Thread:BraveHeart70/@comment-3030647-20150929062039/@comment-2089817-20151014034002

Furthermore, I don't see how Gekko could have lost in any way. Not that Kosa is weak by any means, but Gekko is a Kido Master. The Grand Kido Chief. I think your only problem, Brave, was not putting Gekko's skills to paper. You can only run blindly for so long. I understand if you're still having some problems thinking out Gekko's abilities, but keep in mind that there is a simple way to think about how a Kido Master fights.

By my reckoning, one achieves the precipice of mastery upon fully mastering a single Kido spell. A Kido specialist only achieves the right to be called a master once they master at least a single spell. For the Kido specialist, even a single spell is a limitless tool if used properly and mapped out thoroughly. My advice to you, since Gekko is meant to be the leader of the Kido Corps, is to choose three spells from the canon that you think best fit Gekko. And have him have mastered these three to the point that all three have become weapons of limitless potential for him.

For example, Byakurai. If you chose Byakurai as the first of the three spells, here are some possibilities. He could shape Byakurai into an animal of his choice, much like Starrk's wolves. He could create a thunderstorm that surrounds the battlefield itself, rather than one that is merely in the clouds above, swallowing reishi into the cloud in order to become stronger little by little as the battle progresses.

If you want to use the Opposition RP as a means to promote Gekko's growth, then consider what the lesson Seireitou was trying to teach each of his opponents: throwing out random explosive powers without a plan or strategy was never going to work. What managed to work against Sei? One of the only effective strategies that worked against him was Asumu's Ransotengai trick. Why was it so effective? Because it was a unique and personal way of using an existing simple technique. Everybody else wanted to use glowing spells of badassery, and all it did was piss Sei off like a mosquito bite, but Asumu managed to gain some ground in the fight, if only briefly, thanks to that move.

You don't need an epiphany to work on Gekko. You have a basis already: Kido Master. Go with that. Highlight some of the ways he would use Kido in battle. Kido can shift a lot in battle. A Bakudo can become a Hado, in the middle of its use, and vice-versa. It's very artistic. You just gotta have fun with it, instead of treating it like a chore, which is what usually leads to writer's block.