ever encountered his Cero and live to tell about it in one piece. The sheer potency and lethality of these blasts are so apparent that they are believed to instill fear in any nearby beings that witness it. He refers to it as his "game changer" as using his Cero on anyone or anything almost always turns the tide of the battle in his favor. The entire landscape is subject to the will of these mighty beams; the beautiful landscape of a forrest can be transformed into a flaming field of ashes within an instant. Starrk releases these blasts in such a comforting and effortless fashion, one would naturally think that he can only do this in a short amount of time. However, this is far from the case. Starrk can fire these blasts in rapid succession, making the likelyhood of survival all the more dim and further from grasp. Even more unnerving is the fact that he can actually still move regularly while releasing any of his Cero, such as walking or even attacking with his sword. While fighting one opponent with his weapon, he can obliderate several more behind him with a Cero from his back, making the possibility of flanking or outnumbering him all the more useless and ineffective. Not only is their range dangerous, but the blasts themselves are incredibly powerful, capable of effortlessly destroying an entire line of buildings before dissipating. He performs no warnings or signs of preparing a Cero, firing it as soon as he wills within the mere blink of an eye and letting it fire at a continuous rate for long amounts of time. Entire groups of enemies can be utterly decimated with one simple blast, letting it move in a straight horizontal path and wiping out all opposition. They were strong enough to incapacitate a Captain level foe, albeit there was a struggle in doing so. Starrk can enhance the power of these blasts at any time, making them smaller in size in order to compress their energy, and  make them produce powerful and deadly explosions upon impact. He has also demonstrated the ability to fire the attack from the tip of his sword, though for some reason it does not appear to be as powerful as his other Cero attacks. Starrk's most interesting and possibly his most deadly trait when fighting other Hollow-like beings is his ability to completely dissipate an enemy's Cero upon merely making contact with it. His knowledge in the Hollow race's most used attack is so vast and experienced, that he knows the functionality of it right down to the most basic first steps. When he is face to face with such an attack, he only needs to outstretch his hand and let the blast connect with his palm. From there, he can disassemble the attack down to it's last spiriton, breaking it down completely, and thus rendering the attack harmless. He can do this in succession without tiring. However, he states that doing this with a variant of Cero, such as Gran Rey Cero or Cero Oscuras, he would have "alot more work to do."
 * Seguro-Engache, Cero Metralleta (安危閉弾薬虚閃, Spanish, lit; "Safety Locked, Sub-Machine Gun Zero" Japanese for "Vigilant Infinate Ammunition Hollow Flash"): Starrk, due to his mastery in the power, is capable of firing a lesser extent variation of his signature and widely feared Cero Metralleta in his sealed form. Upon preparing the attack, six blue spheres of energy appear directly in front of Starrk's forward facing form. When fully charged after a few seconds, Starrk fires the blasts in seperate form all at once, nearly obliderating his foe entirely. The primary difference between this variation of Cero Metralleta from the original is the fact that this version does not fire the beams in a constant barrage. Rather, it is discharged in the same manner as a shotgun would be, just a large burst of several Cero going out at once. It is possible that Los Lobos, his Zanpakuto Spirit, taught him this technique, as Los Lobos uses Cero Metralleta in a similar fashion.
 * Gran Rey Cero ( 王虚の閃光, lit Royal Hollow Flash): Is a unique Cero variation available only to the Espada and Espada level Arrancar. By mixing his own blood with that of his charging Cero, Starrk is capable of creating a much more powerful and potent Cero blast. It is dark blue in coloration, and upon being fired, spins like a razor due to containing such massive and unstable quantities of spiritual energy. The resulting explosion is so dense and devestating that it is capable of distorting the very fabric of space itself. Unlike his normal Cero, Starrk fires this blast from either of his hands.
 * Cipher Cero (暗号ゼロ, lit Zero Point Hollow Flash): Starrk eventually managed to develop his own, unique variation of the Cero that he can use in his sealed form. Cipher Cero allows him to fire a Cero from virtually anywhere within range of his Spiritual Pressure. This is amoung his most feared and deadly variations of attacks as it is a Cero that is controlled by Starrk's thoughts and his thoughts alone. In accordance with his tremendous spiritual energy, Starrk can fire these potent blue beams from anywhere within his line of sight. His spiritual energy is so great and easy to feel, that this ability could be activated from miles away from his vicinity. These orbs don't have to remain in place when activated, and Starrk can make them move around their immediate area however he chooses until he decides where he wants them to remain. When in use, Starrk creates the deep blue sphere from any area of his desire and releases the energy in the direction of whereever he chooses. These blasts carry the same amount of power as his normal Cero, but they take a few more seconds to charge than others. Another disadvantage to this attack is that Starrk cannot fire two of them at once. For instance, he cannot prepare a Cipher Cero and a regular Cero at the same time.
 * Espada Cero (lit "Zero Sword"): Most assume that a Cero is only good for attacking a foe from afar, that it is a ranged attack meant only for attacking from a distance. Starrk proves this naive assertion wrong with this particular Cero attack. He prepares the ability by coating his sword with the energy that would normally be used for a Cero attack, causing his weapon to emit a blue, fire like aura that can draw the eye of his opponents. With this equipped, Starrk's attack's are drastically increased when the sword is in use. It can cut through another foe's sword without trouble and dispell oncoming attacks with little difficulty. It is Starrk's only melee oriented Cero variant, and possibly the only enhanced melee attack that he ever uses.

