Board Thread:Fanon Canon/@comment-2089817-20171019075315/@comment-136273-20171221084306

@ShonenChicoBoy

I'm pretty sure we focus mainly on specific battles in order to keep the momentum going (with mixed results, evidently). IIRC we had meetings and conversations included in the main storyline during the previous attempt and it didn't work well.

However, you've got a point. Character development is a vital component of storytelling for me, especially in RPs where it can be mutually triggered by various character interactions so they evolve in interesting, sometimes unexpected ways. IMHO, side stories are a great opportunity to do just that. Let's not stall the main storyline to keep as many people as possible interested. In the meantime, if you want some sensible character development and creative freedom, write a side story. You can always invite others to participate to enjoy the qualities of an RP.

Speaking of creative freedom it might be a good idea to relax a little regarding the planned event outcomes. We should keep what's good for the overarching plot in mind but at the same time write more dynamic stories, see what happens and sometimes adjust later events accordingly instead of tailoring everything for them.