User blog comment:Njalm2/Nanja's Classroom: Weaknesses/@comment-24384232-20160525220103/@comment-3403804-20160525224108

I'm personally an advocate of actually mentioning weaknesses cleverly around an article, this ensures that anyone who reads the character gets a pretty clear picture. Besides, weaknesses who have little to no impact in actual roleplays or on the characters themselves aren't really weaknesses are they? Even if you do go to great lengths to hide them.

Besides, it also encourages you to not arbitrarily remove weaknesses or forget about them when it suits you, which is pretty easy a trap to fall into if you haven't got them written down your article. Besides, it also builds on the essential bond of trust between roleplayers, you give them knowledge of the weaknesses, yes, but you do so trusting that they won't metagame.

Essentially, this is what I'd like to call readability. Most who read your article won't really bother to read the lines because they're so busy about the actual text. I consider it a pretty poor practise to deceive your roleplaying partner in any way, all cards should ideally be on the table.