Swordsmanship Mastery
Starrk is extremely well versed in sword fighting, contrary to what his laid back and careless demeanor would suggest. Despite not having been formally trained, save for a few basic lessons from a Zanjutsu master, Sosuke Aizen, Starrk's basic skill alone is capable of contending with the likes of most other sword fighting masters. It was good enough to contend with Shunsui Kyoraku, who was often revered as an extremely talented sword fighter in his own right, using only a single sword in comparison to the latter's two. Even when the two of them reached an initial stand still, both fighters concluded that neither of them were truly trying. Fighting with a more defensive and composed style, Starrk's moveset centers on staying on the defensive until an opponent's pattern begins to sink in and become more apparent. Only then will he start looking for openings to strike out at his foe with a strong and well placed slash or stab. While fighting, Starrk employs a string of dynamic footing to attack from several well placed angles. This, coupled with his Spiritually enhanced strength, makes his ability in swordsmanship match that of any opponent that he may come across, be it from a Captain level opponent to beyond. The true extent of his swordsmanship has yet to be truly seen, but it can be safely assumed that he can easily battle on par with Captain level foes with very little effort. When he enters his Released state, Starrk's swordsmanship skill is instead traded for his tremendous marksmanship. However, his sword fighting skill is not entirely forsaken, as he is capable of manifesting two energy blades from his bandoliers by using the ability "Colmillo". Here, his style changes into a more relentless and suprise based pattern, striking the foe with several sword swipes and giving them hardly any time to react or dodge appropriately. In his battle with Ryū Aramaki, he displayed a very keen eye for watching his incredibly fast opponent's movements, and while he couldn't track them all, Starrk was still able to parry attacks from the man with nothing short of masterful precision. While he mostly uses standard practices like Kenjutsu and Kendo, Starrk's trademark swordfighting technique is called  "Roudou"  (狼如何 Way of the Wolf ). It is a one-handed sword fighting stance, most of the time with the other hand in his pocket, and is more defensive and watchful in pattern. The user subtly circles the foe without them noticing throughout their battle, mostly blocking oncoming strikes and briefly lashing out to keep the foe at bay. This type of movement centers most entirely on balance, and it reflects the predatory like movements of a wolf closing in on it's prey. Being taken out of this stance can be only a minor setback, as it is an easy stance for Starrk to get back into. After circling the opponent at least halfway, Starrk immediately uses Sonido and appears directly in front of his foe within the mere blink of an eye, slashing upwards across their chest with bone crushing strength, and then quickly uses Sonido to come back to his original spot. Throughout the entire pattern, Starrk only does this twice. When the circle has been completed, Starrk employs a string of Sonido at incredibly fast speeds in four different places, all of which are aligned in the same circular pattern that he had enacted earlier. The movement that he utilizes here is so blindingly fast that it appears four clones of Starrk are attacking at once. However, this is the trick that the technique is using. All four clones are actually just Starrk using high speed movement to strike his target at virtually all angles. This is meant to simulate the effect of a group of wolves striking their prey in a combined effort, giving them no room to escape or counter.

Kenjutsu Master:  While his prowess in this art of combat is not as well known or versed as the likes of beings such as  Raian Getsueikirite, Starrrk is the next best thing. Basing most of his attacks in slashing motions, Starrk takes into account his center of gravity as well as the weight and size of both his weapon as well as his foe's. In the beginning of most duels or forms of sword fighting with an enemy, Starrk creates several feigning strikes that are heavy hitting despite appearing to be light and casual. Doing this allows him to throw off his foe's balance and leave them open for more powerful, fatal slashes. This is seen as a standard practice in Kenjutsu, but Starrk's sheer mastery in the art can often throw off the perception, even to other masters in the style. Kenjutsu is seen more or less as a sword fighting based form of warfare. Therefore, Starrk's great intellect compliments this style very well. Since there is little time to plan during these encounters, at least for a normal fighter, Starrk can quickly deduce the openings of his foe's defenses when they are fighting, playing well into his fast feign strikes. Keeping his sword pointed at his foe at most all points of the battle, Starrk is capable of successfully countering virtually any other sword attack that his foe throws his way. With this in mind, his center of gravity is tuned just enough to where this is possible. His knowledge in this art is also so well developed, that he can actually defeat an armed foe without the use of a sword. As long as he can tell the weight of his opponent's weapon, it's all in all size, the foe's posture and stance, Starrk can easily disarm the foe and kill them without even having to draw his own weapon.

Kendo Master: Kendo is a swordfighting style that was invented by Raian Getsusueikirite and passed down to several of his pupils and others who eventually became masters. Starrk was presumidibly taught by one of these masters, though, given his nature this is highly unlikely. Therefore, it is hard to discern exactly where he acquired it, as he himself is not specific on details. Despite this, Starrk is extremely proficient with this sword fighting style, having an uncanny talent for delivering all of it's basic and advanced techniques with masterful precision. Most are confused as to how or why Starrk would bother using a style like Kendo, as it requires one to put as much power and effort in their strikes as they can. Starrk explains that this is the style that he uses when he "has to beat his foe." It is primarily a two-handed art that centers around testing the opponent's spirit and resolve, as well as bringing discipline to the wielder on the art of using the katana. It consists mostly of strikes and thrusts, at least, when it comes to the more modern styles like what Starrk uses, in contrast to more stance based techniques like what Raian uses. Using both of his hands on his sword grip, Starrk can swing in very powerful and destructive motions when he chooses, sometimes capable of disrupting the immediate atmosphere around himself and his opponent. Striking with intense precision and power, Starrk is a deadly opponent when using Kendo.
 * Ittōsesshō (一刀殺生, Killing Sword/Blade): A devestating Kendo technique that can end the battle in one blow. When preparing Ittousesshou, Starrk coats his sword in a veil of of his vast spiritual pressure, and then grips the weapon's handle with both of his hands. Holding it above his head, he then slashes down upon his foe's defending weapon, their Zanpakuto more specifically, and effecitively splits it in half with that single stroke. This is the intention of Ittosessho's power, to destroy the opponent's key weapon with a single blow. Starrk himself still has yet to master this attack, but he is still capable of easily breaking a foe's Shikai with this move, and can seriously damage a foe's Bankai with it as well. Coupled with Starrk's lack of killing intent, this is the perfect technique for him to use in order to take a foe out of the fight, as it stops the conflict, and prevents them from trying again, while also doing so without bloodshed.

Zanpakutō
Los Lobos  (群狼 (ロス・ロボス),  Rosu Robosu ; Spanish for " The Wolves ," Japanese for " Wolf Pack "): Unlike all other known Arrancar, Starrk's enormous power was not sealed in the form of a Zanpakutō. Instead, it was sealed in the form of another Arrancar, his own subordinate, Lilynette Gingerbuck, who is a separate distinct being, but also an actual part of him. However, after several years of being apart, and with Starrk beginning to hone his powers more , the two of them eventually managed to split into two seperate entities altogether, though they still maintain usage of their own form of Los Lobos. Starrk's current Zanpakuto manifests itself as a standard katana with a silver tsuba and blue handle. He keeps the weapon sheathed on his left hip when not in useage.



