Clan Mortflèau

Clan Mortflèau
Clan Mortflèau (一族の死亡ハンター, French for Death Hunters, Japanese for Hunters of Death) are a clan that originally consisted of gypsies that came to Japan some time ago. It is not certain why or how they showed up. But they mannaged to blend into the masses somewhat; In truth, all of these gypsies was born with unusual amounts of Spiritual Awareness, this made them able to see and likely even interact with spirtual creatures. They quickly realized the power that the Shinigami come, and.. working in the shadows, they slowly started to put them down. The Shinigami's essences being used to craft dangerous weapons called Diable Faucher (悪魔ファウチャー, French for Devil Scythe, Japanese for Dreadful Blade) - These weapons gave the weilder power to rival that of Shinigami. And they, like the Quincy completely erase the spiritual energy of a spiritual creature that they destroy: And they continued to gain power depending on how many souls, hollows or Shinigami that they killed. Unlike the Quincy though, the clan works much more subtly. And as such have managed to largely avoid notice from the Shinigami. And Mortflèau victims are usually attributed to Hollow attacks, or the Shinigami going Rogue.

Diable Faucher
Diable Faucher (悪魔ファウチャー, French for Devil Scythe, Japanese for Dreadful Blade) are the primary weapons of full members of the clan. They're forged trough secretive occult rituals that only the rest of the members are privy to. Like the Shinigami's Zanpakutò the Diable Fauchers draw on the users very soul for its appearance and its more advanced abilities. But unlike Zanpakutò they do not change their appearance, and all Diable Fauchers are exclusively Scythe's. Also. The abilities which these weapons grant their weilder are much less varied than those of Zanpakutò. And its not uncommon for two of them to have very similiar, if not identical abilities. And all Diable Fauchers have a set of abilities which are present in every weapon, without exception. These are as follows.
 * Fissurè (ひび, French for Slash, Japanese for Fissure) Is one of the three basic abilities of the Diable Fauchers, it releases a blade-like blast of energy of varying colours (Depending on the weilders personality) It commonly resembles a Getsuga Tensho blast.
 * Poursuite (継続, French for Chase, Japanese for Continue) Is the Mortflèau equivalent of Shunpo. The user moves at immense speed in short bursts, and its speed is known to increase drastically whenever the weilder uses his Diable Faucher to absorb a spiritual being. This makes a relatively young Death Hunter quickly as fast as a Lieutenant-level Shinigami.
 * Soul Absorbation is the primary ability of every Diable Faucher, whenever a Devil Scythe destroys a Hollow, Soul or Shinigami, their essences are absorbed into the weapon. Increasing the power of the weapon, and by extension the weilder in accordation with the power of the absorbed creature. Souls are known to generally be of little use, Hollows generally give consderable amounts of power. Shinigami commonly give as much as Hollows. Though powerful shinigami such as Lieutenants and Captains are known to multiply its power by 5 and 12 respectively.

Death Hunter Abilities
In addition to the abilities of their respective Diable Faucher, Death Hunters commonly have special abiliies of their own. Most noteable of which is their complete lack of Spiritual Power, and immunity to Spiritual Pressure. This makes them fully capable of sneaking up on unsuspecting Shinigami, Hollows and Souls. In addition they have other basic abilities. Described below.

Charmè;
''Charmès (魅力, French for Witchcraft, Japanese for Enchantments) Are basically spells that use the power stored within the casters Diable Faucher, in order to produce spells of variying powers and uses. Like Kidò spells. Charmès are designated with a number, but they, unlike Kidò spells they don't commonly involve Elemental Spells. And they only go from the ranks 1-10 designated by letters of rome (X, IV, V. etc) Charmes commonly revolve around illusions, emotion manipulation and mind effects. There is also only one type of Charme, and the numbers of spells are much less. The current number being 17 different spells. Below are a few examples of Charmès.''

Charmè VI; Sèduire (不純な誘惑'', French for Seduce, Japanese for Impure Temptation) Is a spell commonly employed in interrogations. Humilitations, trickery and deceit that uses the essences of the souls trapped within the casters Diable Faucher in order to affect the subjects spiritual flow in such a way as to imitate romantic feelings of love. Usually directed towards the caster. The effects of this can be mild, with cast by someone weak. Or they can be so great that the subject is effectively made a slave of the caster, forever unable to break free from the amount of falsely conjured affection. ''

Charmè VII; Mauvais Rêve (黒いビジョン, French for Bad Dream, Japanese for Black Vision) Is one of the most effective spells employed by a Death Hunter. With just a touch to the subjects forehead. The Death Hunter can attempt to force the victims subconcious to to create a waking nightmare consisting of that persons worst fears. Completely immobilizing them, and enabling the Death Hunter to leisurely finish them off as they fight with perceived dangers.

Charmè III; Dupliquer (にっこり笑っている錯覚, French for Duplicate, Japanese for Grinning Illusion) Is a relatively easy Charmè that creates illusions of the caster, the illusions fool the senses of sight and hearing, but not that of smell, touch and taste. As such, they're only really useful as decoys. But not as anything else. Most Death Hunters are proficient in this particular Charmè.