Thread:Mangetsu20/@comment-4280197-20140210112210/@comment-18812574-20140226201525

Yeah, remember: while powers are a large part of what makes a character interesting, it isn't the main part of what makes a character interesting. Interesting characters are about growth. We like to see our protagonists challenged, and we like it when they change as a result of that challenge.

Essentially, a character should begin in a flawed, tumorous position. That is, they have some sort of a "fatal" problem that they either know about or don't know about that they will need to come to terms with during the course of the story. Whether that be "pride" or "lonliness" or even "weakness" or what have you, it needs to have dire consequences if left ignored.

Part two is giving your character a compelling goal that ties in with their flaw in some way. The simplest books and movies out there deal with this directly: "Rocky wants to win, but he is weak. In order to win, he must train, train, train" or whatever. But keep in mind that there are myriad ways to be a lot more subtle about it, such as "Aizen's flaw is that he is too powerful, and thus alone. He isn't aware of this flaw, but will hunger after even more power in order to spite the society that spurned him... if he's going to be alone then, he's going to be "truly alone." Give them some interesting motivation.

Flawed, motivated characters with compelling goals, when done right= interesting, "strong" characters. It just takes some effort and hard work. In my neck of the woods we call it "elbow grease." Work on polishing the character himself, the powers should come naturally out of that character later... while still being in line with the character.

P.S.

"I just don't think that Lieutenant level characters are interesting."

What about Rukia? Or Renji? Or Izuru or Rangiku? *consoles aforementioned characters, pats them on the back*