Resurrección : Los Lobos' release command is  Kick About  (蹴散らせ,  kechirase ), relating to the aspect of Wolves for which it is named. When these words leave his mouth, his sword practically explodes in a vibrant display of white blue spiritual energy. Manifesting like a wildfire, the energy released from this transformation spreads for several meters upon release, burning and corroding anything and anyone in it's wake. However, despite this, the energy feels surprisingly cold, distant, and forlorn, much like that of Starrk's very existance. It can make his opponent's feel that same sense of depression that he had gone through all those years ago. Only now, they are facing the wrath of what such a feeling would cast upon them. The bluish white fire slowly clears into a faint trail of cyan smoke, cold and eery, like the atmosphere in where they reside. Starrk is revealed to be sitting down atop the clouds within the smoke, his reluctance in releasing such a power revealed before all who have been foolish enough to come across him. Standing up slowly, most always with a sigh or exhale of cold breath, Starrk's attire is revealed to have changed into something that would draw the eye of any. The sword of Los Lobos has vanished, having been eradicated when the release was brought about. Instead, it has been replaced with it's true form; a pair of obsidian black pistols. On each flat side of these cold and ruthless appearing weapons are a silver plating with a sun engraved within them. It is unknown what these symbols represent. On the handle of these two weapons is another silver plated symbol that appears as an Aztec designted hand, more than likely an obvious indicator that their location is where the weapon is meant to be held. Weapons that have never been recorded by spiritual beings of any race or calibur, the hand guns stick out as an oddity, an unexpected revelation in his powers that reveals his true means of fighting; staying at a distance. Along with these guns comes an appearance that would be considered odd and out of place for even a Hollow. He wears a double breasted, fur lined jacket around him that stretches down just a little past his knees. This jacket's most notable features are the lining of grey fur on various parts of it's form. They each appear to have been forged and given from that of grey wolves themselves. Smooth, oddly warm, as if this coat were the only form of comfort that he had, this fur outlines both of the arms on his coat from the elbow down and just above the hand of it's owner. It also goes around the collar of Starrk's coat, coming around like an upside down 'u' on his neck. It is also present on his legs, going from his knees down a little past his black boots. The gun holsters on his waist, where he sheathes his incredible weapons when adapting to a different tactic. Underneath this coat  is a white, buttoned vest that goes down to his waist. Connecting his black pants to this vest is a grey belt with an 'X' shaped buckle, which is also attached to his gun holsters. Finally, Starrk's necklace like mask fragment has disappeared and is replaced with something else. A remnant of his memory of the only companion that he ever had, the mask fragment of Lilynette Gingerbuck's helmet takes the form of an eyepatch on his left eye, with a black flame like symbol on it's back facing side. It connects to the other side of Starrk's face via two small chains that go across his head and nose.

Resurrección Special Ability : The best way to describe the power of Los Lobos is simply: Death from afar. If one is fighting Starrk at a long range, it would be much better for them to either leave the battle, or to die one. At a distance, Starrk is almost untouchable and even more apparent; unbeatable. Using his two ornate pistols, Starrk can decimate all forms of resistance from anywhere beyond five feet of his vicinity. Firing his weapons within an instant, too fast for any form of normal reaction to counter, he can destroy his foes before they can even comprehend his own location. He releases each and every one of these attacks with utmost precision and killing intent; when he fires a shot, something within range of his eyesight has met it's end. When he isn't firing a Cero from these guns, he fires something that can be considered all the more deadly. He shoots solid blue Bala blasts from his guns that propell sonic outlines as they move, shredding through the defenses and forms of his opponents. The true power of Los Lobos, however, lies not within it's incredibly accurate and powerful Cero variations, or it's other offensive traits, but rather, it centers on his manipulation of his own soul. He can produce aparations of his own soul in the hundreds, producing multiple forms of combative and defensive uses, manifesting it into whatever the situation demands of him
 * Incredible Spiritual Energy: "A man who fears his own power is the most deadly opponent there is." If Starrk's Spiritual Pressure was able to suffocate any and all of those within it's vicinity before, then his Resurreccion's Power can utterly kill them. The release of this form produces a volatile bluish white fire like mass of energy, of which spreads across it's immediate area like a wildfire in a forest. It burns and corrodes anything that it comes in contact with; shields, armor, natural defenses, and large structures all the same. None of them are safe from the power that this form's release yields. And yet, despite it's appearance and destructive nature, this fire and energy release is surprisingly cold in feeling, almost as if the release of this form brings about a winter storm. Cold, brutal, forlorn, lonely, these terms all perfectly define the nature of Starrk's Resurreccion, or better yet, the nature of Starrk himself. This feeling that the release gives off comes as a brutal hinderance to those facing him, as it can force them to feel abandoned, left alone to face this all powerful might by themselves, with no help to turn to, to call for, or to console in. This released form's Spiritual Pressure also serves as a means to reflect on Starrk's own feelings relating to his power. He despises it, loathes it, wishes that he never had it to begin with. He hates how powerful it is, how it kills all of the things around him, possible companions, life and other possible innocent beings. It is a curse, a curse that he wishes for no other being to feel or witness, making his Resurreccion's release all the more tragic. Starrk's hatred and fear of his own power is what truly makes this form terrifying. It is due to his feelings towards it that he has come to harness it so effectively, he respects his massive power, despite loathing it with all of his might, and therefore treats it wisely, unlike so many other Arrancar who use their Release forms as a means to acquire more and more power for their own selfish desires. With that being in mind, Starrk is truly the perfect Arrancar, the melding of a Shinigami and a Hollow, and a terrible force to be reckoned with.


