Board Thread:Fanon Canon/@comment-2089817-20171019075315/@comment-136273-20171225193724

Glad to see you back, N.

One thing that might be useful for consideration: when I write my original fiction, I habitually establish a node-based framework for the plot. That is, a few pivotal events I definitely want to happen throughout the story. The rest is emergent, though. The story starts with one pivotal event and a cast of characters, but then various things might happen. Which characters participate in which events, how do those affect them, even the results of the events might change depending on the way the story in-between the nodes unfolds on the go, based on the circumstances, characters' personalities, etc..

That could alleviate the "this battle is supposed to be won by X" artificial feel, and leaves plenty of room for organic character development. I personally love character development (it's the focus of my original fiction) so as long as it doesn't stall the progress of the shared plot, it's perfectly fine to devote a few paragraphs here and there to that purpose.

I planned a few twists involving my characters that may spice the plot up a little. I could try to think of a few more to make the story more complex. Maybe I'll discuss that with whomever is the Game Master now :P