User blog comment:Njalm2/Nanja's Classroom: Weaknesses/@comment-24384232-20160525220103

Great blog as always N, it was a good read and let me revisit some aspects of character creation. I do however have a few questions for you with regards to the creation of weaknesses.

From the tone of your blog I inferred that its easier to create weaknesses for those who are specialized in a form of combat or elemental focus. Given that there is a bit of bleed over from specializing in one that would allow you to emulate the effects of the other disciplines it still provides an avenue for potential and exploitable weaknesses.

So I'll get to my actual question. For those of who like to play jack of all trades such as I, or who dabble in a bit of everything, how can we create good, tangible even exploitable weaknesses with regards to our powers. Its one thing to make a flaw within their personality, but aside from lacking the upper-tier powers, jacks simply have a sort of vague limitation depending on the scale of their power.

I ask this because of my specific method for creating characters. My characters tend to have weaknesses within the scope of a singular ability, however their other skills cover or even allow them to mitigate said weakness by virtue of synergy.

The same can be said for when you specialize to the point of attaining power that makes the character a veritable god in the face of any adversary. Hiroya CAN be defeated if you bypass his wards, but until then its pretty much an uphill battle. Im sure Seireitou has some kind of weakness but he has many features and powers that cover or allow him to mitigate weaknesses in his own character. I dont consider this bad, but how do I and others like me get to the happy medium where we have the character we want but with weaknesses and limitations that are actually viable?