 * Enhanced Speed: Speed is an intregal part of the Hollow's means of fighting, and when an Arrancar is in their Released state, this is all the more true. Starrk's speed was already frightening enough before releasing the true form of Los Lobos, and when his Resurreccion is initiated, it is especially moreso. The speed Starrk utilizes in this form is baffling, unreal and almost otherworldly. His reflexes now allow him to detect high speed movements of his foe within the blink of an eye, which then allow him in turn to dodge the attack without a bead of sweat or effort. A surprise attack is virtually the only way to successfully hit Starrk in this stage, as most straight-forward attacks almost always miss their mark. Despite it's use in this form almost being completely redundant in this form, Starrk can use it to a much more advanced degree, letting him practically teleport from one area to the next without any visible signs of strain or hinderance. Starrk's legs may as well just be for show, as the use of them is almost entirely unneeded. This is all due to a specialized method of high speed movement that only Starrk's release is capable of. As his immense Spiritual Power is practically everywhere within the battlefield, Starrk uses it as a way to get around the battlefield without having to exert energy in his legs. The way he does this is by exerting small bits of stationary spiritual energy in the bottom of his boots. Using that as a means to keep himself airborne, Starrk can then make that Spiritual Energy rotate on the bottom of his boots like rollar blades, allowing him to practically "skate" across the battlefield as if his boots were attached to rockets. It's a fitting transporation method, as it prevents Starrk from using too much of his own energy, something he's too lazy to do even when he is released. Using this, Starrk can stay at a distance at almost every point of the battle. This method of moving is also ideal for him in that, unlike running, he can fire his Cero blasts while moving and keep their paths unhindered.
 * Tromba (戦争のホーン, Sensou no Houn Spanish for "Trumpet" Japanese for "Horns of War") Tromba is a very interesting attack in that it normally appears to be something that Starrk wouldn't be fond of using. Of course, Starrk prefers not to use this attack if he can help it, but when the situation calls for it, he'll use it to the best of his ability. Originally an attack that was believed to be used only by Ulquiorra Schiffer, Tromba puts Starrk's incredible speeds to much greater use by keeping groups of enemies at bay. The formation that Starrk moves in resembles a large 'C' shape, and he moves in that particular fashion. Utilizing his high speed "skating" means of movement, the spiritual energy laced within the bottom of Starrk's moves at such a rapid pace that it actually begins to disrupt the spiritual energy in the ground below him, or just below him in general. The conflicting Spiritons then quickly ignite, like an atom would, and releases a burst of bluish white, forward swept fire that goes several meters before dissipating. The fire, like the release of Starrk's Resurreccion, is capable of burning through almost anything and is devestating in terms of attack power. Starrk commonly uses this to keep an approaching foe at bay and he only really uses it when his position isn't favorable enough to fire one of his powerful Cero blasts.


 * Enhanced Strength: As such massive and overwhelming Spiritual Pressure can increase all other attributes, possibly the most unanimous trait that an Arrancar's Released form increases aside from all of the others is their strength. Starrk, of course, is no clear exception, but his strength isn't his most apparent trait. While it can't be said that it hasn't improved, it is difficult to discern just exactly how much exactly it has gone up, as he doesn't resort to physical combat unless his opponent leaves him no other option. What has been recorded however is obviously a very high increase in physical strength and endurance. When manifesting his two Colmillo weapons, he uses them both with power behind every strike, every lunge, and every block or parry. Whenever he would will it, a single swing from one of his swords would send his target reeling backwards as if a tornado had just hit them head-on. When blocking, his physical strength is proven to be enough to keep his body from moving too far back from such powerful strikes delivered from beings that are on par with his own level of power. Sometimes he was seen using his legs to kick his opponent's away from him with enough force to send them flying back a good distance, slamming through several buildings at the same time. This, coupled with his speed and spiritual power increase, makes him a deadly opponent from both afar and up close.


 * Utter Cero Dominance: Starrk was already a master in using the Cero attack before he would even have to consider initiating his Release form, much less draw his own sword in battle. As powerful as he already was, he could utterly decimate his foe with one simple blast from behind them or even from in front of him. If that was the case, which it clearly is, then his Resurreccion can kill nearly any opponent in his way with one blast. The guns wielded by Los Lobos aren't merely for show. One would obviously assume that they could both fire something, a Cero more than likely. While this is true, it is very naive and suicidal to assume that these Cero blasts are just simply augmented versions of his previous ones. In his Released state, Starrk's Cero attacks seem to be within a league of their own; no other Arrancar is capable of mustering the kind of power that Los Lobos exerts. With a simple flick of the nerves in his finger, Starrk can release a beautiful blue Cero beam out from his guns that fly through the air faster than a bullet, tearing the wind and all means of physical law apart as it does so. Wind trails along the front and side of these beams as they soar towards their target with the bloodlust of a sword, intent on blowing them apart, and sending them to the depths of Hell, or the blessing of the reincarnation cycle. It doesn't stop there though. Unlike other released Arrancar, Starrk can fire these potent blasts in rapid succession, just like a skilled gunslinger in the western times. It is fast enough to where the most Cero's counted at once was a breathtaking seven blasts within three seconds. With this power, Starrk can bring down an entire army with just one of his two guns.


 * Cero Metralleta (無限装弾虚閃 (セロ・メトラジェッタ), sero metorajetta; Spanish for "Sub-Machine Gun Zero," Japanese for "Infinite Ammunition Hollow Flash"'): Pure Annihilation. Those are the only two words capable of describing this attack. It is a technique that is so widely feared, the foes who face a Released Starrk often just quit the battle before it even begins, their fear of the dreaded "Infinite Cero" attack being used on them just too much for their minds to bear. This ability is so deadly that even Starrk is sometimes hesitant to use it. The fear of causing such an unheard of level of destruction delves so deep into his own fears, his own inner desires to avoid such catastrophic results to a battle, can be mind throbbing for him. Nevertheless, when he realizes that he has no other choice, and that it is truly the only way for him to survive or to win the battle, this attack most all of the time fixes the solution to his problems. As he prepares the attack, his form shines with that same blue aura that symbolizes his unbelievable and nigh incomparable Spiritual Power, sparkling and bristling as if it were a fire. At this point, most of his foes would turn tail and run, as this display of power is more than enough incentive for them to flee for their lives. But if they are foolish enough to stay, the true power behind Starrk's attack becomes all the more nightmarish. When he has gathered enough energy, he aims one of his guns at the target with a cold, lethal gaze. The barrel begins to gather what appears to be a normal blue Cero sphere, of which slowly and gradually begins to take in more and more energy and grows in size. And within that instant, nearly eight more spheres of Cero energy appear aligned with that same gun's own Cero, all of them in front of Starrk and aiming directly as his target. Without a single shred of warning other than muttering the attack's name, Starrk releases this might barrage of Cero beams upon his target in a relentless and seemingly never ending onslaught. To say that this attack is devestating would be doing it an injustice; it's power is great enough to completely destroy an opponent or even a large group of opponent's with just one attack. There is almost no way to successfully defend against this technique, the only real way for one to possibly hope to survive it would be for them to try to escape Starrk's aim by getting out of his line of sight. This is due to the popular assumption that Starrk can only remain fixated in one place while firing the Cero Metralleta. Of course, as Starrk almost always does, he disproves this assertion, and is actually more than capable of adjusting his aim when firing this attack, making it all the more destructive. Starrk has stated that this attack has enough potential and power to destroy an entire city without trouble.
 * Cero de Perado (無感覚火壁虚閃 Muukankaku Hikabe Urosen; lit "Wall of Zero". Japanese for "Impervious Fire Wall Hollow Flash"): A particularly interesting Cero variant amoungst Starrk's wide arsenal in that, where most all of the other ones are used for offensive tactics, Cero de Perado is actually a very effective defensive measure that Starrk uses when fighting a strong opponent. He begins this technique by aiming his gun directly at his foe. With a firing hand that could make the most talented west gunslingers envious, Starrk begins firing off Cero blasts in a horizontal line in the direction that his foe is in. Unlike his normal Cero blasts, these particular Cero explode at a certain point, most of the time right at the opponent's location. At least a dozen of these potent blasts are fired before the effect takes in. Not only are the explosions damaging to the foe upon impact, but the true means of the ability is that the explosions remain in place for an extended amount of time. They are incredibly damaging, and attempting to go through it to get to Starrk is practical suicide. They can sear the flesh from bones and prevent other ranged attacks from getting to him. This attack is meant to keep an enemy from getting to Starrk at a certain direction, and therefore forces them to attack him from another angle. Since the most common practice is for them to come from behind Starrk, he almost always knows where to hit them with his other gun. If not, he at least has one less place for them to attack him.


