Thread:Saris Khan/@comment-5651818-20161117193523/@comment-136273-20161117210902

Thanks. I don't get praised too often so it's all the more gratifying whenever that happens.

I suppose their originality stems from the fact that I tend to build my characters, especially advanced ones, around a central theme. So they do have a bunch of generic abilities but with the important addition of a relevant specialty on top, like Maebure's "Conceptual ZanKidou" or Enomoto's "Spatiotemporal Manipulation". Even though they both do magic, their fighting styles are vastly different, and they could fight a hypothetical battle without using even a single spell from the opponent's repertoir.

Basically, come up with as many ways to reasonably improve the pertinent combat ability as you can, then add some original flavour to get a unique fighting style.