Thread:Zf6hellion/@comment-136273-20160622183922/@comment-3403804-20161212151721

Well, I've read this mammoth chapter and I have to say there's some good characterization in there. Although there's little point in denying that from an outsiders perspective, Jaromira won hands down; because for the majority of the roleplay, she had complete and utter control over both the environment, the fight and I'd say Sakaala's emotions. Given how easily she could rile him up.

I think you've improved quite a bit, Saris. However, and I hate to say this, but I did tell you that Jaromira probably wasn't the best foe for Sakaala to fight. That being said, you managed to perform very well with the limited tools at Sakaala's disposal, and used his powers in imaginative and creative ways.

Sakaala's ultimate technique proved to be as useful as I thought it would be, and it was dispelled in exactly the same manner I would've done so too, in fact, the solution to it became obvious the moment I read it. Ultimate techniques simply don't exist, there is no such thing as an absolute defence, or an absolute offence; because nothing is absolute, not even time.

But this applies to Jaromira too, I agree with Saris in that its not really suitable for a Ward to outright negate everything thrown at it; not even Hiroya's Wards do that, they're exceptionally strong against physical attacks, but they're weak to magic. This distinction is important, for not everyone neccessarily has access to all avenues of attack; its interesting as a game mechanic, and definitely something I'll remake for Jaromira in my BFF Game Project, but here, as there, its not particularly good design.

You should make it so that it can be broken by everyone.. technically, but that doing so requires an exceptional amount of added effort.