 * Cero Oscuras  (黒虚閃 (セロ・オスキュラス),  sero osukyurasu ; Spanish for " Dark Zero ," Japanese for " Black Hollow Flash "): Death itself. These two words are the only ones capable of describing the absolute terror that is brought about by this Cero variant. It's appearance, the sound it makes, the way it darkens the atmosphere, the Cero Oscuras brings down the very sensation of death itself, oblivion made into mortal power. It is a Cero that is said to be the perfect and absolute peak of a Hollow's power, produced only by the Hollows who have attained Vasto Lorde status, gone through the proper evolution of an Arrancar, and reached the peak of power given to them by Sosuke Aizen. Unlike the normal Cero, the Cero Oscuras calls forth what makes the user, in this case Starrk, Hollow. Therefore, the blast is pitch black with a particular color on it's outline that is unique to that Espada. Starrk releases this nightmarish attack from either of his guns. His form exerts no visible form of energy, or light, or any kind of aura for that matter, and black and blue energy begins to gather at the end of his gun. Bristling with lightning, the sphere of energy begins to shrink down, almost to where it becomes smaller than the hole in the barrel of the gun that it's fired from. Within that instant, the pitch black wave is released with a monstrous roar. It blocks out all visible light in it's area, it's deadly and fatal gaze bringing down the impression of oblivion itself as it collides with it's target and creates a bright blue explosion, before being completely encompassed in darkness. It is believed that only the top four of the Espada were capable of this technique, as only these four had attained Vasto Lorde status and gone through what could be interpreted as the proper Shinigamification process.


 * Camarada (仲間 Nakama, Spanish for "Companion"): Many have wondered why exactly Starrk's Zanpakuto is referred to as "Los Lobos", at least, the ones who have lived long enough to witness his Resurreccion firsthand that is. For the longest while in the beginning of a fight, Starrk's only real means of combat was his obsidian pistols, Cero's, and occasionally, his Colmillo weapons. Perhaps it was because of his attire? Appearing to have been made from the furs of Grey Wolves? Maybe because it related to his concept of lonliness? Him being called a "lone wolf" certainly was fitting, given Los Lobos' name and Starrk's nature. This confusion stems from the common and terribly mistaken belief that Starrk's primary power when in his Resurreccion is his Cero mastery. However, this is not the case. Los Lobos' true power lies within the very thing that made Starrk a practical God amoung the Hollow species; Soul Manipulation. A power that is unlike any other power, a force that is to be more reckoned with than the might of an entire army, Starrk's abilitiy, of which he refers to as "Camarada", is initiated with a mere thought. His black bandoliers on the back of his two arms begin to flare out and brislte with a light blue energy. Appearing to be encompassed in blue fire, these bandoliers begin to slowly release this energy all aorund Starrk, mostly behind him. These energy tendrils stop at designated points and slowly begin to take animalistic shape. Within just a few seconds, each seperate tendril manifests itself as a large, primal Grey Wolf, dotted at random with bright cyan flares of spiritual energy. Piercing red eyes, snarling teeth, with forms and tails that seem to bristle like fire, these wolves can number in the hundreds, creating a virtual army of his own Soul. Starrk can generate these feral appearing beasts at any point in the battle, and even more frightening is that he generates them without sign of strain or effort, a testament to the true power that Starrk yields. As he fights along side these creatures, he can send them out to fight specific enemies at a time. When they attack, they strike with claws, bites, anything that can harm the foe with what they can. They coordinate, use strategies, plan ahead, and obey Starrk's every command, just like a real wolf pack. Even more surprising, and useful, is that the wolves come to Starrk's aid should he be in danger, leaping in the way of an oncoming attack before latching onto the attacker like a fierce and angry pack. The most lethal part of them, however, stems from when they bite down on the foe. When they latch onto them with nigh unbreakable grasps, these wolves glow brightly, before releasing explosions that could reach the size of an entire city block, and soar up into the skies like a massive tower. It is overwhelming, the nature of this technique. The power it yields is so great, that Starrk himself is very hesitant to use it, only utilizing it's god-like power when he has no other choice. The strongest of enemies can be brought down by this attack very quickly. Camarada is ironic and somewhat tragic in that, in some ways, it gives Starrk what he's always wanted; companionship, in the form of a legion of wolves. But at that same time, it delivers the thing that he hates most; destruction.
 * Skyrowlf.jpgada: Cielo Sala (コンパニオン、空病棟 Nakama: Sora Byoutou Spanish for "Companion: Sky Ward"): Arguably Starrk's most powerful attack in Resurreccion. Camarada: Cielo Sala calls forth the full might of the wolf pack that had been summoned before hand. The clouds above Starrk begin to clear, as if the sky itself was bending before the might of Starrk's power. As they clear, a full moon is shown overhead, along with a darkened sky, a result of the power that this technique exerts. These clouds begin to funnel and circle all around this moon and above Starrk and his battlefield. Each and everyone of the wolves that Starrk had summoned all fly up to this moon and are absorbed within it, proving that it is a seperate manifestation of Starrk's power. When all of them have done so, the clouds all quickly circle back to their original place and completely cover the moon and it's visage. However, once the moon has been completely obscured from view, several dozen strands of lightning then shoot out from where the moon was, and at that point, a massive roar is heard from within the clouds. With all of the lightning coaxing around the skies of the battlefield, an enormous wolf like being, constructed of pure Reishi from all of the wolves used before, descends down upon the battlefield, like a massive hammer coming down upon it's anvil. This colossus is nearly the size of a football field in length, it's descent and it's landing shaking the earth as if armageddon had arrived. Starrk uses this beast as a companion in battle, having it fight his opponent along with him, and therefore making it nigh impossible to defeat him. Should the foe successfully defeat this apparition, it bursts into a cloud of energy that reforms back into the other smaller, seperate wolves. The downside to this attack is that, for the next little while, these wolves are weaker than before, and Starrk must rebuild his power in order to restore them to original strength.
 * Colmillo (コルミージョ, Korumījo; Spanish for "Fang"): It is further revealed that Camarada is not the only way that Starrk can manipulate his own Soul for combat. When what was believed to be the impossible has been accomplished, ergo, getting within sword range of a released Starrk, he is capable of countering even that. Drawing on the power of his own Soul once again, Starrk's two black bandoliers bristle with the same, blue fire like energy that they did when he initiated Camarada. Holding his hands out, the bandoliers release two tendrils of energy into his hands that quicly form into two longswords constructed of pure energy. They both take the appearance of a form similar to Los Lobos' sealed state. However, the corners of the guard all point downwards, like fangs on a wolf's teeth, and help Starrk keep a better grasp on them. Unsurprisingly, these weapons are capable of cutting through virtually any substance given Starrk's own Swordsmanship skill, along with his augmented strength, as well as the sheer durability and power within his Spiritual Pressure. Using this, Starrk can easily match up and surpass swordsmen who were previously on par with him in the art. Even if these incredibly resiliant weapons were to be somehow destroyed by an opponent's attack, Starrk can easily generate another one if he so chooses. This makes disarming him essentially useless, as losing one sword will only come at the cost of a minor inconvienicance; he just summons another one of the high powered, incredibly sharp energy fragment to his hand once more. Something that's even more curious and deadly about this technique is that these weapons can be used at long range as well. Taking the handle of the weapons, Starrk can throw the two swords out at his foe at great speeds, causing them to plow right through whatever stands in their way. Upon making contact with an opponent, the weapon pierces right through them and pins them to a nearby surface, before detonating like one of his wolves in a tremendous and powerful explosion.
 * Enhanced Shiroi Kiba: Starrk retains the use of his signature wave attack in this form, but it is much more powerful. Now that his Colmillo blades are composed of his own solid Reishi, the blasts that are fired from his slashing attacks are much more devestating and are almost always at full power. In essence, one standard slash in this form would equal the same force as a full powered slash used in his sealed form. These rends of energy can raze entire city blocks when they make connection, and are capable of slicing through even the most durable of defenses.

Resurrección: Segunda Etapa
Resurrección: Segunda Etapa  (刀剣解放第二階層 (レスレクシオン・セグンダ・エターパ),  resurekushion segunda etāpa ; Spanish for " Resurrection Second Stage ", Japanese for " Sword's Release: Second Level "): With his sealed form and his Released form alone, Coyote Starrk is amoung the most powerful Arrancar ever recorded. His incredible talent and mastery of using Cero in battle, his perceptive nature, and his incredible swordsmanship would all seem like the perfect talents to have in order to defeat his foes. His Resurreccion is even more well suited. One would normally think that these abilities were all that he was capable of. It's all he needs to make him one of the most powerful forces on earth, could he possibly need anymore? Unfortunatley for his foe, Starrk has something else in his arsenal. A horrifying, daunting and unimaginable power that seems to defy the very law of physics itself. This transformation normally requires the Arrancar to abandon all that is human about them, crossing the line into embracing not only their Hollow origins, but the very aspect of death that they personify all together. Starrk is unique to even this function, as he is to most other Arrancar. Starrk does not abandon his humanity, he doesn't need to. Being human is what makes him what he is. However, the aspect of death that he holds with shame, Solitude, is what allowed him to achieve this ungodly power. When Lilynette sacrificed most all of herself for him after his defeat at the hands of Shunsui Kyoraku, she had disappeared, having given all of herself to Starrk so that he may live. When he came to, he realized that, once again, he was all alone and without a companion. Too weak to generate another possible incarnation of Lilynette, Starrk reasoned within himself that no matter what he did, and no matter how hard he would try, he would always be alone for as long as he lived. With this acceptance, his power suddenley began to rise higher and higher, and the feeling that he had still in his mind, he then unlocked the almighty power that embodies death itself: The Segunda Etapa.


 * Appearance: Activating this Release form is not only capable of instilling a sense of sheer terror in his opponents, but it seems to make the world around Starrk quiver in despair. Blackish grey storm clouds gather above them, thunder and lightning cackling and booming all at the same time, as if a massive maelstrom of cold, ruthless proportions was summoned to the battlefield. Snow begins to fall from the sky at a rapid pace, quickly piling onto the ground as if winter were coming. This makes it seem as if an atom bomb were entering earth's atmosphere, though such a fate would be preferable. At that time, each and every one of the wolves that Starrk had created beforehand begins to glow a bright blue aura, and they all quickly run back to Starrk, like a group of children flocking back to their parent. Once they are all completely covered in energy, appearing to be mere silhouettes of wolves rather than just wolves, they all begin to latch onto Starrk's body, one after another. When his form is no longer visible, nearly completely covered in wolves, he and the wolves begin to take shape, forming into something massive. As they continue to latch onto the growing form, it's features begin to become more apparent, shaping into something more wolf like. It becomes much larger than Starrk previously was, nearly twice as high as his human form when on all four of it's newly forming legs. A large, fire like tail begins to manifest at it's end, and two large wings begin to sprout on it's back. Once all wolves have merged with his form, a loud, snarling howl is released from the creature's mouth and the very earth itself seems to shake in fear. Starrk's form now becomes that of a massive Grey Wolf, with messy, riled up fur sticking up all over his body. From his neck on down to the beginning of his tail is a dark blue mane, with his two massive wings on his back and just above the beginning of his two front legs. The same fur is also dotted on the part just above each of his paws. His right eye also becomes much more similar to the flame pattern of his first Release's mask; being solid glowing red with a black flame mark on it. Finally, and just like his wolves from before, this form is dotted with several glowing strands of blue energy, a sign of the overwhelming power exerted from this transformation.

Segunda Etapa Special Ability: A Segunda Etapa is one of the most terrifying forces that one could ever hope to reckon with. It is literally an aspect of death incarnate, an inevitable fate that will always reach for an individual and condemn them to their demise forever. In the case of Starrk, he is not only amoung the most powerful of Hollow kind in general, but he is Solitude incarnate. He is a force that makes all of the other aspects of death look like blessings of mercy, for nothing is more cold, more bitter, and more painful than the thought of facing death alone, with none by your side. This is the feeling that Starrk's second Release form gives at every point, a cold and constant reminder that whoever is fighting Starrk, is fighting him alone, with no one else to console them or support them in the face of such an overwhelming power. Whereas Starrk's first Released form was simply a projection of the torture that his soul had gone through, having bore this burden on his shoulders for so many years, his Segunda Etapa is meant to project that same feeling of Solitude upon his enemies, making their resolve in fighting this reluctant behemoth all the more harder to bear. This sensation alone would be enough to cripple his foe, but Starrk's ascended powers and abilities add even more pressure onto them and their plight. Each and every one of his powers that he had before is now used in an enhanced, and much more deadly form that can send even the strongest of opponents into an everlasting plight of despair and solitude. It is a transformation that Starrk initiates when he realizes that he has no other choice if he wishes to survive, and therefore, is his saving grace in many cases. A cruel irony; in order for him to live to find a future companion someday, he must call upon and utilize the one thing that he despises most.
 * Otherworldly Spiritual Pressure: Few beings can ever boast about their Spiritual Power and be credible for it. Many Arrancars assume that just because they have the powers of a Shinigami means that they transcend what a Shinigami could ever be. The melding of Hollow and Shinigami powers has a habit of instilling a feeling and sensation of pride within the minds of most Arrancar, all except for Starrk, of course. As mentioned above, Starrk despises the power that he has, and with good reason. It has killed thousands, without him even wanting it too. His first Released form did this as well, furthering his inner torment. Now, in Segunda Etapa, that feeling and power is always apparent, and it is more dangerous than ever before. Like Aizen when he was imbued with the Hogyoku, Starrk's Spiritual Pressure now is so high, that it cannot be felt by anyone who isn't on the same level of power that he is. It is tremendous, so high that it would be enough to utterly kill even a Vice Captain-tier Shinigami who comes within just a couple of meters within his vicinity. So dense and powerful is the magnitude of this Spiritual Pressure, that many could argue with reason that it cannot even be classified as Spiritual Pressure. This theory does have some legitimate facts, as no ordinary being, not even someone who was above the power of Starrk's first Release, would be able to reach the same level of power that Starrk's Segunda Etapa has under normal circumstances. If Ulquiorra's Segunda Etapa would be compared to an ocean in the sky, Starrk's Segunda Etapa may as well be an entirely different planet in the sky. As drastic as a stretch that may be, it is simply the only logical conclusion that one may come to when feeling this presence for the first time. It has such a powerful and heavy nature, that Starrk's entire form seems to bristle with it, radiating it and letting it outline parts of his own fur, as evidenced by the several glowing strands on his body. It has reached a level beyond that of any other recorded Arrancar's acquired power, and makes Starrk undoubtably the most powerful Arrancar in existance. Of course, even with this still in mind, Starrk still bears a reluctance to have such power, but in the Segunda Etapa stage, he has forsaken hope of relieving himself of such feelings and sticks with what he knows best: Bringing his torment of lonliness and despair upon those who have driven him to this painful, abominable stage of his.
 * Ascended Physical Attributes: While Starrk's first Release form was able to increase his physical prowess more than his sealed form's own, it wasn't the most drastic of changes. While his speed was certainly the much more obvious change, and certainly a more crucial factor to his fighting style and talents, the true strength of his Resurreccion was his aim and his ranged attributes, as well as his utter Cero dominance. Most would assume that the physical letdowns of his Resurreccion would carry over to the Segunda Etapa, making his ranged powers still the more prominant of his abilities. However, this assumption could not be further from the real truth. It can be safely asserted that both Starrk's ranged and physical prowess has exceeded normal and even substantial limitations. Now that his body is composed mostly of his own, volitile and lethal Spiritual Energy, a physical attack from Starrk, such as a paw swipe, carries the same force that being in his same vicinity carries; annihilation. This simply flicker of nerves, a practical slap in the face by normal standards, can blow an opponent's torso clean off of their bodies, obliderating them into dust. This is due to the sheer weight of his Spiritual Pressure, of which affects everything that he does in this transformation. Though it may not seem like it at a glance, Starrk's entire outer form is composed mostly of his own Spiritual Energy, which makes his physical impacts more lethal and having more power behind each and every one of them. Not only that, but his speed takes an advanced boost in capability as well. With a single burst of Sonido, Starrk can make it seem as if he is coming from one direction, but in reality, he is approaching from another angle, striking the foe from behind before they even have time to comprehend what had just happened. As his previous Resurreccion, Starrk can create a much more tangible and realistic afterimage of himself that appears to take damage and attack like he does, which makes it all the more easier for him to decieve his foe and deliver a fatal blow from another angle. Another dangerous factor that weighs into Starrk's Segunda Etapa powers is his endurance, an ability that wasn't previously notable in his past forms. As mentioned above, the spiritual energy laced outer rim of Starrk's body is composed mostly of his own, gigantic Spiritual Energy, hitting him can not only unfaze him in most cases, but it can actually damage the foe if they do it physically. Their Zanpakuto, if it isn't durable enough, or at least in a Bankai state, can find it's powers distorted and significantly weaker than before if the user isn't careful enough.
 * Instantaneous Cero Oscuras: When Starrk's Cero Oscuras was first recorded in his Resurreccion, it was generally assumed that it was the most powerful form of Cero that could be shared amoungst other Arrancar. Seen more or less as the pinnacle of an Arrancar's power, the Cero Oscuras is meant to personify the fate of a Hollow; everlasting darkness. But, of course, as with all of his other abilities, this nightmarish attack's power takes a drastic increase in strength, magnitude, and explosive output. As it's name implies, the Instantaneous Cero Oscuras requires almost no time to charge when reaching full power, taking at least a couple of seconds to reach the level of magnitude that it needs in order to decimate his opponents. Complete darkness fills the atmosphere when this attack is fired from Starrk's gaping maw; the black and blue energy tearing through the wind that seperates it from his target, scorching the skies and the ground beneath it as it slams into his foe, and creates a massive, bright blue explosion that spreads around it's immediate area, burning away anything within it's wake, before a burst of darkness comes from that same explosion's center, over sweeping all of the destruction that the previous explosion had caused and ebbing it away into oblivion. This attack is capable of causing unheard of levels of destruction, easily outclassing his previous Cero Oscuras with one blast. It's power is believed to be so great, that it actually causes a much bigger rupture in space than the likes of the Gran Rey Cero from before. It is his standard Cero attack that replaces all of his other variations, and he uses it in their place, just as Ulquiorra Schiffer had done. This is more than likely due to Starrk's acceptance that the Cero Oscuras is the Cero variant belonging to the top four Arrancar, and as a means to respect his three presumed dead comrades, uses this Cero as a tribute to them, his once good companions.
 * Legión de Los Lobos (オオカミの軍団, Okami no Gundan; Spanish for "Legion of the Wolves"): The Camarada attack that Starrk used in his Resurreccion was the primary ability and focus of his Release. It exploited his primary ability, the manipulation of his own Soul, to such an extent to where Starrk could destroy his foe with just that power and not have to resort to the others. The power it held was so strong, two Hollowfied Captains found themselves at Starrk's mercy, proving that not only is the technique deadly, but it's an ability centered on fear. The sensation of being surrounded by bloodthirsty, ravage and primal wolves can send a horrible feeling down the spines of  his foe, and that feeling can be taken to even worse levels by the Segunda Etapa version: Legion de Los Lobos. This time, Starrk generates these feral apparitions from the wings on his back. As he does so, his form bristles with his mighty, overwhelming Spiritual Pressure, sparkling like fire as his wings begin to enlarge slightly and flare out more. The wolves all then begin to form around him, taking slightly larger, and more feral appearances than before, all of them having black flame markings on their eyes, like the one on Starrk's left eye as well as having spikier fur and energy laces. The worst part about this ability is not just the appearance of the wolves, but rather, their quanity. Whereas his Resurreccion could generate maybe two hundred at max, Starrk's Segunda Etapa can generate these beasts in a number of at least thousand, the highest that he's ever recorded using. Just this number of wolves alone makes Starrk almost impossible to harm, as these creatures are always around him, always watching and defending their leader (or better yet, their "source") with fierce and undying loyalty, always leaping to his aid when he needs it. Several are sent out at his foe at a time to keep the opponent at bay, while most remain behind to defend Starrk from harm. The explosions that these spiritual animals produce are much more powerful and larger than the ones that his Resurreccion could produce. Where just four wolves in that form could destroy half a city block, two wolves that the Segunda Etapa produce are capable of producing that same type of explosion, but it carries such an extensive amount of power behind the explosion, one could swear that they were far more powerful. Starrk has never been one to boast of his power, he speaks factually when he states how his power works. And when he says that it would only take a dozen of these wolves to destroy Soul Society, he means it.
 * Shiro Okami Kiba (白狼牙, lit White Wolf's Fang): Previously, one of Starrk's least used powers was the Shiroi Kiba attack, a technique in where Starrk's great spiritual energy was gathered within the blade of Los Lobos's sealed form and then released in the form of a large wave of energy, similar to a Getsuga Tenshou. He was also capable of using this attack in his Resurreccion by summoning his two Colmillo weapons to his hand and then releasing both of their energy in that same manner by slashing down on his foes, creating two large crescent fangs of energy. Now, in Segunda Etapa, this technique can be used once more, but it's functionality is rather different, and it's power outclassing it's previous incarnations by leagues. Starrk's elongated claws begin to emit a deep blue aura, like fire nearly, and he then takes a swipe at his foe. The energy that was gathered within his claws is then released in the form of five large crescent fangs of pure blue energy composed of Starrk's own being. However, unlike previous incarnations, these fangs do not all move in one particular direction, as in, the curved side of the attack is not forward facing. Rather, each of these "fangs" all spin around while moving in the same general direction of his opponent, like a small hurricane composed of razor sharp materials. When these combined waves come in contact with their target, they inflict such a traumitizing series of cuts and deep lashes across their opponent's forms that it would be nearly impossible to defend against. It shreds the very earth that it touches, cutting through any form of plausible defense as if it were paper. Even more dangerous, since this is part of Starrk's own power, he can actually control where these seperate groups of lascerating blades, making avoiding them incredibly difficult, if not impossible.
 * Kita no Touboe (北の遠吠え, lit Howl of the North): This ability serves as Starrk's means to rid himself of area-wide effects that his opponent gives off, as well as clear away large groups of enemies. When initiating this seemingly simple attack, Starrk's wings flare out and bristle with blue energy. There, Starrk releases a powerful and mighty howl out of his mouth, creating an earth shattering shaking sensation in his area. The vicinity around him and his opponent take on a blue tint as he howls, and this creates an incredibly powerful shockwave upon being released. Not only can this shockwave blow his opponents back great distances, but it can distort their sense of balance and their vision, the pure power radiated by the howl affecting all of their senses save for smelling. The true nature of this ability, however, is it's capability to rid Starrk of any hinderances that his opponent had previously projected. Any form of binding or sealing can be utterly decimated when Starrk uses Kito no Touboe.
 * FinalCeroFInal.jpgFinal Cero: This is Starrk's most powerful attack, and it is appropriately named. Not only does Starrk claim that this is his absolute most powerful technique that he knows, but it's name also references the fact that the attack is absolutely final. When it is used, his foe is as good as dead. If they are within it's reach, they will be destroyed, regardless of their power or strength, and erased into oblivion. Starrk's entire form begins to bristle with energy, his blue manes shining brightly, his wings flaring out in size, and all of the wolves that he had generated previously begin to return to him, forming into energy that gathers within his wings. Starrk's mouth slowly begins to open, a cyan sphere of energy, coated with deeper blue energy on it's inside, slowly begins to form with lightning coated all over it. Cyan circles of bursting energy begin to form from the area around them, quickly coming into the sphere and making it grow in size. Rearing his head back, all of the energy that he had gathered previously, flowing into the sphere too, Starrk then moves his head forward and unleashes all of the gathered energy in the form of an incredibly massive and beautiful beam of energy. The very fabric of space and time itself is torn when this attack is released; the landscape around Starrk permanately distorted and ruptured just from the release of this attack alone. Anything, and virtually anything within this attack's range will be obliderated into nothing. Objects, people, Soul Reapers, Hollows, it makes no difference as far as the Final Cero is concerned. Starrk calls it the Final Cero because, whenever he uses it, it's "the last thing his foe ever sees". The explosion produced by this technique is almost unheard of in terms of size. It is so strong, some believe that it could destroy the Seireitei nearly five times over. When he uses this technique, Starrk must rest for a while before he can use it again.

Trivia

 * According to the author, Starrk's theme is "Hollow" by Alice in Chains.
 * Credit for the casual appearance picture, as well as other non anime pictures goes to Arrancar Fighter on Deviantart.
 * His Segunda Etapa picture belongs to Zanpakuto Learder.
 * The quote at the top of the page was provided by Achrones150.